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Design For Experience

Author: Jinwoo Kim
Publisher: Springer
ISBN: 3319143042
Size: 46.58 MB
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Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

Handbook Of Human Computer Interaction

Author: M.G. Helander
Publisher: Elsevier
ISBN: 1483295133
Size: 44.77 MB
Format: PDF, Kindle
View: 2012
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This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

Readings In Human Computer Interaction

Author: Ronald M. Baecker
Publisher: Elsevier
ISBN: 0080515746
Size: 25.22 MB
Format: PDF, Kindle
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The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. Human computer interaction--historical, intellectual, and social Developing interactive systems, including design, evaluation methods, and development tools The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language Theories of information processing and issues of human-computer fit and adaptation

Le Teorie Le Tecniche I Repertori Figurativi Nella Prospettiva D Architettura Tra Il 400 E Il 700

Author: Bartoli, Maria Teresa
Publisher: Firenze University Press
ISBN: 8866558842
Size: 60.12 MB
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La prospettiva dell’età moderna nacque come un ponte gettato tra l’arte e la scienza. Essa dava necessità all’arte e rendeva visibile la scienza; il terreno di coltura fu quello dell’architettura, che da sempre impegnava in sinergia i cultori dell’una e dell’altra. L’ambito di pensiero in cui fu concepita si occupava degli argomenti più alti, l’universo e la terra: a partire dagli astronomi-geografi e dai topografi, si è costruita nel tempo come disciplina e metodo scientifico-artistico, derivando sistematicamente teoremi da teoremi, in un crescendo di complessità, che ha assunto forme talvolta acrobatiche, non aperte all’evidenza. Le tecniche prospettiche sviluppate nel tempo hanno accompagnato le figure dell’architettura e del figurativo nei loro mutamenti. Le attuali tecnologie informatiche ci permettono oggi di studiare i modelli di questo ambito artistico con la fiducia di poter portare alla luce una storia nuova su di esso. Questo volume raccoglie i saggi di 44 ricercatori che, all’interno di un Progetto Nazionale bandito nel 2011, coordinato da Riccardo Migliari di Roma, hanno aderito alla chiamata del gruppo fiorentino, di cui è responsabile Maria Teresa Bartoli, per illustrare il loro metodo di approccio culturale e tecnico al tema attraverso un caso-studio: fosse esso rappresentato da un dipinto o dai passi di un trattato.

Human Computer Interaction Research In Web Design And Evaluation

Author: Panayiotis Zaphiris
Publisher: IGI Global
ISBN: 1599042487
Size: 31.57 MB
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"This is a comprehensive book on Human Computer Interaction and Web design focusing on various areas of research including theories, analysis, design and evaluation. It is not a book on web programming; it provides methods derived from research to help develop more user-friendly websites. It highlights the social and cultural issues in web design for a wider audience"--Provided by publisher.

Interaction Design

Author: Jenny Preece
Publisher: John Wiley & Sons
ISBN: 1119020751
Size: 77.24 MB
Format: PDF, ePub, Mobi
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This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.

Emotions And Affect In Human Factors And Human Computer Interaction

Author: Myounghoon Jeon
Publisher: Academic Press
ISBN: 0128018798
Size: 57.25 MB
Format: PDF, ePub
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Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. Provides a theoretical background of affective sciences Demonstrates diverse affect induction methods in actual research settings Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more Covers emotion modeling and its application to regulation processes Includes case studies and applied examples in a variety of H/F and HCI application areas Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing

Conceptual Design For Interactive Systems

Author: Avi Parush
Publisher: Morgan Kaufmann
ISBN: 0124199836
Size: 78.84 MB
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Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users’ mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking. Provides a practical, guiding approach that can be immediately applied to everyday practice and study Complete analysis and explanation of conceptual modeling and its value Discusses the implications of effective and poor conceptual models Presents a step-by-step process, allowing users to build the essential foundation for a successful interactive system

Sustainable Design

Author: Tomayess Issa
Publisher: Springer
ISBN: 1447167538
Size: 42.63 MB
Format: PDF, Kindle
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This book is concerned with the importance of Human Computer Interaction (HCI), Usability, user participants, and Sustainability in the Information Communication Technology (ICT) industry throughout the world. ICT has become a crucial instrument for communication, entertainment, commerce and research and this increased usage is presenting new environmental and sustainability issues as we try and meet the ever growing needs of both businesses and individuals. Sustainability must become central to the design of new technologies to make a concerted effort to tackle the environmental concerns we face now and for the future. Development frameworks, tools and models are used and explored and the New Participative Methodology for Sustainable Design (NPMSD) is introduced as a way of identifying key factors needed in developing more sustainable systems including new smart technology and portable devices. It is hoped additional research will be carried out in the future to assess these sustainable design steps using larger, more diverse countries with developed and developing economies to further refine such methods. Sustainable Design will be an invaluable resource for students and researchers, designers and business managers who are interested in the human-centred, environmental concerns of sustainable technologies

Visual Usability

Author: Tania Schlatter
Publisher: Newnes
ISBN: 0124017134
Size: 61.52 MB
Format: PDF
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Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you’re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design. Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forward Master the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product