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How To Design Programs

Author: Matthias Felleisen
Publisher: MIT Press
ISBN: 0262344122
Size: 68.68 MB
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A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

How To Design Programs

Author: Matthias Felleisen
Publisher: MIT Press
ISBN: 9780262062183
Size: 75.80 MB
Format: PDF, Mobi
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This introduction to programming places computer science in the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills -- critical reading, analytical thinking, creative synthesis, and attention to detail -- that are important for everyone, not just future computer programmers.The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.All the book's support materials are available for free on the Web. The Web site includes the environment, teacher guides, exercises for all levels, solutions, and additional projects.

Author:
Publisher:
ISBN: 0262534800
Size: 26.55 MB
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Realm Of Racket

Author: Matthias Felleisen
Publisher: No Starch Press
ISBN: 1593274920
Size: 66.61 MB
Format: PDF, ePub, Mobi
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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Semantics Engineering With Plt Redex

Author: Matthias Felleisen
Publisher: MIT Press (MA)
ISBN: 9780262062756
Size: 56.45 MB
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The first comprehensive presentation of reduction semantics in one volume, and the first tool set for such forms of semantics.

Python Programming

Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Size: 54.57 MB
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This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

The Little Prover

Author: Daniel P. Friedman
Publisher: MIT Press
ISBN: 0262330571
Size: 79.83 MB
Format: PDF, Kindle
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The Little Prover introduces inductive proofs as a way to determine facts about computer programs. It is written in an approachable, engaging style of question-and-answer, with the characteristic humor of The Little Schemer (fourth edition, MIT Press). Sometimes the best way to learn something is to sit down and do it; the book takes readers through step-by-step examples showing how to write inductive proofs. The Little Prover assumes only knowledge of recursive programs and lists (as presented in the first three chapters of The Little Schemer) and uses only a few terms beyond what novice programmers already know. The book comes with a simple proof assistant to help readers work through the book and complete solutions to every example.

Picturing Programs

Author: Stephen Bloch
Publisher: College Publications
ISBN: 9781848900158
Size: 17.89 MB
Format: PDF, ePub
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A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student. Those who have already done some programming (e.g. in Java, Python, or C++) will enhance their understanding of the fundamentals, un-learn some bad habits, and change the way they think about programming. We take a graphics-early approach: you'll start manipulating and combining graphic images from Chapter 1 and writing event-driven GUI programs from Chapter 6, even before seeing arithmetic. We continue using graphics, GUI and game programming throughout to motivate fundamental concepts. At the same time, we emphasize data types, testing, and a concrete, step-by-step process of problem-solving. After working through this book, you'll be prepared to learn other programming languages and program well in them. Or, if this is the last programming course you ever take, you'll understand many of the issues that affect the programs you use every day. I have been using Picturing Programs with my daughter, and there's no doubt that it's gentler than Htdp. It does exactly what Stephen claims, which is to move gradually from copy-and-change exercises to think-on-your-own exercises within each section. I also think it's nice that the "worked exercises" are clearly labeled as such. There's something psychologically appealing about the fact that you first see an example in the text of the book, and then a similar example is presented as if it were an exercise but they just happen to be giving away the answer. It is practically shouting out "Here's a model of how you go about solving this class of problems, pay close attention ."" Mark Engelberg "1. Matthias & team have done exceptional, highly impressive work with HtDP. The concepts are close to genius. (perhaps yes, genius quality work) They are a MUST for any high school offering serious introductory CS curriculum. 2. Without Dr. Blochs book "Picturing Programs," I would not have successfully implemented these concepts (Dr. Scheme, Racket, Design Recipe etc) into an ordinary High School Classroom. Any high school instructor who struggles to find ways to bring these great HtDP ideas to the typical high schooler, should immediately investigate the Bloch book. Think of it as coating the castor oil with chocolate." Brett Penza

Exploring Computer Science With Scheme

Author: Oliver Grillmeyer
Publisher: Springer Science & Business Media
ISBN: 1475729375
Size: 48.59 MB
Format: PDF, ePub
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A presentation of the central and basic concepts, techniques, and tools of computer science, with the emphasis on presenting a problem-solving approach and on providing a survey of all of the most important topics covered in degree programmes. Scheme is used throughout as the programming language and the author stresses a functional programming approach to create simple functions so as to obtain the desired programming goal. Such simple functions are easily tested individually, which greatly helps in producing programs that work correctly first time. Throughout, the author aids to writing programs, and makes liberal use of boxes with "Mistakes to Avoid." Programming examples include: * abstracting a problem; * creating pseudo code as an intermediate solution; * top-down and bottom-up design; * building procedural and data abstractions; * writing progams in modules which are easily testable. Numerous exercises help readers test their understanding of the material and develop ideas in greater depth, making this an ideal first course for all students coming to computer science for the first time.