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Animation Embodiment And Digital Media

Author: K. Chow
Publisher: Springer
ISBN: 1137283084
Size: 36.76 MB
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Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.

Persuasive Technology

Author: Alexander Meschtscherjakov
Publisher: Springer
ISBN: 3319315102
Size: 80.90 MB
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This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Technology, PERSUASIVE 2016, held in Salzburg, Austria, in April 2016. The 27 revised full papers and 3 revised short papers presented were carefully reviewed and selected from 73 submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and models, games and gamification, interventions for behavior change, and design strategies and techniques.

Human Computer Interaction Interact 2017

Author: Regina Bernhaupt
Publisher: Springer
ISBN: 3319677446
Size: 42.74 MB
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The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.

Toy Story

Author: Susan Smith
Publisher: Bloomsbury Publishing USA
ISBN: 1501324934
Size: 61.19 MB
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Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema. Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series. As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.

Kaspar

Author: Peter Handke
Publisher:
ISBN: 9783518103227
Size: 65.54 MB
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Sthetik Des Performativen

Author: Erika Fischer-Lichte
Publisher: Suhrkamp Verlag
ISBN: 3518785400
Size: 19.11 MB
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Spätestens seit den 60er Jahren lassen sich zeitgenössische Kunstwerke nicht mehr in den Begriffen herkömmlicher Ästhetiken erfassen. Anstatt "Werke" zu schaffen, bringen die Künstler zunehmend Ereignisse hervor, die in ihrem Vollzug die alten ästhetischen Relationen von Subjekt und Objekt, von Material- und Zeichenstatus außer Kraft setzen. Um diese Entwicklung nachvollziehbar zu machen, entwickelt Erika Fischer-Lichte in ihrer grundlegenden Studie eine Ästhetik des Performativen, die den Begriff der Aufführung in den Mittelpunkt stellt. Dieser umfaßt die Eigenschaften der leiblichen Kopräsenz von Akteuren und Zuschauern, der performativen Hervorbringung von Materialität sowie der Emergenz von Bedeutung und mündet in eine Bestimmung der Aufführung als Ereignis. Die Aufhebung der Trennung von Kunst und Leben, welche die neueren Ausdrucksformen anstreben, wird hier ästhetisch auf den Begriff gebracht.

William Forsythe

Author: William Forsythe
Publisher:
ISBN: 9783735601995
Size: 25.30 MB
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The Fact of Matter marks the beginning of a new chapter in the choreographic oeuvre of William Forsythe.The internationally renowned artist presents a selection of his performative objects, video installations and interactive environments and takes a prog

Die Gutenberg Elegien

Author: Sven Birkerts
Publisher: S. Fischer Verlag
ISBN: 3105617051
Size: 80.89 MB
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Leidenschaftliche und melancholische essayistische Variationen über das Lesen, allen Bücherfreunden zum Trost, die sich den Verheißungen der schönen neuen Bildschirmwelt nicht restlos überlassen wollen. (Dieser Text bezieht sich auf eine frühere Ausgabe.)