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Coding Bugs And Fixes

Author: Heather Lyons
Publisher: Kids Get Coding
ISBN: 1512413593
Size: 38.67 MB
Format: PDF, Kindle
View: 447
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"How do computers know what to do? They receive instructions called code with the specific steps needed to perform a task. Learn how to create codes, what happens when instructions are out of order, and how mistakes are fixed."

Learn To Program

Author: Heather Lyons
Publisher: Lerner Publications
ISBN: 1512421952
Size: 60.28 MB
Format: PDF
View: 2608
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What do programs tell computers to do? And how are they written? Programs are instructions that computers follow. Learn about different programming languages, coding rules and bugs, and how to solve problems. Once you know the basics about computer programming, use the link in this book to go online and try out your new skills!

Online Safety For Coders

Author: Elizabeth Tweedale
Publisher: Lerner Publications
ISBN: 1512421987
Size: 74.46 MB
Format: PDF, ePub, Docs
View: 1606
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How can you stay safe while surfing the Internet? You need to be an Internet superhero! The internet is an exciting world, but there are things you should be careful of as well. Find out how information is used online and how Internet superheroes protect their identities. Then use the link in this book to try fun activities that will boost your superhero skills.

Algorithms And Bugs

Author: Heather Lyons
Publisher: Wayland
ISBN: 9780750297486
Size: 18.19 MB
Format: PDF, ePub
View: 6598
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Algorithms and Bugs are key components in the new computing curriculum. We look at how algorithms are used to give computers instructions, how they are set up, how they can be changed and adapted. We also look at how computers make decisions using IF statements and how we can predict outcomes. Lastly, where would we be without debugging! This simple way to work through your algorithms and catch the bugs, or problems, is a key skill for computer programmers - young and old! Throughout the book there are practical activities to assist learning, and links to online activities where they can practise newly learned skills. Algorithms and Bugs supports the key stage 1 computing curriculum points: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs. Kids Get Coding is a fantastic, hands on resource for anyone looking to get started with coding. The four titles cover key areas of the computing curriculum with simple text and fun activities. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is the Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Alex Westgate's bright illustrations bring wonder and fun to this exciting new topic.

Coding In The Real World

Author: Heather Lyons
Publisher: Lerner Publications
ISBN: 1512439436
Size: 73.75 MB
Format: PDF, Mobi
View: 4393
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"Computers are all around us. They're in cars, streetlights, and even the grocery store checkout! Learn about the computers that help us every day and the code that makes them work. Then, design your own helpful machines!"

Programming Games And Animation

Author: Heather Lyons
Publisher: Lerner Publications
ISBN: 151243941X
Size: 40.77 MB
Format: PDF, Kindle
View: 1805
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"Do you know how your favorite video game works? Computer instructions called code bring the characters, challenges, and stories in the game to life. Discover how games are designed, coded, and tested, then try it out for yourself!"

Programming Awesome Apps

Author: Heather Lyons
Publisher: LernerClassroom
ISBN: 1512455830
Size: 23.71 MB
Format: PDF, Mobi
View: 4849
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"How do apps help us complete tasks or find information? Like other computer programs, they use instructions known as code. Learn how to design, program, and publish your own app. Then, go online and try out your new skills!"

Dreaming In Code

Author: Scott Rosenberg
Publisher: Crown Business
ISBN: 1400082471
Size: 10.97 MB
Format: PDF, Mobi
View: 4789
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A noted journalist chronicles three years in the lives of a team of maverick software developers, led by Lotus 1-2-3 creator Mitch Kapor, intent on creating a revolutionary personal information manager to challenge Microsoft Outlook. Reprint. 30,000 first printing.

Our Digital World

Author: Heather Lyons
Publisher: Wayland
ISBN: 9780750297509
Size: 43.44 MB
Format: PDF, ePub, Mobi
View: 4570
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What are the different parts of a computer, and how do they work together? How many bytes are there in a terabyte? How do pixels create photos and how do pictures create videos? Learn all this and more, then hop online to try out your new skills on the companion website. Let's get started! Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The four books cover key areas of the KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Other titles in the Kids Get Coding series: Algorithms & Bugs Learn to Program Staying Safe Online

The Bug

Author: Ellen Ullman
Publisher: Picador
ISBN: 1250024579
Size: 53.14 MB
Format: PDF
View: 5276
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With a New Introduction by Mary Gaitskill A PEN/Hemingway Award Finalist A New York Times Book Review Notable Book Ellen Ullman is a "rarity, a computer programmer with a poet's feeling for language" (Laura Miller, Salon). The Bug breaks new ground in literary fiction, offering us a deep look into the internal lives of people in the technical world. Set in a start-up company in 1984, this highly acclaimed first novel explores what happens when a baffling software flaw—a bug so teasing it is named "the Jester"—threatens the survival of the human beings who created it.