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Author: Jonathan Gray
Publisher: NYU Press
ISBN: 0814732380
Size: 25.51 MB
Format: PDF
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We are all fans. Whether we log on to Web sites to scrutinize the latest plot turns in Lost, “stalk” our favorite celebrities on Gawker, attend gaming conventions, or simply wait with bated breath for the newest Harry Potter novel—each of us is a fan. Fandom extends beyond television and film to literature, opera, sports, and pop music, and encompasses both high and low culture. Fandom brings together leading scholars to examine fans, their practices, and their favorite texts. This unparalleled selection of original essays examines instances across the spectrum of modern cultural consumption from Karl Marx to Paris Hilton, Buffy the Vampire Slayer to backyard wrestling, Bach fugues to Bollywood cinema ̧ and nineteenth-century concert halls to computer gaming. Contributors examine fans of high cultural texts and genres, the spaces of fandom, fandom around the globe, the impact of new technologies on fandom, and the legal and historical contexts of fan activity. Fandom is key to understanding modern life in our increasingly mediated and globalized world.

Fandom Second Edition

Author: Jonathan Gray
Publisher: NYU Press
ISBN: 1479812765
Size: 63.52 MB
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A completely updated edition of a seminal work on fans and communities We are all fans. Whether we follow our favorite celebrities on Twitter, attend fan conventions such as Comic Con, or simply wait with bated breath for the next episode of our favorite television drama—each of us is a fan. Recognizing that fandom is not unusual, but rather a universal subculture, the contributions in this book demonstrate that understanding fans--whether of toys, TV shows, celebrities, comics, music, film, or politicians--is vital to an understanding of media audiences, use, engagement, and participatory culture in a digital age. Including eighteen new, original essays covering topics such as activism directed at racism in sports fandom, fan/producer interactions at Comic Con, the impact of new technologies on fandom, and the politics and legality of fanfic, this wide-ranging collection provides diverse approaches to fandom for anyone seeking to understand modern life in our increasingly mediated, globalized and binge-watching world.

Digital Fandom

Author: Paul Booth
Publisher: Peter Lang
ISBN: 9781433110702
Size: 61.10 MB
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"This book re-evaluates the way we examine today's digital media environment By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis Using the exemplars of alternate reality gaming and fan studies, this book takes into account a particular "philosophy of playfulness" in today's media in order to establish a "new media studies."" "Digital Fandom augments traditional studies of popular media fandom with descriptions of the contemporary fan in a converged media environment. The book shows how changes in the study of fandom can be applied in a larger scale to the study of new media in general, and formulates new conceptions of traditional media theories." ""In this web 2.0 world, where community and not content is king, the fan marks a new form of interactive subjectivity that deconstructs the usual categories of consumer and producer. Paul Booth's Digital Fandom breaks new ground in the investigation of this subject, demonstrating how it reorganizes and reorients the field of new media studies" ---David J. Gunkel, Presidential Teaching Professor, Northern Illinois University, Author of Hacking Cyberspace and Thinking Otherwise" ""From blogs to ARGS, wikis to social networking sites, Paul Booth provides an in-depth tour of how fans straddle and traverse the boundary between television and digital media. With a theoretically rich analytic eye, Digital Fandom breaks new ground for the next generation of media scholarship" ---Jason Mittell, Middlebury College, Author of Television & American Culture"--BOOK JACKET.

Japanische Popul Rkultur Und Gender

Author: Michiko Mae
Publisher: Springer-Verlag
ISBN: 365810063X
Size: 24.45 MB
Format: PDF, Kindle
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Seit den 1990er Jahren erlebt die japanische Populärkultur einen weltweiten Boom und prägt das Bewusstsein und Verhalten, die Kommunikation und das Alltagsleben vieler junger Menschen. Sie öffnet Räume, in denen neue Geschlechterkonstellationen erprobt und mit neuen Lebensformen experimentiert werden kann. Inwiefern dieses Experimentieren mit Geschlechterrollen und der subversive Umgang mit Genderkonstellationen charakteristisch sind für Manga, Anime, TV-Serien, Cosplay, Tischrollenspiele oder Fanfiction, zeigen die Beiträge in diesem Band. Sie machen allerdings auch deutlich, wie sich die japanische Populärkultur am Massengeschmack orientiert und durch Konsumindustrie und Kommerz beeinflusst wird. Dadurch werden bestehende Geschlechterbilder reproduziert, die den Status quo bestätigen. Aber gerade in dieser Ambivalenz, in Brüchen und Widersprüchen zeigt sich, welches Potential die Analysen populärkultureller Produkte nicht nur für die Weiterentwicklung der Kultur- und Medienforschung, sondern auch der Genderforschung erschließen können.

Bitten By Twilight

Author: Melissa A. Click
Publisher: Peter Lang
ISBN: 9781433108945
Size: 32.33 MB
Format: PDF, ePub, Docs
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"Bitten by Twilight presents us with an enlightened look into the world of vampires, werewolves, and fan culture and romance narratives. The editors and contributors to this book appreciate the significance of the stories, movies, and artifacts as a culturally gendered phenomenon and present a variety of lenses through which to appreciate this popular franchise."---Norma Pecora, Author of The Business of Children's Entertainment; Professor, School of Media Arts and Studies, Ohio University. --

Fractured Fandoms

Author: CarrieLynn D. Reinhard
Publisher: Lexington Books
ISBN: 1498552579
Size: 40.70 MB
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This book explores the communication issues and power dynamics in fandoms and fan communities to understand the problems fans experience when they interact with one another. It uses fractured fandoms as the case study to consider how these problems relate to all areas of people’s lives.

Battleground A N

Author: Robin Andersen
Publisher: Greenwood Publishing Group
ISBN: 9780313341687
Size: 68.52 MB
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Provides an overview of the many debates and controversial topics currently connected with our media, providing context, definitions, notable programs, important media events and their historical significance, and future trends.

Post Object Fandom

Author: Rebecca Williams
Publisher: Bloomsbury Publishing USA
ISBN: 1623562104
Size: 43.50 MB
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Fandom is generally viewed as an integral part of everyday life which impacts upon how we form emotional bonds with ourselves and others in a modern, mediated world. Whilst it is inevitable for television series to draw to a close, the reactions of fans have rarely been considered. Williams explores this everyday occurence through close analysis of television fans to examine how they respond to, discuss, and work through their feelings when shows finish airing. Through a range of case studies, including The West Wing (NBC, 2000-2006), Lost (ABC 2004 -2010), Buffy the Vampire Slayer (1997-2003), Doctor Who (BBC 1963-1989; 2005-), The X-Files (FOX, 1993-2002), Firefly (FOX, 2002) and Sex and the City (HBO, 1998-2004), Williams considers how fans prepare for the final episodes of shows, how they talk about this experience with fellow fans, and how, through re-viewing, discussion and other fan practices, they seek to maintain their fandom after the show's cessation.