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Ios Animations By Tutorials Third Edition

Author: Raywenderlich Com Team
Publisher: Razeware LLC
ISBN: 9781942878308
Size: 58.72 MB
Format: PDF, Kindle
View: 4554
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Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Who This Book Is For This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitoins when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, third party animation libraries, and more!

Core Data By Tutorials Third Edition

Author: Raywenderlich Com Team
Publisher:
ISBN: 9781942878261
Size: 41.84 MB
Format: PDF, ePub, Docs
View: 7141
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Learn Core Data with Swift! Take control of your data in iOS apps using Core Data, through a series of high quality hands-on tutorials. Start with with the basics like setting up your own Core Data Stack all the way to advanced topics like syncing with iCloud, migration, performance, multithreading, and more! By the end of this book, you'll have hands-on experience with Core Data and will be ready to use it in your own apps. Who This Book Is For: This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn how to use Core Data to save data in their apps. Topics Covered in Core Data by Tutorials: Your First Core Data App: You'll click File\New Project and write a Core Data app from scratch! NSManagedObject Subclasses: Learn how to create your own subclasses of NSManagedObject - the base data storage class in Core Data. The Core Data Stack: Learn how the main objects in Core Data work together, so you can move from the starter Xcode template to your own system. Intermediate Fetching: This chapter covers how to fetch data with Core Data - fetch requests, predicates, sorting and asynchronous fetching. NSFetchedResultsController: Learn how to make Core Data play nicely with table views using NSFetchedResultsController! Versioning and Migration: In this chapter, you'll learn how to migrate your user's data as they upgrade through different versions of your data model. Synchronize with iCloud: Learn how to make your apps synchronize across devices, using the power of iCloud! Unit Tests: In this chapter, you'll learn how to set up a test environment for Core Data and see examples of how to test your models. Measuring and Boosting Performance: Learn how to measure your app's performance with various Xcode tools and deal with slow spots in your code. Multiple Managed Object Contexts: Learn how multiple managed object contexts can improve performance and make for cleaner code. The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.

Swift Development For The Apple Watch

Author: Jon Manning
Publisher: "O'Reilly Media, Inc."
ISBN: 1491925299
Size: 18.41 MB
Format: PDF, Docs
View: 1980
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Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you’re comfortable using OS X, Xcode, and iOS—and familiar with Swift—this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple’s WatchKit framework. You’ll learn what an Apple Watch is, what it isn’t, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem. Learn the Watch app lifecycle, and understand how these apps interact with the user’s iPhone Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data Design a simple glance, the non-interactive Watch component that provides quick-look information Add functionality to the notification system, including actionable items, and display them on the Watch face Design and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel

Graphics And Animation On Ios

Author: Vandad Nahavandipoor
Publisher: "O'Reilly Media, Inc."
ISBN: 1449305679
Size: 14.99 MB
Format: PDF
View: 664
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Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want. The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away. Learn basic concepts for adapting to different screen sizes Construct, set, and use colors Draw text, images, lines, and rectangles Add shadows to shapes Create and draw gradients Learn how to animate and scale, rotate, or move views

Core Data By Tutorials Fourth Edition

Author: Raywenderlich Com Team
Publisher:
ISBN: 9781942878360
Size: 24.37 MB
Format: PDF
View: 7138
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Learn Core Data with Swift! Take control of your data in iOS apps using Core Data, through a series of high quality hands-on tutorials. Start with with the basics like setting up your own Core Data Stack all the way to advanced topics like syncing with iCloud, migration, performance, multithreading, and more! By the end of this book, you'll have hands-on experience with Core Data and will be ready to use it in your own apps. Who This Book Is For: This book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to learn how to use Core Data to save data in their apps. Topics Covered in Core Data by Tutorials: Your First Core Data App: You'll click File\New Project and write a Core Data app from scratch! NSManagedObject Subclasses: Learn how to create your own subclasses of NSManagedObject - the base data storage class in Core Data. The Core Data Stack: Learn how the main objects in Core Data work together, so you can move from the starter Xcode template to your own system. Intermediate Fetching: This chapter covers how to fetch data with Core Data - fetch requests, predicates, sorting and asynchronous fetching. NSFetchedResultsController: Learn how to make Core Data play nicely with table views using NSFetchedResultsController! Versioning and Migration: In this chapter, you'll learn how to migrate your user's data as they upgrade through different versions of your data model. Unit Tests: In this chapter, you'll learn how to set up a test environment for Core Data and see examples of how to test your models. Measuring and Boosting Performance: Learn how to measure your app's performance with various Xcode tools and deal with slow spots in your code. Multiple Managed Object Contexts: Learn how multiple managed object contexts can improve performance and make for cleaner code.

