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Deep Time Of The Media

Author: Siegfried Zielinski
Publisher: Mit Press
ISBN: 9780262740326
Size: 43.85 MB
Format: PDF
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Takes us on an archaeological quest into the hidden layers of media development, dynamic moments of intense activity in media design and construction that have been largely ignored in the historical-media archaeological record.

What Is Media Archaeology

Author: Jussi Parikka
Publisher: John Wiley & Sons
ISBN: 0745661394
Size: 19.13 MB
Format: PDF, ePub
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This cutting-edge text offers an introduction to the emerging field of media archaeology and analyses the innovative theoretical and artistic methodology used to excavate current media through its past. Written with a steampunk attitude, What is Media Archaeology? examines the theoretical challenges of studying digital culture and memory and opens up the sedimented layers of contemporary media culture. The author contextualizes media archaeology in relation to other key media studies debates including software studies, German media theory, imaginary media research, new materialism and digital humanities. What is Media Archaeology? advances an innovative theoretical position while also presenting an engaging and accessible overview for students of media, film and cultural studies. It will be essential reading for anyone interested in the interdisciplinary ties between art, technology and media.

The Handbook Of Visual Culture

Author: Ian Heywood
Publisher: Bloomsbury Publishing
ISBN: 1350026506
Size: 13.41 MB
Format: PDF, ePub, Docs
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Visual culture has become one of the most dynamic fields of scholarship, a reflection of how the study of human culture increasingly requires distinctively visual ways of thinking and methods of analysis. Bringing together leading international scholars to assess all aspects of visual culture, the Handbook aims to provide a comprehensive and authoritative overview of the subject. The Handbook embraces the extraordinary range of disciplines which now engage in the study of the visual - film and photography, television, fashion, visual arts, digital media, geography, philosophy, architecture, material culture, sociology, cultural studies and art history. Throughout, the Handbook is responsive to the cross-disciplinary nature of many of the key questions raised in visual culture around digitization, globalization, cyberculture, surveillance, spectacle, and the role of art. The Handbook guides readers new to the area, as well as experienced researchers, into the topics, issues and questions that have emerged in the study of visual culture since the start of the new millennium, conveying the boldness, excitement and vitality of the subject.

Sound Media

Author: Lars Nyre
Publisher: Routledge
ISBN: 1135253773
Size: 67.82 MB
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Sound Media considers how music recording, radio broadcasting and muzak influence people's daily lives and introduces the many and varied creative techniques that have developed in music and journalism throughout the twentieth century. Lars Nyre starts with the contemporary cultures of sound media, and works back to the archaic soundscapes of the 1870s. The first part of the book devotes five chapters to contemporary digital media, and presents the internet, the personal computer, digital radio (news and talk) and various types of loudspeaker media (muzak, DJ-ing, clubbing and PA systems). The second part examines the historical accumulation of techniques and sounds in sound media, and presents multitrack music in the 1960s, the golden age of radio in the 1950s and back to the 1930s, microphone recording of music in the 1930s, the experimental phase of wireless radio in the 1910s and 1900s, and the invention of the gramophone and phonograph in the late nineteenth century. Sound Media includes a soundtrack CD with thirty-six examples from broadcasting and music recording in Europe and the USA, from Edith Piaf to Sarah Cox, and is richly illustrated with figures, timelines and technical drawings.

Art D

Author: Joke Brouwer
Publisher: V2_ publishing
ISBN: 9056623893
Size: 16.38 MB
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In the creation of electronic and digital art, a research and development phase is almost always necessary. Research sometimes concentrates on the use of existing technologies in the content of the work, and at other times on the development of new technologies (hard-, soft- and netware) needed to realize the intended project. This research is notably interdisciplinary, linking visual and sound artists with engineers, programmers and designers as well as with scientists from diverse fields. The projects are often carried out in "art labs" which have been set up in the past fifteen years around the world especially for this purpose. aRt&D: Artistic Research and Development lays open this new, investigative field of art by looking at a number of characteristic and thought-provoking projects. At the same time, it develops a theoretical framework for situating and evaluating this important new artistic practice.

