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Avengers World Volume 1

Author:
Publisher: Marvel
ISBN: 9780785189817
Size: 36.96 MB
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Earth's Mightiest Heroes have returned from the stars - but on the world they left behind, new threats have emerged, and the Avengers will be tested like never before. In one cataclysmic day, the face of the Marvel Universe will change forever...and the fight for Earth's future will begin. Smasher, Sunspot, and Cannonball find themselves trapped and prisoners of A.I.M.'s Scientist Supreme! Shang-Chi takes on the Gorgon in a fight to the death for control of the Hand! The City of the Dead will rise! And Starbrand must confront the ghosts of his past! Prepare for a globe-spanning epic of empires and armies, and the brave few who stand between them and us. The A.I.M. Empire has begun! COLLECTING: Avengers World 1-5, All-New Marvel Now! Point One

Avengers World Vol 2

Author: Nick Spencer
Publisher: Marvel Entertainment
ISBN: 130243845X
Size: 41.15 MB
Format: PDF, Kindle
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Collects Avengers World #6-9, Avengers #34.1.

The Marvel Studios Phenomenon

Author: Martin Flanagan
Publisher: Bloomsbury Publishing USA
ISBN: 1501311867
Size: 38.73 MB
Format: PDF, ePub, Docs
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Marvel Studios has provided some of the biggest worldwide cinematic hits of the last eight years, from Iron Man (2008) to the record-breaking The Avengers (2012), and beyond. Having announced plans to extend its production of connected texts in cinema, network and online television until at least 2028, the new aesthetic patterns brought about by Marvel's 'shared' media universe demand analysis and understanding. The Marvel Studios Phenomenon evaluates the studio's identity, as well as its status within the structures of parent Disney. In a new set of readings of key texts such as Captain America: The Winter Soldier, Guardians of the Galaxy and Agents of S.H.I.E.L.D., the thematics of superhero fiction and the role of fandom are considered. The authors identify milestones from Marvel's complex and controversial business history, allowing us to appraise its industrial status: from a comic publisher keen to exploit its intellectual property, to an independent producer, to successful subsidiary of a vast entertainment empire.

Marvel Comics Into Film

Author: Matthew J. McEniry,
Publisher: McFarland
ISBN: 0786443049
Size: 24.63 MB
Format: PDF, Mobi
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Marvel Studios' approach to its Cinematic Universe--beginning with the release of Iron Man (2008)--has become the template for successful management of blockbuster film properties. Yet films featuring Marvel characters can be traced back to the 1940s, when the Captain America serial first appeared on the screen. This collection of new essays is the first to explore the historical, textual and cultural context of the larger cinematic Marvel universe, including serials, animated films, television movies, non-U.S. versions of Marvel characters, films that feature characters licensed by Marvel, and the contemporary Cinematic Universe as conceived by Kevin Feige and Marvel Studios. Films analyzed include Transformers (1986), Howard the Duck (1986), Blade (1998), Planet Hulk (2010), Iron Man: Rise of Technovore (2013), Elektra (2005), the Conan the Barbarian franchise (1982-1990), Ultimate Avengers (2006) and Ghost Rider (2007).

