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Logicworks 5

Author: Capilano Computing
Publisher: Prentice Hall
ISBN: 9780131456587
Size: 29.60 MB
Format: PDF, ePub, Mobi
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LogicWorks is the schematic drawing and interactive digital simulation package that has set the standard for demonstrating logic design principles and practices while producing professional results. LogicWorks 5 helps the reader understand the concepts of using these tools in a variety of design situations in electrical and computer engineering and computer science. Features a subset of the industry-standard VHDL language and fully mixes high-level language and structural design methods. Displays any values in a simulation using the preformatted HTML. Simplifies the creation of component simulations. For anyone interested in learning more about digital design, electrical engineering and computer technology.

A Programmers Guide To Assembler Preliminary Version

Author: William J. Pervin
Publisher: McGraw-Hill College
ISBN: 9780073111674
Size: 47.83 MB
Format: PDF, Mobi
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This text gives an introduction to MIPS Assembler using the PCSPIM simulator emphasizing software development. The object is to make high-level language programmers of embedded processors aware of what their compilers must do, what actually happens inside the hardware of their computers, and how these facts may well affect their programming decisions. The MIPS processor is chosen as the example of a real processor with a significant market that is still very simply and cleanly designed.The availability of an excellent free simulator makes this a good choice.

Pocket Book Of English Grammar For Engineers And Scientists

Author: Leo Finkelstein, Jr.
Publisher: Waveland Press
ISBN: 1478608676
Size: 45.28 MB
Format: PDF, Kindle
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This user-friendly guide to understanding and properly using English grammar is designed to augment the ability of busy engineering and science students to convey information in a precise manner. The books sensible organization around the eight parts of speech, its accessible format, and the straightforward explanations of written American English also make it a highly suitable tool for ESL students. While the authors intent is not to emphasize or overload readers with scientific jargon, he does include a rich collection of examples and illustrations that relate directly to engineering and science topics. Clear models and explanations, keyed to diagrams, tables, and flow charts, provide very effective visual elements.

Digital Fundamentals With Vhdl

Author: Thomas L. Floyd
Publisher: Pearson College Division
ISBN: 9780130995278
Size: 26.94 MB
Format: PDF, ePub, Docs
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Adapted from Floyd's best-selling Digital Fundamentals—widely recognized as the authority in digital electronics—this book also applies basic VHDL concepts to the description of logic circuits. It introduces digital logic concepts and functions in the same way as the original book, but with an emphasis on PLDs rather than fixed-function logic devices.Reflects the trend away from fixed-function logic devices with an emphasis on CPLDs and FPGAs, while offering coverage of fixed-function logic for reference. Presents VHDL as a tool for implementing the digital logic in programmable logic devices. Offers complete, up-to-date coverage, from the basic digital logic concepts to the latest in digital signal processing. Emphasizes applications and troubleshooting. Provides Digital System Applications in most chapters, illustrating how basic logic functions can be applied in real-world situations; many use VHDL to implement a system. Provides many examples with related problems. Includes ample illustrations throughout.A solid introduction to digital systems and programming in VHDL for design engineers or software engineers.

Exploratory Programming For The Arts And Humanities

Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262331985
Size: 10.38 MB
Format: PDF, ePub
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This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiring about important topics. He emphasizes programming's exploratory potential -- its facility to create new kinds of artworks and to probe data for new ideas. The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code, beginning on a small scale and increasing in substance. In some cases, a specification is given for a program, but the core activities are a series of "free projects," intentionally underspecified exercises that leave room for readers to determine their own direction and write different sorts of programs. Throughout the book, Montfort also considers how computation and programming are culturally situated -- how programming relates to the methods and questions of the arts and humanities. The book uses Python and Processing, both of which are free software, as the primary programming languages.

Essentials Of Computer Architecture Second Edition

Author: Douglas Comer
Publisher: CRC Press
ISBN: 1351849603
Size: 78.84 MB
Format: PDF, Mobi
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This easy to read textbook provides an introduction to computer architecture, while focusing on the essential aspects of hardware that programmers need to know. The topics are explained from a programmer’s point of view, and the text emphasizes consequences for programmers. Divided in five parts, the book covers the basics of digital logic, gates, and data paths, as well as the three primary aspects of architecture: processors, memories, and I/O systems. The book also covers advanced topics of parallelism, pipelining, power and energy, and performance. A hands-on lab is also included. The second edition contains three new chapters as well as changes and updates throughout.

Computer Systems

Author: Umakishore Ramachandran
Publisher:
ISBN: 9780321624802
Size: 33.29 MB
Format: PDF, Mobi
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In the early days of computing, hardware and software systems were designed separately. Today, as multicore systems predominate, this separation is becoming impractical.Computer Systems examines the key elements of all computer systems using an integrated approach that treats hardware and software as part of the same, larger system. Students gain important insights into the interplay between hardware and software and leave the course with a better understanding of a modern computer system

Learning Games

Author: Scott J. Warren
Publisher: Springer
ISBN: 3319468294
Size: 55.99 MB
Format: PDF, ePub, Docs
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This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div

Programmed Visions

Author: Wendy Hui Kyong Chun
Publisher: MIT Press
ISBN: 0262294613
Size: 78.76 MB
Format: PDF, Kindle
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New media thrives on cycles of obsolescence and renewal: from celebrations of cyber-everything to Y2K, from the dot-com bust to the next big things -- mobile mobs, Web 3.0, cloud computing. In Programmed Visions, Wendy Hui Kyong Chun argues that these cycles result in part from the ways in which new media encapsulates a logic of programmability. New media proliferates "programmed visions," which seek to shape and predict -- even embody -- a future based on past data. These programmed visions have also made computers, based on metaphor, metaphors for metaphor itself, for a general logic of substitutability. Chun argues that the clarity offered by software as metaphor should make us pause, because software also engenders a profound sense of ignorance: who knows what lurks behind our smiling interfaces, behind the objects we click and manipulate? The combination of what can be seen and not seen, known (knowable) and not known -- its separation of interface from algorithm and software from hardware -- makes it a powerful metaphor for everything we believe is invisible yet generates visible, logical effects, from genetics to the invisible hand of the market, from ideology to culture.