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Author: David Joselit
Publisher: The MIT Press
ISBN:
Size: 33.50 MB
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In a world where politics is conducted through images, the tools of art history can be used to challenge the privatized antidemocratic sphere of American television.

Generation Digital

Author: Kathryn C. Montgomery
Publisher: MIT Press
ISBN: 0262263890
Size: 15.39 MB
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Children and teens today have integrated digital culture seamlessly into their lives. For most, using the Internet, playing videogames, downloading music onto an iPod, or multitasking with a cell phone is no more complicated than setting the toaster oven to "bake" or turning on the TV. In Generation Digital, media expert and activist Kathryn C. Montgomery examines the ways in which the new media landscape is changing the nature of childhood and adolescence and analyzes recent political debates that have shaped both policy and practice in digital culture.The media has pictured the so-called "digital generation" in contradictory ways: as bold trailblazers and innocent victims, as active creators of digital culture and passive targets of digital marketing. This, says Montgomery, reflects our ambivalent attitude toward both youth and technology. She charts a confluence of historical trends that made children and teens a particularly valuable target market during the early commercialization of the Internet and describes the consumer-group advocacy campaign that led to a law to protect children's privacy on the Internet. Montgomery recounts -- as a participant and as a media scholar -- the highly publicized battles over indecency and pornography on the Internet. She shows how digital marketing taps into teenagers' developmental needs and how three public service campaigns -- about sexuality, smoking, and political involvement -- borrowed their techniques from commercial digital marketers. Not all of today's techno-savvy youth are politically disaffected; Generation Digital chronicles the ways that many have used the Internet as a political tool, mobilizing young voters in 2004 and waging battles with the music and media industries over control of cultural expression online.Montgomery's unique perspective as both advocate and analyst will help parents, politicians, and corporations take the necessary steps to create an open, diverse, equitable, and safe digital media culture for young people.

The Democracy Sourcebook

Author: Robert Alan Dahl
Publisher: MIT Press
ISBN: 9780262541473
Size: 37.38 MB
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A collection of classic and contemporary writings on democracy, suitable for use in a wide variety of undergraduate and graduate courses.

Revolution Of The Eye

Author: Maurice Berger
Publisher: Yale University Press
ISBN: 030020793X
Size: 39.40 MB
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An engaging exploration of the relationship between avant-garde art and American network television from the 1940s through the 1970s The aesthetics and concepts of modern art have influenced American television ever since its inception in the 1930s. In return, early television introduced the public to the latest trends in art and design. This engaging catalogue comprehensively examines the way avant-garde art shaped the look and content of network television in its formative years, from the 1940s through the mid-1970s. It also addresses the larger cultural and social context of television. Artists, fascinated with the new medium and its technological possibilities, contributed to network programs and design campaigns, appeared on television to promote modern art, and explored, critiqued, or absorbed the new medium in their work. More than 150 illustrations reveal both sides of the dialogue between high art and television through a selection of graphic designs, ephemera, and stills from important television programs--from The Twilight Zone to Batman to Rowan & Martin's Laugh-In, and more--as well as works by artists including Salvador Dal�, Lee Friedlander, Agnes Martin, Man Ray, Andy Warhol, and many others. Revolution of the Eye uncovers the cultural history of a medium whose powerful influence on our lives remains pervasive.

Infinite Regress

Author: David Joselit
Publisher: MIT Press
ISBN: 9780262600385
Size: 41.10 MB
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An examination of the multiple identities and practices of Marcel Duchamp's life and art between 1910 and 1941 takes into account underacknowledged works and focuses on the conjunction of the machine and the commodity in the artist's art, and various forms of measurement, inscription, and quantification. Reprint.

After Art

Author: David Joselit
Publisher: Princeton University Press
ISBN: 0691150443
Size: 16.46 MB
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Art as we know it is dramatically changing, but popular and critical responses lag behind. In this trenchant illustrated essay, David Joselit describes how art and architecture are being transformed in the age of Google. Under the dual pressures of digital technology, which allows images to be reformatted and disseminated effortlessly, and the exponential acceleration of cultural exchange enabled by globalization, artists and architects are emphasizing networks as never before. Some of the most interesting contemporary work in both fields is now based on visualizing patterns of dissemination after objects and structures are produced, and after they enter into, and even establish, diverse networks. Behaving like human search engines, artists and architects sort, capture, and reformat existing content. Works of art crystallize out of populations of images, and buildings emerge out of the dynamics of the circulation patterns they will house. Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.

