Download computer games and the social imaginary digital media and society in pdf or read computer games and the social imaginary digital media and society in pdf online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get computer games and the social imaginary digital media and society in pdf book now. This site is like a library, Use search box in the widget to get ebook that you want.

Computer Games And The Social Imaginary

Author: Graeme Kirkpatrick
Publisher: Polity
ISBN: 0745641113
Size: 61.96 MB
Format: PDF
View: 7199
Download and Read
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

Global Games

Author: Aphra Kerr
Publisher: Routledge
ISBN: 1135114641
Size: 41.18 MB
Format: PDF, ePub, Mobi
View: 4539
Download and Read
In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Digital Media Ethics

Author: Charles Ess
Publisher: John Wiley & Sons
ISBN: 0745672418
Size: 34.28 MB
Format: PDF, Mobi
View: 6095
Download and Read
The original edition of this accessible and interdisciplinary textbook was the first to consider the ethical issues of digital media from a global perspective, introducing ethical theories from multiple cultures. This second edition has been thoroughly updated to cover current research and scholarship, and recent developments and technological changes. It also benefits from extensively updated case-studies and pedagogical material, including examples of “watershed” events such as privacy policy developments on Facebook and Google+ in relation to ongoing changes in privacy law in the US, the EU, and Asia. New for the second edition is a section on “citizen journalism” and its implications for traditional journalistic ethics. With a significantly updated section on the “ethical toolkit,” this book also introduces students to prevailing ethical theories and illustrates how they are applied to central issues such as privacy, copyright, pornography and violence, and the ethics of cross-cultural communication online. Digital Media Ethics is student- and classroom-friendly: each topic and theory is interwoven throughout the volume with detailed sets of questions, additional resources, and suggestions for further research and writing. Together, these enable readers to foster careful reflection upon, writing about, and discussion of these issues and their possible resolutions.

Modern Social Imaginaries

Author: Charles Taylor
Publisher: Duke University Press
ISBN: 9780822332930
Size: 36.72 MB
Format: PDF, Docs
View: 285
Download and Read
DIVAn accounting of the varying forms of social imaginary that have underpinned the rise of Western modernity./div

The Formation Of Gaming Culture

Author: G. Kirkpatrick
Publisher: Springer
ISBN: 113730510X
Size: 13.94 MB
Format: PDF, Kindle
View: 7685
Download and Read
This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.

Knowledge And Social Imagery

Author: David Bloor
Publisher: University of Chicago Press
ISBN: 9780226060972
Size: 31.47 MB
Format: PDF, Kindle
View: 5847
Download and Read
The first edition of this book profoundly challenged and divided students of philosophy, sociology, and the history of science when it was published in 1976. In this second edition, Bloor responds in a substantial new Afterword to the heated debates engendered by his book.

New Media

Author: Martin Lister
Publisher: Taylor & Francis
ISBN: 0415431603
Size: 50.98 MB
Format: PDF, ePub, Mobi
View: 5507
Download and Read
New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new 'Virtual Camera' case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.

Imaginary Social Worlds

Author: John L. Caughey
Publisher: Lincoln : University of Nebraska Press
Size: 15.50 MB
Format: PDF, ePub
View: 3054
Download and Read
The violent fantasies of such figures as Mark David Chapman, killer of John Lennon, and John Hinckley, would-be assassin of President Reagan, have commonly been interpreted, by professionals and public alike, as socially aberrant—as the result of psychological instability. John L. Caughey's provocative study shows not only that such fantasies are shaped by enculturation, but also that they are closely linked in content and form to the more benign imaginative constructs of "normal" Americans. A new departure in the study of American society, this book takes a cultural approach to imaginary social experience, viewing the imaginary social interactions in dreams, fantasies, memories, anticipations, media involvement, and hallucinations as social processes because they involve people in pseudo-interactions with images of other people. Drawing on his anthropological research in the United States, Pakistan, and Micronesia, Caughey explores from a phenomenological perspective the social patterning that prevails in each of these imaginary worlds. He analyzes the kinds of identities and roles the individual assumes and examines the kinds of interactions that are played out with imagined persons. Caughey demonstrates that imaginary social relationships dominate much of our subjective social experience. He also shows that these imaginary relationships have many important connections to actual social conduct. Moreover, cultural values dictate the texture of the mental processes: imaginary conversations both reflect and reinforce the basic beliefs of the society, imagined anticipations of the reactions of real other people can serve social control functions, and media figures affect actual social relations by serving as mentors and role models. Caughey's arresting reappraisal of the world of fantasy is, in the words of James P. Spradley, "an outstanding job of scholarship" and "a unique contribution to the field of anthropology in general, to the study of culture and cognition, and to the study of American culture specifically."

Cognitive Development In Digital Contexts

Author: Fran C. Blumberg
Publisher: Academic Press
ISBN: 0128097094
Size: 29.60 MB
Format: PDF, Mobi
View: 6142
Download and Read
Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents’ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents’ cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance. Covers the impact of digital from both theoretical and practical perspectives Investigates effects of digital media on attention, memory, language and executive functioning Examines video games, texting, and virtual reality as contexts for learning Explores parent-child interactions around media Considers the development of effective educational media Addresses media literacy and critical thinking about media Considers social policy for increasing access to high quality education media and the Internet Provides guidance for parents on navigating children’s technology usage

Society And Education

Author: Stavros Moutsios
Publisher: Routledge
ISBN: 1315519712
Size: 28.10 MB
Format: PDF, ePub, Mobi
View: 487
Download and Read
Society and Education explores the relation of society to education in Europe, as well as its comparative perspective towards overseas societies and their institutions. It is an enquiry into the social-historical institution of education and cross-cultural studies in Europe. Elaborating on the Castoriadian ontology, the book delves into the magma of social imaginary significations that characterise and associate pivotal epochs of the continent’s history, Classical Greece and Modernity, and exemplifies their incarnation in educational systems and in the formation of the European and, in general, the Western comparative gaze. With a particular focus on our epoch, Postmodernity and globalisation, the study traces the pervasive dominance of capitalist significations in social institutions, forms, and activities, as well as in education and the way it is compared across countries. Nevertheless, as Moutsios suggests, the European tradition, notwithstanding its ideological usage by much of social sciences, contains an indissoluble critical and self-reflective dimension, which needs to be sustained and advanced in education and its cross-cultural comparison, perhaps, more than ever before. The book demonstrates the embeddedness of education in its cultural context and should, therefore, be of great interest to academics, researchers and postgraduate students who are involved with comparative education, the sociology and history of education, education policy, and European studies.