Download developing mobile apps using actionscript in pdf or read developing mobile apps using actionscript in pdf online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get developing mobile apps using actionscript in pdf book now. This site is like a library, Use search box in the widget to get ebook that you want.



Flash Mobile Developing Mobile Apps Using Actionscript

Author: Matthew David
Publisher: Taylor & Francis
ISBN: 1136022252
Size: 24.40 MB
Format: PDF, Docs
View: 6370
Download and Read
Learn why you will want to use ActionScript3 when creating solutions for the iPhone and Android OS. Details what has changed from and what has stayed the same as earlier versions of ActionScript. Make the most out of your application using ActionScript3, with its increased speed and functionality.

Developing Mobile Apps Using Actionscript

Author: Matthew David
Publisher: Focal Press
ISBN: 0240815742
Size: 34.34 MB
Format: PDF, Docs
View: 5623
Download and Read
Learn why you will want to use ActionScript3 when creating solutions for the iPhone and Android OS. Details what has changed from and what has stayed the same as earlier versions of ActionScript. Make the most out of your application using ActionScript3, with its increased speed and functionality.

Flash Mobile

Author: Matthew David
Publisher: CRC Press
ISBN: 113602249X
Size: 32.31 MB
Format: PDF, Kindle
View: 2418
Download and Read
Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.

Developing Android Applications With Flex 4 5

Author: Rich Tretola
Publisher: "O'Reilly Media, Inc."
ISBN: 1449310133
Size: 75.94 MB
Format: PDF
View: 1420
Download and Read
Ready to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with Android APIs, and get complete code examples for working with Android device components—GPS, camera, gallery, accelerometer, multitouch display, and OS interactions. No matter how much Flex experience you have, this book is the ideal resource. Use Flash Builder 4.5 to create and debug a Flex Mobile project Choose a layout option to determine which files Flash Builder auto-generates Select permissions that control which devices can install your app from the Android Market Explore APIs that enable your app to interact with specific Android OS features Learn how to read and write text files, browse the file system for media files, and create and write to an SQLite database Use the URLRequest class to open your app in the browser, place calls, and create emails and text messages Load web and video content into your app with StageWebView Publish your app to an Android installer file with Flash Builder

Developing Android Applications With Adobe Air

Author: Véronique Brossier
Publisher: "O'Reilly Media, Inc."
ISBN: 1449308155
Size: 15.74 MB
Format: PDF, Mobi
View: 6175
Download and Read
Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published. Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app. Create functionality and content that works on multiple Android devices Choose from several data storage options Create view and navigation components, including a back button Get tips for designing user experience with touch and gestures Build a location-aware app, or one that makes use of motion Explore ways to use audio, video, and photos in your application Learn best practices for asset management and development

Professional Flash Lite Mobile Development

Author: Jermaine G. Anderson
Publisher: John Wiley & Sons
ISBN: 047090433X
Size: 12.41 MB
Format: PDF, Docs
View: 6328
Download and Read
Everything you need to start developing for mobile devices today Adobe Flash Lite allows you to quickly create and publish engaging mobile content for games, wallpapers, video, music, or applications. With this essential guide, you'll discover how to develop applications for Flash-enabled mobile devices using ActionScript 2.0 and the latest version of Flash Lite. Detailed walkthroughs take you from concept to completion for a variety of examples. The author provides an overview on extending Flash Lite capabilities and shows you how to distribute complete applications using the Adobe Distributable Player and Packager. Discover how Adobe Flash Lite allows you to quickly create engaging mobile content to Flash-enabled mobile devices Demonstrates every step in the development process, from concept to completion Reinforces four critical topics throughout the book: ActionScript 2.0 mobile device considerations, PureMVC framework, native device properties, and the ability to extend Flash Lite This in-depth exploration of Adobe Flash Lite is no lightweight! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Fundamentals Of Actionscript 3 0

Author: Doug Winnie
Publisher: Peachpit Press
ISBN: 0132789043
Size: 12.10 MB
Format: PDF, ePub, Mobi
View: 5364
Download and Read
Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.

Automating Actionscript Projects With Eclipse And Ant

Author: Sidney Koning
Publisher: "O'Reilly Media, Inc."
ISBN: 1449307736
Size: 25.62 MB
Format: PDF
View: 4494
Download and Read
Automating repetitive programming tasks is easier than many Flash/AS3 developers think. With the Ant build tool, the Eclipse IDE, and this concise guide, you can set up your own "ultimate development machine" to code, compile, debug, and deploy projects faster. You’ll also get started with versioning systems, such as Subversion and Git. Create a consistent workflow for multiple machines, or even complete departments, with the help of extensive Ant code samples. If you want to work smarter and take your skills to a new level, this book will get you on the road to automation—with Ant. Set up your Eclipse work environment with Eclipse plugins, including the FDT code editor and the Mylyn task manager Enable several developers to work on the same project simultaneously with a versioning system Walk through the basics of Ant, and use sample code to create your first script Compile and debug your Ant build with FDT or the Flex SDK Apply Ant to mobile development for both the Android Platform and iOS, using the Android SDK and Adobe Air

Migrating To Swift From Flash And Actionscript

Author: Radoslava Leseva Adams
Publisher: Apress
ISBN: 1484216660
Size: 49.86 MB
Format: PDF, Kindle
View: 7380
Download and Read
Build on your knowledge of ActionScript to take the fast track developing iOS apps with Apple’s latest language, Swift. Swift’s syntax is easier to understand than Objective-C for people already familiar with ActionScript. At the same time it offers a number of new features and richer expressiveness than both ActionScript and Objective-C. Switching to a new platform usually involves migration on three levels: tools, workflow, and programming language. This book is structured as a guide that will help you on each level with step-by-step tutorials. Apart from the tutorials, it comes with recipes for some of the most popular mobile development topics: social network integration and messaging, taking advantage of device capabilities, networking and working with local and iCloud data, advertising in your app or game, and 2D and 3D graphics. The book also includes a final chapter that takes you through Apple’s App Store submission process. Don’t just build your apps, sell them. What You Will Learn: Expand your development knowledge to native iOS programming with Swift Use the latest Xcode 7 IDE Migrate your existing ActionScript projects to Swift Create advanced UI, leverage the device hardware, integrate with social networks, take advantage of 2D and 3D graphics Diagnose your app quickly with Xcode’s debugger and instruments Prepare and submit our iOS app in Apple’s App Store Who This Book is For: Migrating to Swift from Flash and ActionScript is for Flash and Adobe AIR developers who want to move on to native iOS programming with the latest Apple Swift language. It’s for the seasoned ActionScript programmer who is looking to add another language and platform to their tool belt quickly. Migrating to Swift from Flash and ActionScript is a good choice for developers who learn by doing and don’t have time to read thick manuals and books for beginners in order to start programming in a new language.