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Classrooms Without Borders

Author: James A. Bellanca
Publisher: Teachers College Press
ISBN: 9780807770726
Size: 48.73 MB
Format: PDF, Kindle
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This practical resource shows educators how to use the Internet to help students communicate electronically, reaching beyond the borders of traditional classroom walls. The authors—a lifelong professional developer and a dedicated facilitator of improved K–12 education through her work with graduate students in school leadership—provide the how-to for teaching essential foundation elements, including teamwork, Internet research, evaluation of information sources, cross-cultural communication, and thinking skills. Emphasizing practical tools and techniques, their model integrates the internet, common school software, and free online technology tools to create engaging projects that advance 21st-century skills.

Proceedings Of Mac Etel 2016

Author: group of authors
Publisher: MAC Prague consulting
ISBN: 808808508X
Size: 77.55 MB
Format: PDF, Kindle
View: 1870
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Multidisciplinary Academic Conference on Education, Teaching and E-learning, Czech Republic, Prague (MAC-ETeL 2016)

Reforming Teacher Education For Online Pedagogy Development

Author: Scheg, Abigail G.
Publisher: IGI Global
ISBN: 1466650567
Size: 52.85 MB
Format: PDF, Mobi
View: 969
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"This book creates the argument for more sufficient online teacher preparation in higher education and is geared toward all members of higher education including faculty, administrators, and educational affiliates"--Provided by publisher.

Imagine Inquire And Create

Author: Dennis Adams
Publisher: Rowman & Littlefield
ISBN: 1475821786
Size: 75.88 MB
Format: PDF, ePub, Mobi
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In this book, the authors integrate STEM (i.e., science, technology, engineering, and mathematics) concepts and the cultivation of young minds in order to be open to innovation. This book uses STEM instruction as blurring the lines among basic subject areas. Often, it’s more than integrating science, mathematics, engineering, and technology. Ideas, activities, and projects can be integrated with lessons from the language arts to the Arts as well. In this book, STEM is treated as more of a philosophy than a program or a set of activities.

The Focus Factor

Author: James A. Bellanca
Publisher: Teachers College Press
ISBN: 080775448X
Size: 33.82 MB
Format: PDF, ePub
View: 5452
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EDUCATION / Curricula

Communication And Collaboration In The Online Classroom

Author: Patricia Comeaux
Publisher: Jossey-Bass
ISBN:
Size: 47.96 MB
Format: PDF, Kindle
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What is the appropriate role of technology in teaching and learning environments? In this collection of essays, technology is described as an enabler. The contributing authors explain and analyze the ways in which they have incorporated interactive technologies into their instructional practices and curriculum. Each of these case studies provides readers with a frame for understanding the relationships between technology and the processes of communicating and learning in instructional settings. This book provides readers with a comprehensive understanding of the human communication issues that must be addressed in higher education as interactive technologies evolve and continue to impact instructional design and practice. It is organized into three sections: the first, Program Development for Distance Education, presents the authors' efforts to adapt and develop graduate degree programs for distance education; the second, Professional Collaborative Endeavors: Teaching Across the Distance, examines courses taught in audio/video environments as well as online team-taught courses; the third, Creating Online Learning Communities: A Focus on Communication and Student-Centered Learning in Virtual Classrooms, describes the tools and objective involved in creating online learning communities. Written for faculty, administrators, graduate students, and scholars in higher education, this book is a useful guide for anyone with a particular interest in communication and collaborative learning in the online environment.

Virtual Teamwork

Author: Robert Ubell
Publisher: John Wiley & Sons
ISBN: 9781118024065
Size: 12.89 MB
Format: PDF, ePub
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"This book, by Robert Ubell and his excellent team of collaborators, adds an important dimension to effective teaching and learning in online environments. It addresses how interaction and collaboration online can be effectively harnessed in virtual teams. It is an important contribution to the larger field of Internet-based education." —Frank Mayadas, Alfred P. Sloan Foundation How to create and manage highly successful teams online With the advent of the global economy and high-speed Internet, online collaboration is fast becoming the norm in education and industry. This book takes online collaboration to the next level, showing how you can bolster online learning and business performance with the innovative use of virtual teams. Written by a team of experts headed by online learning pioneer Robert Ubell, Virtual Teamwork covers best practices for online instruction and team learning, reveals proven techniques for managing enterprise and global virtual teams, and helps you choose the best communication tools for the job. Educators, project managers, and anyone involved in teaching online courses or creating online programs will find a wealth of tips and techniques for building and managing successful virtual teams, including guidance for: Integrating team instruction in the virtual classroom Using best techniques for team interaction across borders and time zones Structuring cost-effective, competitive projects that work Leveraging leadership, mentoring, and conflict management in virtual teams Conducting testing, grading, and peer- and self-assessment online Managing corporate, global, and engineering virtual teams Choosing the right technologies for effective collaboration

An Educator S Guide To Using Minecraft In The Classroom

Author: Colin Gallagher
Publisher: Peachpit Press
ISBN: 0133858022
Size: 44.33 MB
Format: PDF, ePub, Mobi
View: 1969
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Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.