Killer Tapes And Shattered Screens

Author: Caetlin Benson-Allott
Publisher: Univ of California Press
ISBN: 0520275128
Size: 26.51 MB
Format: PDF, Kindle
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Since the mid-1980s, US audiences have watched the majority of movies they see on a video platform, be it VHS, DVD, Blu-ray, Video On Demand, or streaming media. Annual video revenues have exceeded box office returns for over twenty-five years. In short, video has become the structuring discourse of US movie culture. Killer Tapes and Shattered Screens examines how prerecorded video reframes the premises and promises of motion picture spectatorship. But instead of offering a history of video technology or reception, Caetlin Benson-Allott analyzes how the movies themselves understand and represent the symbiosis of platform and spectator. Through case studies and close readings that blend industry history with apparatus theory, psychoanalysis with platform studies, and production history with postmodern philosophy, Killer Tapes and Shattered Screens unearths a genealogy of post-cinematic spectatorship in horror movies, thrillers, and other exploitation genres. From Night of the Living Dead (1968) through Paranormal Activity (2009), these movies pursue their spectator from one platform to another, adapting to suit new exhibition norms and cultural concerns in the evolution of the video subject.

Living Stereo

Author: Paul Théberge
Publisher: Bloomsbury Publishing USA
ISBN: 1623565510
Size: 76.67 MB
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Stereo is everywhere. The whole culture and industry of music and sound became organized around the principle of stereophony during the twentieth century. But nothing about this-not the invention or acceptance or ubiquity of stereo-was inevitable. Nor did the aesthetic conventions, technological objects, and listening practices required to make sense of stereo emerge fully formed, out of the blue. This groundbreaking book uncovers the vast amount of work that has been required to make stereo seem natural, and which has been necessary to maintain stereo's place as a dominant mode of sound reproduction for over half a century. The essays contained within this book are thematically grouped under (Audio) Positions, Listening Cultures, and Multichannel Sound and Screen Media; the cumulative effect is to advance research in music, sound, and media studies and to build new bridges between the fields. With contributions from leading scholars across several disciplines, Living Stereo re-tells the history of twentieth-century aural and musical culture through the lens of stereophonic sound.

A Geology Of Media

Author: Jussi Parikka
Publisher:
ISBN: 9780816695515
Size: 28.28 MB
Format: PDF, ePub
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Media history is millions, even billions, of years old. That is the premise of this pioneering and provocative book, which argues that to adequately understand contemporary media culture we must set out from material realities that precede media themselves--Earth's history, geological formations, minerals, and energy. And to do so, writes Jussi Parikka, is to confront the profound environmental and social implications of this ubiquitous, but hardly ephemeral, realm of modern-day life. Exploring the resource depletion and material resourcing required for us to use our devices to live networked lives, Parikka grounds his analysis in Siegfried Zielinski's widely discussed notion of deep time--but takes it back millennia. Not only are rare earth minerals and many other materials needed to make our digital media machines work, he observes, but used and obsolete media technologies return to the earth as residue of digital culture, contributing to growing layers of toxic waste for future archaeologists to ponder. He shows that these materials must be considered alongside the often dangerous and exploitative labor processes that refine them into the devices underlying our seemingly virtual or immaterial practices. A Geology of Media demonstrates that the environment does not just surround our media cultural world--it runs through it, enables it, and hosts it in an era of unprecedented climate change. While looking backward to Earth's distant past, it also looks forward to a more expansive media theory--and, implicitly, media activism--to come.

Scripts Grooves And Writing Machines

Author: Lisa Gitelman
Publisher: Stanford University Press
ISBN: 9780804732703
Size: 12.51 MB
Format: PDF, ePub
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"The phonograph and the typewriter may be things of the past, but this book will resonate with readers who are engaged daily with computer networks, hypertexts, and the forms that mass media will take in the new century."--BOOK JACKET.

Noise Channels

Author: Peter Krapp
Publisher: U of Minnesota Press
ISBN: 1452933197
Size: 61.46 MB
Format: PDF, ePub, Docs
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Brings to light the critical role of noise and error in the creative potential of digital culture