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Face Detection And Gesture Recognition For Human Computer Interaction

Author: Ming-Hsuan Yang
Publisher: Springer Science & Business Media
ISBN: 1461514231
Size: 72.98 MB
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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

3d Face Processing

Author: Zhen Wen
Publisher: Springer Science & Business Media
ISBN: 1402080476
Size: 80.94 MB
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3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques, including techniques for 3D face geometry modeling; 3D face motion modeling; and 3D face motion tracking and animation. Then it discusses a unified framework for face modeling, analysis and synthesis. In this framework, the authors present new methods for modeling complex natural facial motion, as well as face appearance variations due to illumination and subtle motion. Then the authors apply the framework to face tracking, expression recognition and face avatar for HCI interface. They conclude this book with comments on future work in the 3D face processing framework. 3D Face Processing: Modeling, Analysis and Synthesis will interest those working in face processing for intelligent human computer interaction and video surveillance. It contains a comprehensive survey on existing face processing techniques, which can serve as a reference for students and researchers. It also covers in-depth discussion on face motion analysis and synthesis algorithms, which will benefit more advanced graduate students and researchers.

Video Mining

Author: Azriel Rosenfeld
Publisher: Springer Science & Business Media
ISBN: 1475769288
Size: 24.46 MB
Format: PDF, Kindle
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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images.

Computer Vision In Human Computer Interaction

Author: Nicu Sebe
Publisher: Springer Science & Business Media
ISBN: 3540296204
Size: 36.72 MB
Format: PDF
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This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.

Human Computer Interaction Hci Intelligent Multimodal Interaction Environments

Author: Julie A. Jacko
Publisher: Springer
ISBN: 3540731105
Size: 66.87 MB
Format: PDF, Mobi
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Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.

Gesture And Sign Language In Human Computer Interaction

Author: Ipke Wachsmuth
Publisher: Springer Science & Business Media
ISBN: 9783540644248
Size: 58.69 MB
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This book presents the thoroughly refereed post-workshop proceedings of an International Workshop on Gesture and Sign Language in Human-Computer Interaction held in Bielefeld, Germany, in 1997. The book presents 25 revised papers together with two invited lectures. Recently, gesture and sign language have become key issues for advanced interface design in the humanization of computer interaction: AI, neural networks, pattern recognition, and agent techniques are having a significant impact on this area of research and development. The papers are organized in sections on semiotics for gesture movement, hidden Markov models, motion analysis and synthesis, multimodal interfaces, neural network methods, and applications.

Facial Analysis From Continuous Video With Applications To Human Computer Interface

Author: Antonio J. Colmenarez
Publisher: Springer Science & Business Media
ISBN: 140207803X
Size: 42.39 MB
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Computer vision algorithms for the analysis of video data are obtained from a camera aimed at the user of an interactive system. It is potentially useful to enhance the interface between users and machines. These image sequences provide information from which machines can identify and keep track of their users, recognize their facial expressions and gestures, and complement other forms of human-computer interfaces. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces presents a learning technique based on information-theoretic discrimination which is used to construct face and facial feature detectors. This book also describes a real-time system for face and facial feature detection and tracking in continuous video. Finally, this book presents a probabilistic framework for embedded face and facial expression recognition from image sequences. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and engineering.

Multimedia Computer Graphics And Broadcasting Part I

Author: Tai-hoon Kim
Publisher: Springer Science & Business Media
ISBN: 3642272037
Size: 28.90 MB
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The two volume set, CCIS 262 and 263, constitutes the refereed proceedings of the International Conference, MulGraB 2011, held as Part of the Future Generation Information Technology Conference, FGIT 2011, in conjunction with GDC 2011, Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of multimedia, computer graphics and broadcasting.

Human Computer Interaction Using Hand Gestures

Author: Prashan Premaratne
Publisher: Springer Science & Business Media
ISBN: 9814585696
Size: 64.63 MB
Format: PDF, Mobi
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Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Computer Vision In Human Computer Interaction

Author: Nicu Sebe
Publisher: Springer
ISBN: 3540248374
Size: 67.23 MB
Format: PDF, ePub, Docs
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This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.