Rxswift

Author: Raywenderlich Com Team
Publisher:
ISBN: 9781942878469
Size: 70.29 MB
Format: PDF, ePub, Mobi
View: 7393
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Learn reactive programming in Swift with RxSwift! The popularity of reactive programming continues to grow on an ever-increasing number of platforms and languages. Rx lets developers easily and quickly build apps with code that can be understood by other Rx developers - even over different platforms. Not only will you learn how to use the RxSwift port to create complex reactive applications on iOS, you'll also see how to easily solve common application design issues by using RxSwift. Finally, you'll discover how to exercise full control over the library and leverage the full power of reactive programming in your apps. Who This Book Is For This book is for iOS developers who already feel comfortable with iOS and Swift, and want to dive deep into development with RxSwift. Topics Covered in RxSwift Getting Started Get an introduction to the reactive programming paradigm, learn the terminology involved and see how to begin using RxSwift in your projects. Event Management Learn how to handle asynchronous event sequences via two key concepts in Rx - Observables and Observers. Being Selective See how to work with various events using concepts such as filtering, transforming, combining, and time operators. UI Development RxSwift makes it easy to work with the UI of your apps using RxCocoa, which provides an integration of both UIKit and Cocoa. Intermediate Topics Level up your RxSwift knowledge with chapters on reactive networking, multi-threading, and error handling. Advanced Topics Round out your RxSwift education by learning about MVVM app architecture, scene-based navigation, and exposing data via services. And much, much more! By the end of this book, you'll have hands-on experience solving common issues in a reactive paradigm - and you'll be well on your way to coming up with your own Rx patterns and solutions!

The Swift Apprentice

Author: Janie Clayton
Publisher: Razeware LLC
ISBN: 9781942878131
Size: 32.46 MB
Format: PDF, Kindle
View: 1716
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Learn How To Program with Swift 2! Swift is the easiest way to get started developing on Apple's platforms: iOS, OS X, watchOS and tvOS. With the release of Swift 2 in 2015, the Swift language is packed with even more features and enhancements. In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types. Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift by the end of this book, and you'll be ready to move on to whichever app platform you're interested in. Who This Book Is For: This book is for complete beginners to Swift 2. No prior programming experience is necessary! Topics Covered in The Swift Apprentice Playground basics: Learn about the coding environment where you can quickly and easily try out your code as you learn. Numbers and strings: These are the basic kinds of data in any app -learn how to use them in Swift. Making Decisions: Your code doesn't always run straight through -learn how to use conditions and decide what to do. Functions: Group your code together into reusable chunks to run and pass around. Collection Types: Discover the many ways Swift offers to store and organize data into collections. Building Your Own Types: Learn how to model elements in your app using classes, structures and enumerations. Protocols & Protocol-Oriented Programming: Define protocols to make your code more interface-based and compositional. Error Handling: Make your code more robust and flexible by signaling and handling error conditions gracefully. Functional Programming: Learn how to use Swift in a functional style and how this can make your code clearer and easier to reason about. After reading this book and completing your Swift apprenticeship by working through the included exercises and challenges, you'll be ready to take on app development on the platform of your choice!"

