Download computer games and new media cultures a handbook of digital games studies in pdf or read computer games and new media cultures a handbook of digital games studies in pdf online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get computer games and new media cultures a handbook of digital games studies in pdf book now. This site is like a library, Use search box in the widget to get ebook that you want.

Computer Games And New Media Cultures

Author: Johannes Fromme
Publisher: Springer Science & Business Media
ISBN: 9400727771
Size: 37.15 MB
Format: PDF, Docs
View: 5863
Download and Read
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

Jahrbuch Medienp Dagogik 12

Author: Kai-Uwe Hugger
Publisher: Springer-Verlag
ISBN: 3658098090
Size: 32.26 MB
Format: PDF, ePub
View: 6429
Download and Read
Der Sammelband gibt einen facettenreichen Einblick, wie Kinder heute mit digitalen Medien wie Internet, Smartphone und Spielkonsole aufwachsen. Ausgehend von medienpädagogischen Fragestellungen steht in den Beiträgen die interdisziplinäre Auseinandersetzung mit dem Thema im Vordergrund. Auf diese Weise ergeben sich differenzierte wissenschaftliche Zugänge mit theoretischer, methodologischer und empirischer Ausrichtung.

Handbook Of Digital Games

Author: Marios C. Angelides
Publisher: John Wiley & Sons
ISBN: 1118796276
Size: 27.12 MB
Format: PDF, ePub, Mobi
View: 5213
Download and Read
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Digitale Jugendkulturen

Author: Kai-Uwe Hugger
Publisher: Springer-Verlag
ISBN: 3531190709
Size: 59.70 MB
Format: PDF, ePub, Mobi
View: 2389
Download and Read
Jugend ist gegenwärtig nicht nur Offline-Jugend, sondern zugleich Online-Jugend. Auch die in diesem Band im Mittelpunkt stehenden jugendkulturellen Vergemeinschaftungsformen, in deren Rahmen sich Jugendliche selbst darstellen, mit ihrer Identität auseinandersetzen und soziales Miteinander von Gleichgesinnten finden können – sei es HipHop, Gothic, Techno oder sei es neuerdings die Emo- oder Visual Kei-Szene –, sind heute nicht mehr denkbar ohne ihre Erweiterungen im Internet. Insofern sind Jugendkulturen immer auch digitale Jugendkulturen. Freilich nutzen nicht alle jugendkulturellen Gesellungen Internet, Computer und mobile Geräte (Handys, Smartphones, portable Spielkonsolen etc.) in gleichem Maße. Was also sind die Kennzeichen digitaler Jugendkulturen? Zu welchen Zwecken werden überhaupt welche digitalen Medien in welchen Jugendkulturen benutzt? Und: Gibt es tatsächlich eine Cybergeneration?

Handbook Of Computer Game Studies

Author: Joost Raessens
Publisher: MIT Press (MA)
ISBN: 9780262182409
Size: 77.57 MB
Format: PDF, ePub, Mobi
View: 7742
Download and Read
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy.

New Media

Author: Martin Lister
Publisher: Routledge
ISBN: 1134083823
Size: 40.36 MB
Format: PDF, Mobi
View: 4678
Download and Read
New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new ‘Virtual Camera’ case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.

Handbook Of Research On Digital Media And Creative Technologies

Author: Harrison, Dew
Publisher: IGI Global
ISBN: 146668206X
Size: 22.73 MB
Format: PDF, ePub, Docs
View: 5905
Download and Read
Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

The Handbook Of Internet Studies

Author: Mia Consalvo
Publisher: John Wiley & Sons
ISBN: 144434238X
Size: 12.46 MB
Format: PDF, ePub
View: 886
Download and Read
The Handbook of Internet Studies brings together scholars from a variety of fields to explore the profound shift that has occurred in how we communicate and experience our world as we have moved from the industrial era into the age of digital media. Presents a wide range of original essays by established scholars in everything from online ethics to ways in which indigenous peoples now use the Internet Looks at the role of the internet in modern societies, and the continuing development of internet studies as an academic field Explores Internet studies through history, society, culture, and the future of online media Provides introductory frameworks to ground and orientate the student, while also providing more experienced scholars with a convenient and comprehensive overview of the latest trends and critical directions in the many areas of Internet research

Popular Culture New Media And Digital Literacy In Early Childhood

Author: Jackie Marsh
Publisher: Psychology Press
ISBN: 9780415335737
Size: 44.61 MB
Format: PDF, ePub, Mobi
View: 2320
Download and Read
This book offers a range of perspectives on children's multimodal experiences, providing a ground-breaking account of the ways in which children engage with popular culture, media and digital literacy practices from their earliest years. Many young children have extensive experience of film, television, printed media, computer games, mobile phones and the Internet from birth, yet their reaction to media texts is rarely acknowledged in the national curricula of any country. This seminal text focuses on children from birth to eight years, addressing issues such as: * media and identity construction * media literacy practices in the home * the changing nature of literacy in technologically advanced societies * The place of popular and media texts in children's lives and the use of such texts in the curriculum. By exploring children's engagement with popular culture, media and digital texts in the home, community and early years settings, the contributors look at empirical studies from around the world, and draw out vital new theoretical issues relating to children's emergent techno-literacy practices. With an unmatchable team of international experts evaluating topics from text-messaging to the Teletubbies, this book is a long-overdue, fascinating and illuminating read for policy-makers, educational researchers and practitioners, and crosses over to appeal to those in the linguistics field.