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Computer Analysis Of Visual Textures

Author: Fumiaki Tomita
Publisher: Springer Science & Business Media
ISBN: 1461315530
Size: 48.76 MB
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This book presents theories and techniques for perception of textures by computer. Texture is a homogeneous visual pattern that we perceive in surfaces of objects such as textiles, tree barks or stones. Texture analysis is one of the first important steps in computer vision since texture provides important cues to recognize real-world objects. A major part of the book is devoted to two-dimensional analysis of texture patterns by extracting statistical and structural features. It also deals with the shape-from-texture problem which addresses recovery of the three-dimensional surface shapes based on the geometry of projection of the surface texture to the image plane. Perception is still largely mysterious. Realizing a computer vision system that can work in the real world requires more research and ex periment. Capability of textural perception is a key component. We hope this book will contribute to the advancement of computer vision toward robust, useful systems. vVe would like to express our appreciation to Professor Takeo Kanade at Carnegie Mellon University for his encouragement and help in writing this book; to the members of Computer Vision Section at Electrotechni cal Laboratory for providing an excellent research environment; and to Carl W. Harris at Kluwer Academic Publishers for his help in preparing the manuscript.

Finite Fields For Computer Scientists And Engineers

Author: Robert J. McEliece
Publisher: Springer Science & Business Media
ISBN: 1461319838
Size: 13.29 MB
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This book developed from a course on finite fields I gave at the University of Illinois at Urbana-Champaign in the Spring semester of 1979. The course was taught at the request of an exceptional group of graduate students (includ ing Anselm Blumer, Fred Garber, Evaggelos Geraniotis, Jim Lehnert, Wayne Stark, and Mark Wallace) who had just taken a course on coding theory from me. The theory of finite fields is the mathematical foundation of algebraic coding theory, but in coding theory courses there is never much time to give more than a "Volkswagen" treatment of them. But my 1979 students wanted a "Cadillac" treatment, and this book differs very little from the course I gave in response. Since 1979 I have used a subset of my course notes (correspond ing roughly to Chapters 1-6) as the text for my "Volkswagen" treatment of finite fields whenever I teach coding theory. There is, ironically, no coding theory anywhere in the book! If this book had a longer title it would be "Finite fields, mostly of char acteristic 2, for engineering and computer science applications. " It certainly does not pretend to cover the general theory of finite fields in the profound depth that the recent book of Lidl and Neidereitter (see the Bibliography) does.

Advances In Imaging And Electron Physics

Author:
Publisher: Academic Press
ISBN: 0124077293
Size: 47.98 MB
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Advances in Imaging and Electron Physics features cutting-edge articles on the physics of electron devices (especially semiconductor devices), particle optics at high and low energies, microlithography, image science and digital image processing, electromagnetic wave propagation, electron microscopy, and the computing methods used in all these domains. Contributions from leading authorities Informs and updates on all the latest developments in the field

Biomedical Data And Applications

Author: Amandeep S. Sidhu
Publisher: Springer
ISBN: 364202193X
Size: 11.75 MB
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Compared with data from general application domains, modern biological data has many unique characteristics. Biological data are often characterized as having large volumes, complex structures, high dimensionality, evolving biological concepts, and insufficient data modelling practices. Over the past several years, bioinformatics has become an all-encompassing term for everything relating to both computer science and biology. The goal of this book is to cover data and applications identifying new issues and directions for future research in biomedical domain. The book will become a useful guide learning state-of-the-art development in biomedical data management, data-intensive bioinformatics systems, and other miscellaneous biological database applications. The book addresses various topics in bioinformatics with varying degrees of balance between biomedical data models and their real-world applications.

Creating New Medical Ontologies For Image Annotation

Author: Liana Stanescu
Publisher: Springer Science & Business Media
ISBN: 1461419085
Size: 31.51 MB
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This volume focuses on the problem of the medical images automatic annotation process, which is solved in an original manner by the authors. All the steps of this process are described in detail with algorithms, experiments and results.

Advances In Visual Computing

Author: George Bebis
Publisher: Springer
ISBN: 3319142496
Size: 47.20 MB
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The two volume set LNCS 8887 and 8888 constitutes the refereed proceedings of the 10th International Symposium on Visual Computing, ISVC 2014, held in Las Vegas, NV, USA. The 74 revised full papers and 55 poster papers presented together with 39 special track papers were carefully reviewed and selected from more than 280 submissions. The papers are organized in topical sections: Part I (LNCS 8887) comprises computational bioimaging, computer graphics; motion, tracking, feature extraction and matching, segmentation, visualization, mapping, modeling and surface reconstruction, unmanned autonomous systems, medical imaging, tracking for human activity monitoring, intelligent transportation systems, visual perception and robotic systems. Part II (LNCS 8888) comprises topics such as computational bioimaging , recognition, computer vision, applications, face processing and recognition, virtual reality, and the poster sessions.

Computer Vision

Author: Richard Szeliski
Publisher: Springer
ISBN: 9781848829466
Size: 52.67 MB
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Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the art? Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Progress In Advanced Computing And Intelligent Engineering

Author: Khalid Saeed
Publisher: Springer
ISBN: 9811068720
Size: 46.22 MB
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The book focuses on both theory and applications in the broad areas of communication technology, computer science and information security. This two volume book contains the Proceedings of International Conference on Advanced Computing and Intelligent Engineering. These volumes bring together academic scientists, professors, research scholars and students to share and disseminate information on knowledge and scientific research works related to computing, networking, and informatics to discuss the practical challenges encountered and the solutions adopted. The book also promotes translation of basic research into applied investigation and convert applied investigation into practice.

Advances In Visual Computing

Author: George Bebis
Publisher: Springer Science & Business Media
ISBN: 3642172733
Size: 71.43 MB
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The three volume set LNCS 6453, LNCS 6454, and LNCS 6455 constitutes the refereed proceedings of the 6th International Symposium on Visual Computing, ISVC 2010, held in Las Vegas, NV, USA, in November/December 2010. The 93 revised full papers and 73 poster papers presented together with 44 full and 6 poster papers of 7 special tracks were carefully reviewed and selected from more than 300 submissions. The papers of part I (LNCS 6453) are organized in computational bioimaging, computer graphics, behavior detection and modeling, low-level color image processing, feature extraction and matching, visualization, motion and tracking, unconstrained biometrics: advances and trends, 3D mapping, modeling and surface reconstruction, and virtual reality. Part II (LNCS 6454) comprises topics such as calibration, pose estimation, and reconstruction, segmentation, stereo, registration, medical imaging, low cost virtual reality: expanding horizons, best practices in teaching visual computing, applications, and video analysis and event recognition. Part III (LNCS 6455) mainly contains papers of the poster session and concludes with contributions addressing visualization, as well as motion and tracking.