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Facial Geometry

Author: Robert M. George
Publisher: Charles C Thomas Publisher
ISBN: 0398077703
Size: 23.28 MB
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Forensic art may be defined as 'portrait art minus a tangible subject.' The main objective of this book is to present a series of practical indices interrelating the key features of the human face that will provide a foundation for any exercise in forensic art from composite sketch to post-mortem 're-facing.' These indices are illustrated with a survey of the numerous and often surprising geometric forms that permeate facial design. The various triangles and rectangles, rhomboids and trapezoids, parallelograms and circles that define the human face (the theme) and give it individuality (variations on the theme) are examined. The chapters provide necessary information to define the cephalometric points, planes, areas and lines that demarcate the human face, including the detailed surface anatomy of the eye, nose, mouth and ear. The underlying geometry of the human facial plan is revealed, illustrating a selection of triangles, rectangles, and other polygons. The graphic facial analysis (GFA) of the frontal face is covered, with sixteen indices and triangles defining and illustrating their means and ranges of variation. The GFA details the lateral face by means of eight angles and indices with special attention given to the nose and ear. With 45 illustrations and two tables in this clear and comprehensive text, this book leaves little to the imagination and is truly a unique treatise and source of information.

Computer Models For Facial Beauty Analysis

Author: David Zhang
Publisher: Springer
ISBN: 3319325981
Size: 32.77 MB
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This book covers the key advances in computerized facial beauty analysis, with an emphasis on data-driven research and the results of quantitative experiments. It takes a big step toward practical facial beauty analysis, proposes more reliable and stable facial features for beauty analysis and designs new models, methods, algorithms and schemes while implementing a facial beauty analysis and beautification system. This book also tests some previous putative rules and models for facial beauty analysis by using computationally efficient mathematical models and algorithms, especially large scale database-based and repeatable experiments.The first section of this book provides an overview of facial beauty analysis. The base of facial beauty analysis, i.e., facial beauty features, is presented in part two. Part three describes hypotheses on facial beauty, while part four defines data-driven facial beauty analysis models. This book concludes with the authors explaining how to implement their new facial beauty analysis system.This book is designed for researchers, professionals and post graduate students working in the field of facial beauty analysis, computer vision, human-machine interface, pattern recognition and biometrics. Those involved in interdisciplinary fields with also find the contents useful. The ideas, means and conclusions for beauty analysis are valuable for researchers and the system design and implementation can be used as models for practitioners and engineers.

Computer Facial Animation Second Edition

Author: Frederic I. Parke
Publisher: CRC Press
ISBN: 143986540X
Size: 59.71 MB
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This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles. The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.

Data Driven 3d Facial Animation

Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Size: 10.51 MB
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Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

Numerical Geometry Of Non Rigid Shapes

Author: Alexander M. Bronstein
Publisher: Springer Science & Business Media
ISBN: 9780387733012
Size: 62.75 MB
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Deformable objects are ubiquitous in the world surrounding us, on all levels from micro to macro. The need to study such shapes and model their behavior arises in a wide spectrum of applications, ranging from medicine to security. In recent years, non-rigid shapes have attracted growing interest, which has led to rapid development of the field, where state-of-the-art results from very different sciences - theoretical and numerical geometry, optimization, linear algebra, graph theory, machine learning and computer graphics, to mention several - are applied to find solutions. This book gives an overview of the current state of science in analysis and synthesis of non-rigid shapes. Everyday examples are used to explain concepts and to illustrate different techniques. The presentation unfolds systematically and numerous figures enrich the engaging exposition. Practice problems follow at the end of each chapter, with detailed solutions to selected problems in the appendix. A gallery of colored images enhances the text. This book will be of interest to graduate students, researchers and professionals in different fields of mathematics, computer science and engineering. It may be used for courses in computer vision, numerical geometry and geometric modeling and computer graphics or for self-study.

Analysis And Modelling Of Faces And Gestures

Author: Wenyi Zhao
Publisher: Taylor & Francis
ISBN: 9783540292296
Size: 56.41 MB
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This book constitutes the refereed proceedings of the Second International Workshop on Analysis and Modelling of Faces and Gestures, AMFG 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 30 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 90 submissions. The papers give a survey of the status of recognition, analysis and modeling of face and gesture. The topics of these papers range from feature representation, robust recognition, learning, 3D modeling, to psychology.

Forensic Facial Reconstruction

Author: Caroline Wilkinson
Publisher: Cambridge University Press
ISBN: 1107268761
Size: 47.21 MB
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Forensic facial reconstruction is the reproduction of an individual's face from skeletal remains. Used when other forms of identification are very difficult or impossible, it can give a name to the dead in forensic cases, or in archaeological contexts, provide a tangible impression of real individuals from our past. This comprehensive work starts with a discussion of the importance of the face in society and the history of facial reconstruction, going on to evaluate the accuracy of modern reconstruction methods. The Manchester method of facial reconstruction, and the relationships between the hard and soft tissues of the face are described in detail. Uniquely, it also describes the methods and problems associated with reconstructing the faces of children. Collating all published facial tissue data and describing tissue variations with reference to age, sex, stature and ethnic origin, this book will be an important reference volume for all practitioners in the field.

3d Face Processing

Author: Zhen Wen
Publisher: Springer Science & Business Media
ISBN: 1402080476
Size: 36.73 MB
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3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques, including techniques for 3D face geometry modeling; 3D face motion modeling; and 3D face motion tracking and animation. Then it discusses a unified framework for face modeling, analysis and synthesis. In this framework, the authors present new methods for modeling complex natural facial motion, as well as face appearance variations due to illumination and subtle motion. Then the authors apply the framework to face tracking, expression recognition and face avatar for HCI interface. They conclude this book with comments on future work in the 3D face processing framework. 3D Face Processing: Modeling, Analysis and Synthesis will interest those working in face processing for intelligent human computer interaction and video surveillance. It contains a comprehensive survey on existing face processing techniques, which can serve as a reference for students and researchers. It also covers in-depth discussion on face motion analysis and synthesis algorithms, which will benefit more advanced graduate students and researchers.

Unmasking The Face

Author: Paul Ekman
Publisher: ISHK
ISBN: 1883536367
Size: 30.75 MB
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Can you tell when someone who is actually afraid is trying to look angry? Can you tell when someone is feigning surprise? With the help of 'Unmasking the face', you will be able to improve your recognition of the facial clues to emotion, increase your ability to detect 'facial deceit', and develop a keener awareness of the way your own face reflects your emotions. Using scores of photographs of faces that reflect the emotions of surprise, fear, disgust, anger, happiness, and sadness, the authors of 'Unmasking the face' explain how to identify correctly these basic emotions and how to tell when people try to mask, simulate, or neutralize them. And, to help you better understand our own emotions and those of others, this book describes not only what these emotions look like when expressed on the face, but also what they feel like when you experience them. In addition, this book features several practical exercises that will help actors, teachers, salesmen, counselors, nurses, and physicians - and everyone else who deals with people - to become adept, perceptive readers of the facial expressions of emotion.

Hyperreality

Author: Nobuyoshi Terashima
Publisher: Routledge
ISBN: 113450795X
Size: 17.25 MB
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'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible. HyperReality offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications. This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly: Will we grow to prefer the virtual worlds we create to the physical world we adapt to? HyperReality at the beginning of the third millennium is like steam power at the beginning of the nineteenth century and radio at the start of the twentieth century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.