Captain Marvel And The Art Of Nostalgia

Author: Brian Cremins
Publisher: Univ. Press of Mississippi
ISBN: 1496808797
Size: 78.10 MB
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Billy Batson discovers a secret in a forgotten subway tunnel. There the young man meets a wizard who offers a precious gift: a magic word that will transform the newsboy into a hero. When Billy says, “Shazam!,” he becomes Captain Marvel, the World’s Mightiest Mortal, one of the most popular comic book characters of the 1940s. This book tells the story of that hero and the writers and artists who created his magical adventures. The saga of Captain Marvel is also that of artist C. C. Beck and writer Otto Binder, one of the most innovative and prolific creative teams working during the Golden Age of comics in the United States. While Beck was the technician and meticulous craftsman, Binder contributed the still, human voice at the heart of Billy’s adventures. Later in his career, Beck, like his friend and colleague Will Eisner, developed a theory of comic art expressed in numerous articles, essays, and interviews. A decade after Fawcett Publications settled a copyright infringement lawsuit with Superman’s publisher, Beck and Binder became legendary, celebrated figures in comic book fandom of the 1960s. What Beck, Binder, and their readers share in common is a fascination with nostalgia, which has shaped the history of comics and comics scholarship in the United States. Billy Batson’s America, with its cartoon villains and talking tigers, remains a living archive of childhood memories, so precious but elusive, as strange and mysterious as the boy’s first visit to the subway tunnel. Taking cues from Beck’s theories of art and from the growing field of memory studies, Captain Marvel and the Art of Nostalgia explains why we read comics and, more significantly, how we remember them and the America that dreamed them up in the first place.

Books Of The Dead

Author: Tim Lanzendörfer
Publisher: Univ. Press of Mississippi
ISBN: 1496819098
Size: 57.66 MB
Format: PDF
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The zombie has cropped up in many forms--in film, in television, and as a cultural phenomenon in zombie walks and zombie awareness months--but few books have looked at what the zombie means in fiction. Tim Lanzendörfer fills this gap by looking at a number of zombie novels, short stories, and comics, and probing what the zombie represents in contemporary literature. Lanzendörfer brings together the most recent critical discussion of zombies and applies it to a selection of key texts including Max Brooks's World War Z, Colson Whitehead's Zone One, Junot Díaz's short story "Monstro, " Robert Kirkman's comic series The Walking Dead, and Seth Grahame-Smith's Pride and Prejudice and Zombies. Within the context of broader literary culture, Lanzendörfer makes the case for reading these texts with care and openness in their own right. Lanzendörfer contends that what zombies do is less important than what becomes possible when they are around. Indeed, they seem less interesting as metaphors for the various ways the world could end than they do as vehicles for how the world might exist in a different and often better form.

Star Wars Darth Vader Schatten Und Geheimnisse

Author: Kieron Gillen
Publisher: Panini
ISBN: 3736724721
Size: 37.85 MB
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Die Transformation von Anakin Skywalker in Darth Vader geht rasant weiter. Kopfgeldjäger greifen das Imperium an und der junge Sith-Lord erhält einen neuen imperialen Auftrag. Allerdings lassen sich die Ziele des Imperiums nur schwer mit seinen eigenen in Einklang bringen. Was soll Vader tun? Vorerst arbeitet er weiterhin mit seiner Verbündeten Aphra zusammen – doch das Ende dieser Zweckgemeinschaft ist absehbar, insbesondere da auch Aphra ein doppeltes Spiel spielt. Eine weitere Highlight-Story um Darth Vader

Comics Values Annual 2007

Author: Alex Malloy
Publisher: Krause Publications
ISBN: 9780896894631
Size: 31.17 MB
Format: PDF, Mobi
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Includes categorical listings of collectible comic books, arranged by type of comic, with issue titles, current prices, dates, and cross-references

Deadpool Killt Das Marvel Universum

Author: Cullen Bunn
Publisher: Marvel Entertainment
ISBN: 373672683X
Size: 44.61 MB
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Das Marvel-Multiversum!ÿUnendliche Weiten voller Helden und Schurken! Was passiert allerdings, wennÿDeadpoolÿsich entschlieát, es mit ihnen allen aufzunehmen? Wenn derS”ldner mit der groáen Klappeÿloszieht, um dieFantastischen Vier,ÿSpider-Man,ÿWolverine, dieÿX-Menÿund den ganzen Rest plattzumachen? Dann wird's ein blutiges Splatter-Schlachtfest ...

Hulk 2

Author: Greg Pak
Publisher: Marvel Entertainment
ISBN: 3736728506
Size: 23.17 MB
Format: PDF, ePub
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