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Cyberpunk And Visual Culture

Author: Graham Murphy
Publisher: Routledge
ISBN: 1351665154
Size: 22.71 MB
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Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.


Author: Walter Jon Williams
ISBN: 9783453027879
Size: 21.54 MB
Format: PDF, Kindle
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Snow Crash

Author: Neal Stephenson
Publisher: Goldmann Verlag
ISBN: 3641033780
Size: 15.24 MB
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Los Angeles, eines nicht zu fernen Tages: Hiro Protagonist, ein Starprogrammierer und Pizzakurier, kommt einer Verschwörung auf die Spur, die sowohl in der realen Welt als auch im virtuellen Raum immer mehr Todesopfer fordert. Hiro taucht als Schwertkämpfer in die Cyberwelt der Zukunft ein, um dort einen Schurken aus ferner Vergangenheit zu besiegen und die »Infokalypse« zu verhindern...

Performing The Force

Author: Kurt Lancaster
Publisher: McFarland
ISBN: 9780786450459
Size: 74.34 MB
Format: PDF
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With the technology of the new millennium continuing to advance, there has been an increased interest in participatory forms of science fiction, fantasy, and horror entertainment such as role-playing and computer games, websites, and virtual reality settings. People seem to have a desire to go beyond the ordinary and well into the fantastic. This work is a compilation of new essays (all but one never before published) written by experts in both electronic and non-electronic game genres, covering computer games, web pages, Internet role-playing, interactive movies, table-top games, live-action role-playing, ghost hunts, action figures and amusement park rides. They cover a variety of viewpoints as to how and why people become so engrossed with virtual reality–type activities.


Author: Jeff Noon
ISBN: 9783442444496
Size: 78.91 MB
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Electric Sheep Slouching Towards Bethlehem

Author: Harry Eiss
Publisher: Cambridge Scholars Publishing
ISBN: 1443858625
Size: 47.29 MB
Format: PDF, ePub
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On Monday, 8:15 a.m., August 6, 1945, the world changed forever. In the single largest act of destruction ever initiated by humans, a bomb with the equivalent force of 20,000 tons of TNT shattered Hiroshima, killing tens of thousands of civilians, people who had become used to the American war planes flying overhead, planes that were purposely not dropping bombs on their city, to the point where the rush to the bomb shelters had become lackadaisical, and the normal activities continued with little interruption – getting the children up and off to school, opening the many small retail stores for the daily customers, perhaps stopping at a local café for morning coffee or tea, perhaps joining in on the group exercise classes. This is the precise instant we entered the postmodern world, one where the easy truths of centuries no longer applied. Speculative Fiction projects real possibilities beyond the now shattered assumptions, moving through marginalized fictional landscapes – science fiction, fantasy, horror, weird fiction, supernatural fiction, superhero comics, graphic novels, and movies, utopian and dystopian fiction, apocalyptic and post-apocalyptic fiction, Cyber Punk, the New Wave, as well as related static, motion, and virtual arts, including everything from graphic novels to video games.

Johnny Mnemonic

Author: William Gibson
Publisher: Heyne Verlag
ISBN: 3641168937
Size: 78.85 MB
Format: PDF, Kindle
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Datenträger Dank jeder Menge High-Tech-Implantate im Gehirn kann Johnny Daten speichern, die man nicht unbedingt in einem Computernetzwerk haben will, und sie physisch von einem Kunden zum anderen transportieren. Was er da im Kopf hat, weiß er nicht, und wenn die Informationen mit einem geheimen Passwort, das Johnny nicht kennt, aus ihm herausgeholt werden, verfällt er in einen Trancezustand und kann sich an nichts erinnern. Als Johnny erfährt, dass seine aktuelle Ware von den Yakuza gestohlen wurde, beginnt ein Wettlauf gegen die Zeit ... Die Kurzgeschichte „Johnny Mnemonic“ erscheint als exklusives E-Book Only bei Heyne und ist zusammen mit weiteren Stories von William Gibson auch in dem Sammelband „Cyberspace“ enthalten. Sie umfasst ca. 26 Buchseiten.