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Computer Games And The Social Imaginary

Author: Graeme Kirkpatrick
Publisher: Polity
ISBN: 0745641113
Size: 20.92 MB
Format: PDF, ePub
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Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

Global Games

Author: Aphra Kerr
Publisher: Routledge
ISBN: 1135114641
Size: 26.82 MB
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In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Digital Media Ethics

Author: Charles Ess
Publisher: John Wiley & Sons
ISBN: 0745672418
Size: 27.59 MB
Format: PDF, Kindle
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The original edition of this accessible and interdisciplinary textbook was the first to consider the ethical issues of digital media from a global perspective, introducing ethical theories from multiple cultures. This second edition has been thoroughly updated to cover current research and scholarship, and recent developments and technological changes. It also benefits from extensively updated case-studies and pedagogical material, including examples of “watershed” events such as privacy policy developments on Facebook and Google+ in relation to ongoing changes in privacy law in the US, the EU, and Asia. New for the second edition is a section on “citizen journalism” and its implications for traditional journalistic ethics. With a significantly updated section on the “ethical toolkit,” this book also introduces students to prevailing ethical theories and illustrates how they are applied to central issues such as privacy, copyright, pornography and violence, and the ethics of cross-cultural communication online. Digital Media Ethics is student- and classroom-friendly: each topic and theory is interwoven throughout the volume with detailed sets of questions, additional resources, and suggestions for further research and writing. Together, these enable readers to foster careful reflection upon, writing about, and discussion of these issues and their possible resolutions.

The Formation Of Gaming Culture

Author: G. Kirkpatrick
Publisher: Springer
ISBN: 113730510X
Size: 59.33 MB
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This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.

Knowledge And Social Imagery

Author: David Bloor
Publisher: University of Chicago Press
ISBN: 9780226060972
Size: 74.42 MB
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The first edition of this book profoundly challenged and divided students of philosophy, sociology, and the history of science when it was published in 1976. In this second edition, Bloor responds in a substantial new Afterword to the heated debates engendered by his book.

Imaginary Social Worlds

Author: John L. Caughey
Publisher: Lincoln : University of Nebraska Press
ISBN:
Size: 29.56 MB
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The violent fantasies of such figures as Mark David Chapman, killer of John Lennon, and John Hinckley, would-be assassin of President Reagan, have commonly been interpreted, by professionals and public alike, as socially aberrant—as the result of psychological instability. John L. Caughey's provocative study shows not only that such fantasies are shaped by enculturation, but also that they are closely linked in content and form to the more benign imaginative constructs of "normal" Americans. A new departure in the study of American society, this book takes a cultural approach to imaginary social experience, viewing the imaginary social interactions in dreams, fantasies, memories, anticipations, media involvement, and hallucinations as social processes because they involve people in pseudo-interactions with images of other people. Drawing on his anthropological research in the United States, Pakistan, and Micronesia, Caughey explores from a phenomenological perspective the social patterning that prevails in each of these imaginary worlds. He analyzes the kinds of identities and roles the individual assumes and examines the kinds of interactions that are played out with imagined persons. Caughey demonstrates that imaginary social relationships dominate much of our subjective social experience. He also shows that these imaginary relationships have many important connections to actual social conduct. Moreover, cultural values dictate the texture of the mental processes: imaginary conversations both reflect and reinforce the basic beliefs of the society, imagined anticipations of the reactions of real other people can serve social control functions, and media figures affect actual social relations by serving as mentors and role models. Caughey's arresting reappraisal of the world of fantasy is, in the words of James P. Spradley, "an outstanding job of scholarship" and "a unique contribution to the field of anthropology in general, to the study of culture and cognition, and to the study of American culture specifically."

New Media And The Nation In Malaysia

Author: Susan Leong
Publisher: Routledge
ISBN: 1134601255
Size: 63.89 MB
Format: PDF, ePub, Docs
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In the four decades or so since its invention, the internet has become pivotal to how many societies function, influencing how individual citizens interact with and respond to their governments. Within Southeast Asia, while most governments subscribe to the belief that new media technological advancement improves their nation’s socio-economic conditions, they also worry about its cultural and political effects. This book examines how this set of dynamics operates through its study of new media in contemporary Malaysian society. Using the social imaginary framework and adopting a socio-historical approach, the book explains the varied understandings of new media as a continuing process wherein individuals and their societies operate in tandem to create, negotiate and enact the meaning ascribed to concepts and ideas. In doing so, it also highlights the importance of non-users to national technological policies. Through its examination of the ideation and development of Malaysia’s Multimedia Super Corridor mega project to-date and reference to the seminal socio-political events of 2007-2012 including the 2008 General Elections, Bersih and Hindraf rallies, this book provides a clear explanation for new media’s prominence in the multi-ethnic and majority Islamic society of Malaysia today. It is of interest to academics working in the field of Media and Internet Studies and Southeast Asian Politics.

Digital Transformation And Global Society

Author: Andrei V. Chugunov
Publisher: Springer
ISBN: 3319497006
Size: 25.36 MB
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This book constitutes the refereed proceedings of the First International Conference on Digital Transformation and Global Society, DTGS 2016, held in St. Petersburg, Russia, in June 2016. The 43 revised full papers and 15 revised short papers, presented together with 3 poster papers and an invited paper were carefully reviewed and selected from 157 submissions. The papers are organized in topical sections on eSociety: New Social Media Studies; eSociety: eGovernment and eParticipation: Perspectives on ICTs in Public Administration and Democracy; eKnowledge: ICTs in Learning and Education Management; eCity: ICTs for Better Urban (Rural) Planning and Living; eHealth: ICTs in Healthcare; eScience: Big Data Complex Calculations.

The Internet Imaginaire

Author: Patrice Flichy
Publisher: MIT Press
ISBN: 0262062615
Size: 42.17 MB
Format: PDF, ePub
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A sociological interpretation of the collective vision that shaped the origins and evolution of the Internet from the 1990s to the present day analyzes the founding myths of cyberculture, the visions of a technical utopia that informed a technological program, design experiments, virtual reality, and other related topics.

Plugged In

Author: Patti M. Valkenburg
Publisher: Yale University Press
ISBN: 0300218877
Size: 76.25 MB
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An illuminating study of the complex relationship between children and media in the digital age Now, as never before, young people are surrounded by media--thanks to the sophistication and portability of the technology that puts it literally in the palms of their hands. Drawing on data and empirical research that cross many fields and continents, authors Valkenburg and Piotrowski examine the role of media in the lives of children from birth through adolescence, addressing the complex issues of how media affect the young and what adults can do to encourage responsible use in an age of selfies, Twitter, Facebook, and Instagram. This important study looks at both the sunny and the dark side of media use by today's youth, including why and how their preferences change throughout childhood, whether digital gaming is harmful or helpful, the effects of placing tablets and smartphones in the hands of toddlers, the susceptibility of young people to online advertising, the legitimacy of parental concerns about media multitasking, and more.