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2d Graphics Programming For Games

Author: John Pile,Jr.
Publisher: CRC Press
ISBN: 1466501901
Size: 36.85 MB
Format: PDF, Mobi
View: 1003
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The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.

Game Graphics Programming

Author: Allen Sherrod
Publisher: Charles River Media
ISBN: 9781584505167
Size: 76.34 MB
Format: PDF, ePub
View: 1520
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"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You’ll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you’ve reviewed the foundations of game graphics, you’ll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you’ll also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.

Killer Game Programming In Java

Author: Andrew Davison
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596552909
Size: 44.55 MB
Format: PDF, ePub, Docs
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Developing Games In Java

Author: David Brackeen
Publisher: New Riders
ISBN: 9781592730056
Size: 46.12 MB
Format: PDF, Docs
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A guide to Java game programming techniques covers such topics as 2D and 3D graphics, sound, artificial intelligence, multi-player games, collision detection, game scripting and customizing keyboard and mouse controls.

Programming 2d Games

Author: Charles Kelly
Publisher: CRC Press
ISBN: 1466508701
Size: 42.33 MB
Format: PDF, ePub, Mobi
View: 6368
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A First Course in Game Programming Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Game Programming In C

Author: Sanjay Madhav
Publisher: Addison-Wesley Professional
ISBN: 0134597311
Size: 38.61 MB
Format: PDF, Kindle
View: 6936
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Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Xna 3 0 Game Programming Recipes

Author: Riemer Grootjans
Publisher: Apress
ISBN: 143021855X
Size: 36.19 MB
Format: PDF
View: 7450
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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products. What you’ll learn This title covers virtually every feature of the XNA 3.0 Framework. It focuses primarily on 2D and 3D graphics programming, but other game programming features such as audio playback, networking, and mobile gaming are also discussed in detail. These are some of the topics that are being covered in depth: How to create 2D graphics 3D rendering techniques at various levels of difficulty Creating games for the Zune mobile device Loading, rendering, and animating 3D models How to read input devices: keyboard, mouse, and Xbox 360 Controller Using audio to spice up your game Adding networking to your game to challenge your friends Architectural XNA features, such as GameComponents The content pipeline: one of the three major components in XNA game development A whole list of HLSL techniques! Who this book is for This book is for everyone! Whatever your experience, you will find a recipe to suit your need and skill. Great care has been taken to ensure the easier recipes provide a great deal of detail so they can be followed by readers without much programming experience. Each chapter gradually builds in difficulty so you will be able to progress through it as your XNA coding improves and you move on to more sophisticated techniques.

Game And Graphics Programming For Ios And Android With Opengl Es 2 0

Author: Romain Marucchi-Foino
Publisher: John Wiley & Sons
ISBN: 1119976278
Size: 70.60 MB
Format: PDF, Docs
View: 2050
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Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more Offers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.

Xna 2 0 Game Programming Recipes

Author: Riemer Grootjans
Publisher: Apress
ISBN: 159059925X
Size: 57.28 MB
Format: PDF, Kindle
View: 2461
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Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology. XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products. What you’ll learn XNA 2.0 Game Programming Recipes covers virtually every feature of the XNA 2.0 framework. It focuses primarily on 2D and 3D graphics programming, but other game programming features such as Audio playback and Networking are also discussed in detail. These are some of the topics that are being covered in-depth: How to create 2D graphics 3D rendering techniques at various levels of difficulty Loading, rendering and animating 3D Models To read input devices: Keyboard, Mouse, Xbox360 Controller Use Audio to spice up your game Add Networking to your game to challenge your friends Learn about the architectural XNA features, such as GameComponents The Content pipeline: one of the 3 major components in XNA Game Development A whole list of HLSL techniques! Who this book is for This book is for everyone! Whatever your experience, you will find a recipe to suit your need and skill. Great care has been taken to ensure the easier recipes provide a great deal of detail so they can be followed by readers without a great deal of programming experience. Each chapter gradually builds in difficulty so you will be able to progress through it as your XNA coding improves and you want to move on to more sophisticated techniques.

Java 1 4 Game Programming

Author: Andrew Mulholland
Publisher: Wordware Publishing, Inc.
ISBN: 1556229631
Size: 57.71 MB
Format: PDF, Mobi
View: 4268
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"Java 1.4 Game Programming" covers a number of key features in the game development environment, including graphics, sound, input, networking, and databases.