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A Book About Design

Author: Mark Gonyea
Publisher: Macmillan
ISBN: 9780805075755
Size: 43.50 MB
Format: PDF, ePub, Mobi
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Introduces readers to the fundamental elements of design by using simple shapes, lines, and humor to explain why complicated is not always the best way to go.

Book Design

Author: Andrew Haslam
Publisher: Laurence King Publishing
ISBN: 9781856694735
Size: 26.63 MB
Format: PDF
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A comprehensive and practical guide for students and experienced designers alike, this carefully structured text is illustrated throughout with photographs and diagrams. Featuring examples from various kinds of book, it takes the reader through every aspect of the subject. In addition, there is information on styling the text, an extensive glossary defining editorial, design and production terms, and a further reading list.

On Book Design

Author: Richard Hendel
Publisher: Yale University Press
ISBN: 9780300075700
Size: 26.40 MB
Format: PDF, Kindle
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How is a book designed? What do book designers think about as they turn mansucripts into printed books? In this volume the book designer Richard Hendel and other book designers discuss their approaches and working methods. They consider the problems posed by a wide range of projects - selection of book's size and shape, choice of typeface for text and display, arrangement of type on the page, and determination of typographic details for all parts of the book within manufacturing and buget limitations. As omnipresent as books are, few readers are aware of the invisible craft of book designing. The task of a book designer faces is different from that faced by other designers. The challenge, says Hendel isn't to create something different or pretty or clever but to discover how best to serve the author's words. Hendel does not epouse a single philosophy of design or a set of instructions; he shows that there are many ways to design a book. In detailed descriptions of the creative process, Hendel and the eight other designers show how they achieve the most effective visual presentation of words, offering many examples to illustrate their choices.

Dragons

Author: Marty Noble
Publisher: Courier Dover Publications
ISBN: 0486423107
Size: 23.48 MB
Format: PDF, ePub, Docs
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125 black-and-white images based on motifs in a wide array of sources: fairy tale collections, medieval French and Celtic manuscripts, Japanese and Chinese artwork, and more. Smoke-and-fire-breathing dragons, scaly creatures of the sea, powerful beasts endangering the lives of mariners, Celtic dragons with interwoven body parts, and much more.

Book Design And Production

Author: Pete Masterson
Publisher: Aeonix Publishing Group
ISBN: 0966981901
Size: 11.85 MB
Format: PDF
View: 5599
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In an industry burdened by complex technical issues, confusing practices, and a huge learning curve, Book Design and Production makes it easy. This is a one-stop resource to help authors and publishers find clear explanations of every facet of making a book a reality. Lucid descriptions cover editing, parts of a book, typefaces, design, layout, choosing a designer, selecting a printer, and more. This is the reference that every author/publisher needs.

Aspects Of Contemporary Book Design

Author: Richard Hendel
Publisher: University of Iowa Press
ISBN: 1609381750
Size: 49.74 MB
Format: PDF, Mobi
View: 1499
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In this manifestly practical book, Richard Hendel has invited book and journal designers he admires to describe how they approach and practice the craft of book design. Designers with interesting and varied careers in the field, who work with contemporary technology in today’s publishing environment, describe their methods of managing the challenges presented by specific types of books, presented side by side with numerous images from those books. Not an instruction manual but a unique, on-the-job, title page–to–index guide to the ways that professional British and American designers think about design, Aspects of Contemporary Book Design continues the conversation that began with Hendel’s 1998 classic, On Book Design. Contributing designers who focus on solving problems posed by nonfiction, fiction, cookbooks, plays, poetry, illustrated books, and journals include Cherie Westmoreland, Amy Ruth Buchanan, Mindy Basinger Hill, Nola Burger, Ron Costley, Kristina Kachele, Barbara Wiedemann, and Sue Hall, as well as a host of other designers, typesetters, editors, and even an author. Abbey Gaterud attempts to define the conundrum that the e-book presents to designers; Kent Lew describes the evolution of his Whitman typeface family; Charles Ellertson reflects upon the vital relationship between the typesetter and the designer; and Sean Magee writes about the uneasy alliance between designers and editors. In an extended essay that is as frank and funny as it is illuminating, Andrew Barker takes the reader deep into the morass—excavating the fine, finer, and finest details of working through a series design. At the heart of this copiously illustrated book is the enduring need for design that clarifies the way for the reader, whether on the printed page or on the computer screen. Blending his roles as designer, author, interviewer, and editor, Hendel reaches across both sides of the drafting table—both real and virtual—to create a book that will appeal to aspiring and seasoned book designers as well as writers, editors, and readers who want to know more about the visual presentation of the written word.

The Art Of Game Design

Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Size: 64.36 MB
Format: PDF, Docs
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Book Design

Author: Alix Wood
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538207915
Size: 57.31 MB
Format: PDF, Docs
View: 1416
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Books come in all shapes and sizes. Anyone who has ever shopped for a book knows that sometimes appearances count. This fun project-filled volume invites readers to make their own books, beginning with striking covers and delving into inner design concepts such as fonts, colors, lift-the-flap components, and even—everyone’s favorite—pop-ups! Whether designers are interested in illustrating, writing, or creating a work of art, the perfect achievable activity is awaiting them.