The Citizen Machine

Author: Anna McCarthy
Publisher: NYU Press
ISBN: 1479881341
Size: 71.65 MB
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“McCarthy has written about an aspect of the 'golden age of television' seldom detailed in histories of early television. This is the story of how some of the largest American commercial corporations of the 1950s used the new medium of television not with the sole intent of advertising their products but to effect social reform on television viewers in order to create 'good citizens.' Highly recommended.” —Choice “In this engaging and original study, Anna McCarthy examines the high civic hopes once held for U.S. commercial television by the liberal social, political, and business elites who made up the 'governing classes.'” —Journal of American History At the dawn of television in the early 1950s, a broad range of powerful groups and individuals—from prominent liberal intellectuals to massive corporations—saw in TV a unique capacity to influence the American masses, shaping (in the words of the American philosopher Mortimer Adler) “the ideas that should be in every citizen's mind.” Formed in the shadow of the Cold War—amid the stirrings of the early civil rights movement—the potential of television as a form of unofficial government inspired corporate executives, foundation officers, and other influential leaders to approach TV sponsorship as a powerful new avenue for shaping the course of American democracy. In this compelling political history of television's formative years, media historian Anna McCarthy goes behind the scenes to bring back into view an entire era of civic-minded programming and the ideas about democratic agency from which it sprang. Based on pathbreaking archival work, The Citizen Machine poses entirely new questions about the political significance of television. At a time when TV broadcasting is in a state of crisis, and new media reform movements have entered political culture, here is an original and thought-provoking history of the assumptions that have profoundly shaped not only television but our understanding of American citizenship itself. Anna McCarthy is Professor of Cinema Studies at New York University. She is the co-editor of the journal Social Text, as well as the author of Ambient Television.

Forgetting The Art World

Author: Pamela M. Lee
Publisher: MIT Press
ISBN: 0262017733
Size: 59.65 MB
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It may be time to forget the art world--or at least to recognize that a certain historical notion of the art world is in eclipse. Today, the art world spins on its axis so quickly that its maps can no longer be read; its borders blur. In Forgetting the Art World, Pamela Lee connects the current state of this world to globalization and its attendant controversies. Contemporary art has responded to globalization with images of movement and migration, borders and multitudes, but Lee looks beyond iconography to view globalization as a world process. Rather than think about the "global art world" as a socioeconomic phenomenon, or in terms of the imagery it stages and sponsors, Lee considers "the work of art's world" as a medium through which globalization takes place. She argues that the work of art is itself both object and agent of globalization. Lee explores the ways that art actualizes, iterates, or enables the processes of globalization, offering close readings of works by artists who have come to prominence in the last two decades. She examines the "just in time" managerial ethos of Takahashi Murakami; the production of ethereal spaces in Andreas Gursky's images of contemporary markets and manufacture; the logic of immanent cause dramatized in Thomas Hirschhorn's mixed-media displays; and the "pseudo-collectivism" in the contemporary practice of the Atlas Group, the Raqs Media Collective, and others. To speak of "the work of art's world," Lee says, is to point to both the work of art's mattering and its materialization, to understand the activity performed by the object as utterly continuous with the world it at once inhabits and creates.

A Prehistory Of The Cloud

Author: Tung-Hui Hu
Publisher: MIT Press
ISBN: 0262330105
Size: 41.62 MB
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We may imagine the digital cloud as placeless, mute, ethereal, and unmediated. Yet the reality of the cloud is embodied in thousands of massive data centers, any one of which can use as much electricity as a midsized town. Even all these data centers are only one small part of the cloud. Behind that cloud-shaped icon on our screens is a whole universe of technologies and cultural norms, all working to keep us from noticing their existence. In this book, Tung-Hui Hu examines the gap between the real and the virtual in our understanding of the cloud. Hu shows that the cloud grew out of such older networks as railroad tracks, sewer lines, and television circuits. He describes key moments in the prehistory of the cloud, from the game "Spacewar" as exemplar of time-sharing computers to Cold War bunkers that were later reused as data centers. Countering the popular perception of a new "cloudlike" political power that is dispersed and immaterial, Hu argues that the cloud grafts digital technologies onto older ways of exerting power over a population. But because we invest the cloud with cultural fantasies about security and participation, we fail to recognize its militarized origins and ideology. Moving between the materiality of the technology itself and its cultural rhetoric, Hu's account offers a set of new tools for rethinking the contemporary digital environment.

Special Interest Politics

Author: Gene M. Grossman
Publisher: MIT Press
ISBN: 9780262571678
Size: 30.82 MB
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An exploration of the role that special interest groups play in modern democratic politics.