Ios 7 Programming Pushing The Limits

Author: Rob Napier
Publisher: John Wiley & Sons
ISBN: 1118818342
Size: 76.51 MB
Format: PDF, ePub
View: 5204
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Get ready to create killer apps for iPad and iPhone on the new iOS 7! With Apple's introduction of iOS 7, demand for developers who know the new iOS will be high. You need in-depth information about the new characteristics and capabilities of iOS 7, and that's what you'll find in this book. If you have experience with C or C++, this guide will show you how to create amazing apps for iPhone, iPad, and iPod touch. You'll also learn to maximize your programs for mobile devices using iPhone SDK 7.0. Advanced topics such as security services, running on multiple iPlatforms, and local networking with Core Bluetooth are also covered. Prepares experienced developers to create great apps for the newest version of Apple's iOS Thoroughly covers the serious capabilities of iOS 7; information you need in order to make your apps stand out Delves into advanced topics including how to control multitasking, security services, running apps on multiple iPlatforms and iDevices, enabling in-app purchases, advanced text layout, and building a core foundation Also covers REST, advanced GCD, internationalization and localization, and local networking with Core Bluetooth iOS 7 Programming: Pushing the Limits will help you develop applications that take full advantage of everything iOS 7 has to offer.

Ios Animations By Tutorials Second Edition

Author: Marin Todorov
Publisher:
ISBN: 9781942878186
Size: 48.54 MB
Format: PDF, Kindle
View: 6481
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Updated for Xcode 7.3 and Swift 2.3 Make Delightful Animations with Swift! There's no denying it: creating animations is one of the most enjoyable parts of iOS development. Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use. In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great. Up to date with iOS 9, Xcode 7.3, and Swift 2.3. Who This Book Is For: This book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations. Topics Covered in iOS Animations by Tutorials: View Animations: Start with the basics by learning how to animate views: size, position, color, and more. Springs: Make your animations bounce with realistic spring behavior. Transitions: Add subtle transitoins when you add or remove subviews. Keyframe Animations: Learn how to make complex animations with precise multi-stage timing. Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints. Layer Animations: Dive deeper and use layer animation for more advanced techniques. Shapes and Masks: Learn how to use shapes and layer masks for cool effects. Gradient Animations: Make moving gradients like the "slide to unlock" screen. Stroke and Path Animations: Animate lines moving over time along a path. 3D Animations: Rotate, translate, and scale your layers over time in three dimensions. And much more, including: Particle emitters, frame animations, and third-party animation libraries! The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps.

Watchos By Tutorials Second Editon

Author: Raywenderlich Com Team
Publisher:
ISBN: 9781942878254
Size: 44.98 MB
Format: PDF, Docs
View: 4846
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Make Apple Watch apps with Swift 3! With the announcement of watchOS 3, Apple is clearly striving to make the Apple watch as independent of your iPhone as possible. Now you can build apps that interact even more deeply with the rich features and hardware features of watchOS 3. In this book, you'll learn how to make native apps for watchOS 3 the quick and easy way: through a series of fun and easy-to-read tutorials. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift 3 development but want to learn how to make Apple Watch apps for watchOS 3. Topics Covered in watchOS 3 by Tutorials Hello, Apple Watch!: Dive straight in and build your first watchOS 2 app. Designing Great Watch Apps: Make your apps stand out from the rest by making them glanceable, actionable and responsive. Layout: Learn the layout system you'll use to build the interfaces for your watchOS apps. Tables: Tables are the staple ingredient of almost any watchOS app - learn how to use them! Digital Crown and Gesture Recognition: Explore the rich set of physical interactions with the Watch, including the Digital Crown, pan gestures and force touch! Snapshot API: Glances are out, snapshots are in. Learn how to make your app appear in the new Dock and update the icon dynamically! Notifications: Get a complete overview of what watchOS has to offer - support for several different types of notifications! Complications: Learn how to make small elements of your app visible on the watch face. And much more: Audio and Video, Core Motion, Handoff, HealthKit, Core Location, Networking, Haptic Feedback, and more! One thing you can count on: after reading this book you'll have all the experience necessary to build rich and engaging apps for Apple's new Apple Watch platform.