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Augmented Reality Law Privacy And Ethics

Author: Brian Wassom
Publisher: Syngress
ISBN: 0128005246
Size: 35.23 MB
Format: PDF, ePub
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Augmented Reality (AR) is the blending of digital information in a real-world environment. A common example can be seen during any televised football game, in which information about the game is digitally overlaid on the field as the players move and position themselves. Another application is Google Glass, which enables users to see AR graphics and information about their location and surroundings on the lenses of their "digital eyewear", changing in real-time as they move about. Augmented Reality Law, Privacy, and Ethics is the first book to examine the social, legal, and ethical issues surrounding AR technology. Digital eyewear products have very recently thrust this rapidly-expanding field into the mainstream, but the technology is so much more than those devices. Industry analysts have dubbed AR the "eighth mass medium" of communications. Science fiction movies have shown us the promise of this technology for decades, and now our capabilities are finally catching up to that vision. Augmented Reality will influence society as fundamentally as the Internet itself has done, and such a powerful medium cannot help but radically affect the laws and norms that govern society. No author is as uniquely qualified to provide a big-picture forecast and guidebook for these developments as Brian Wassom. A practicing attorney, he has been writing on AR law since 2007 and has established himself as the world's foremost thought leader on the intersection of law, ethics, privacy, and AR. Augmented Reality professionals around the world follow his Augmented Legality® blog. This book collects and expands upon the best ideas expressed in that blog, and sets them in the context of a big-picture forecast of how AR is shaping all aspects of society. Augmented reality thought-leader Brian Wassom provides you with insight into how AR is changing our world socially, ethically, and legally. Includes current examples, case studies, and legal cases from the frontiers of AR technology. Learn how AR is changing our world in the areas of civil rights, privacy, litigation, courtroom procedure, addition, pornography, criminal activity, patent, copyright, and free speech. An invaluable reference guide to the impacts of this cutting-edge technology for anyone who is developing apps for it, using it, or affected by it in daily life.

Mobile Technologies And Augmented Reality In Open Education

Author: Kurubacak, Gulsun
Publisher: IGI Global
ISBN: 1522521119
Size: 20.29 MB
Format: PDF, Kindle
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Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.

Rhetorical Delivery And Digital Technologies

Author: Sean Morey
Publisher: Routledge
ISBN: 1317407083
Size: 14.22 MB
Format: PDF, ePub, Mobi
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This book theorizes digital logics and applications for the rhetorical canon of delivery. Digital writing technologies invite a re-evaluation about what delivery can offer to rhetorical studies and writing practices. Sean Morey argues that what delivery provides is access to the unspeakable, unconscious elements of rhetoric, not primarily through emotion or feeling as is usually offered by previous studies, but affect, a domain of sensation implicit in the (overlooked) original Greek term for delivery, hypokrisis. Moreover, the primary means for delivering affect is both the logic and technology of a network, construed as modern, digital networks, but also networks of associations between humans and nonhuman objects. Casting delivery in this light offers new rhetorical trajectories that promote its incorporation into digital networked-bodies. Given its provocative and broad reframing of delivery, this book provides original, robust ways to understand rhetorical delivery not only through a lens of digital writing technologies, but all historical means of enacting delivery, offering implications that will ultimately affect how scholars of rhetoric will come to view not only the other canons of rhetoric, but rhetoric as a whole.

Future Politics

Author: Jamie Susskind
Publisher: Oxford University Press
ISBN: 0192559508
Size: 32.80 MB
Format: PDF, Docs
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Future Politics confronts one of the most important questions of our time: how will digital technology transform politics and society? The great political debate of the last century was about how much of our collective life should be determined by the state and what should be left to the market and civil society. In the future, the question will be how far our lives should be directed and controlled by powerful digital systems - and on what terms? Jamie Susskind argues that rapid and relentless innovation in a range of technologies - from artificial intelligence to virtual reality - will transform the way we live together. Calling for a fundamental change in the way we think about politics, he describes a world in which certain technologies and platforms, and those who control them, come to hold great power over us. Some will gather data about our lives, causing us to avoid conduct perceived as shameful, sinful, or wrong. Others will filter our perception of the world, choosing what we know, shaping what we think, affecting how we feel, and guiding how we act. Still others will force us to behave certain ways, like self-driving cars that refuse to drive over the speed limit. Those who control these technologies - usually big tech firms and the state - will increasingly control us. They will set the limits of our liberty, decreeing what we may do and what is forbidden. Their algorithms will resolve vital questions of social justice, allocating social goods and sorting us into hierarchies of status and esteem. They will decide the future of democracy, causing it to flourish or decay. A groundbreaking work of political analysis, Future Politics challenges readers to rethink what it means to be free or equal, what it means to have power or property, what it means for a political system to be just or democratic, and proposes ways in which we can - and must - regain control.

Bald

Author: Kelly Weinersmith
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446257829
Size: 52.54 MB
Format: PDF
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Zach Weinersmith ist mit seinem Blog „Saturday Morning Breakfast Cereal“ einer der großen Pop-Science-Cartoonisten im Netz. Jetzt haben er und seine Frau Kelly ein Buch über zehn vielversprechende Zukunftstechnologien geschrieben, die unsere Welt schon bald zu einem besseren Ort machen könnten ... wenn alles gut geht. Wieso Häuser bauen, wenn man sie auch drucken könnte? Warum holen wir unsere Rohstoffe nicht einfach vom nächstgelegenen Asteroiden? Und wäre ein Lift ins All nicht praktisch? Klingt verrückt, aber wir leben in einer Zeit, in der all das Realität werden könnte – BALD! Geniale, faszinierende und hochkomische Lektüre für alle, die wissen möchten, was die Zukunft an Großartigem bringt.

Besser Als Die Wirklichkeit

Author: Jane McGonigal
Publisher: Heyne Verlag
ISBN: 364109741X
Size: 69.82 MB
Format: PDF, ePub
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Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!

Das Unbeschriebene Blatt

Author: Steven Pinker
Publisher: S. Fischer Verlag
ISBN: 3104903905
Size: 55.59 MB
Format: PDF, ePub
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Mit einem aktuellen Vorwort zur Neuausgabe! Auf John Locke geht die Vorstellung zurück, der Mensch sei ein leeres Blatt, auf dem im Verlauf des Lebens die persönlichen Erfahrungen eingetragen werden. In seinem mittlerweile klassischen Buch »Das unbeschriebene Blatt. Die moderne Leugnung der menschlichen Natur« bezieht Bestseller-Autor Steven Pinker ganz die Gegenposition: Mit Witz, Brillanz und Gelehrsamkeit analysiert er die Geschichte dieser Idee und zeigt, wie falsch sie ist – mit allen kruden Auswirkungen auf Vorstellungen von Sexualität, Rasse, Kindererziehung, Intelligenz usw. Die Rolle der Gene wird systematisch unterschätzt; aber das bedeutet nicht, dass wir ihnen völlig ausgeliefert sind. Pinker zeigt nämlich auch, wie befreiend diese Sichtweise sein kann. Ein unterhaltsames und anschauliches Buch zur Natur des Menschen, ein echter Lesegenuss.