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Multimedia Projects In Education

Author: Karen S. Ivers
Publisher: Libraries Unltd Incorporated
ISBN: 9781598845341
Size: 72.19 MB
Format: PDF, Docs
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This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum.

Increasing Student Learning Through Multimedia Projects

Author: Michael Simkins
Publisher: ASCD
ISBN: 0871206641
Size: 42.36 MB
Format: PDF, ePub, Docs
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Addressed to K-12 teachers, discusses enhancing student achievement through project-based learning with multimedia and offers principles and guidelines to insure that multimedia projects address curriculum standards.

Learner Centered Classroom Practices And Assessments

Author: Barbara L. McCombs
Publisher: Corwin Press
ISBN: 1412926912
Size: 30.65 MB
Format: PDF, Mobi
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Using core principles of educational psychology, this teacher-friendly guide features instructional strategies, assessment tools, and interactive training exercises that support student growth, development, and achievement.

Evaluation And Assessment In Educational Information Technology

Author: D Lamont Johnson
Publisher: CRC Press
ISBN: 9780789019394
Size: 17.62 MB
Format: PDF, ePub
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Choose the right hardware and software for your school! This unique book is the first systematic work on evaluating and assessing educational information technology. Here you?ll find specific strategies, best practices, and techniques to help you choose the educational technology that is most appropriate for your institution. Evaluation and Assessment in Educational Information Technology will show you how to measure the effects of information technology on teaching and learning, help you determine the extent of technological integration into the curriculum that is best for your school, and point you toward the most effective ways to teach students and faculty to use new technology. Evaluation and Assessment in Educational Information Technology presents: a summary of the last ten years of assessment instrument development seven well-validated instruments that gauge attitudes, beliefs, skills, competencies, and technology integration proficiencies two content analysis instruments for analyzing teacher-student interaction patterns in a distance learning setting an examination of the best uses of computerized testing--as opposed to conventional tests, as used in local settings, to meet daily instructional needs, in online delivery programs, in public domain software, and available commercial and shareware options successful pedagogical and assessment strategies for use in online settings a four-dimensional model to assess student learning in instructional technology courses three models for assessing the significance of information technology in education from a teacher?s perspective an incisive look at Michigan?s newly formed Consortium of Outstanding Achievement in Teaching with Technology (COATT) ways to use electronic portfolios for teaching/learning performance assessment and much more!

Creating Video For Teachers And Trainers

Author: Tim Spannaus
Publisher: John Wiley & Sons
ISBN: 1118236750
Size: 17.17 MB
Format: PDF, ePub
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Creating Video for Teachers and Trainers This practical resource will help teachers and trainers produce professional quality training videos, even while using less than professional quality equipment and software. Author Timothy Spannaus shows how to use professional techniques with consumer-grade equipment to produce videos that work and tell the intended story, minimizing defects that get in the way of improving learning and performance. The end result is a video that can be used in classroom or labs, distributed on the web, packaged for use in learning management systems, or shared on social media sites. Praise for Creating Video for Teachers and Trainers "This is a practical, immediately usable resource, filled with concrete and creative ideas and tips. For those of us wanting to know how to plant our feet and not stumble when venturing into designing and making great videos, it's a godsend." —Len Scrogan, digital learning architect, Future-Talk Blog "The perfect roadmap for instructional professionals new to video production. Includes evidence-based guidelines on the when, why, and how of video for training purposes."—Ruth Clark, president, Clark Training and Consulting "In my 20-plus years working in the television, training, and corporate communication industry, Tim's book is the first to provide a practical and budget-conscious approach to video production for the learning professional. Comprehensive in its scope, the book's realistic examples, combined with a systematic roadmap, arms you with the tools to kickstart your videos with a quality and efficiency that we all dream about in the learning profession."—David Shulkin, Video Operations and Instructional Technology Catalyst, Bloomfield Hills Schools Digital Media Services

Multimedia In Education

Author: Irene Cheng
Publisher: World Scientific
ISBN: 9812837051
Size: 18.72 MB
Format: PDF
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Reviews many examples of multimedia item types for testing. This book outlines how games can be used to test physics concepts and discusses designing chemistry item types with interactive graphics. It also studies how to test different cognitive skills, such as music, using multimedia interfaces and also evaluate the effectiveness of our model.

Technologies For Education

Author: Ann E. Barron
Publisher: Libraries Unlimited
ISBN: 9781563087790
Size: 75.92 MB
Format: PDF, Kindle
View: 1888
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Presents a current synopsis of the technologies impacting education and how to best apply them in the classroom.

Information Power

Author: American Association of School Librarians
Publisher: American Library Association
ISBN: 9780838934708
Size: 61.41 MB
Format: PDF
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This joint publication of the Association of School Librarians and the Association for Educational Communication and Technology is the newest approach in the series of national standards and guidelines that began with the 1920 "Certain" report. The document provides a foundation for professional practice built on information literacy standards. Subsequent chapters deal with techniques and practices support program development, which enhances learning and teaching. Appendices include policy statements and a discussion of student performance assessment. While the document is intended to focus on student learning as the major goal of 21st century school library programs, it also acts as an informative guide for contemporary practices in school libraries. This should be in every library and in every administrator's office..

Multimedia Design And Production For Students And Teachers

Author: Edward L. Counts
Publisher: Allyn & Bacon
ISBN: 9780205343874
Size: 49.57 MB
Format: PDF, ePub, Mobi
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This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom.

Managing Multimedia Projects

Author: Roy Strauss
Size: 18.93 MB
Format: PDF, ePub, Docs
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With the increased popularity of multimedia, a growing number of people are now becoming involved in producing multimedia applications. Based on real-world experience and current development techniques, this book provides a solid framework for managing all types of multimedia projects, from simple presentations to custom kiosk displays, retail CD-ROM titles and World Wide Web sites. It shows how to manage the project dimensions, plan and schedule projects, do cost estimations and budgeting, organize and run development teams, work in both external and internal development situations, and understand multimedia technologies and tools. Anyone involved in multimedia projects will find this book a clear, concise, and thorough introduction to the complex task of project management. By focusing on multimedia as software, and using a software development approach, Strauss provides the reader with a real-world method, based on well-tested software development techniques that can be adapted and used for any multimedia project. The book guides the reader through the software development process, including the phases of Analysis and Planning, Design, Alpha, Beta, Gamma, Quality Assurance Testing, and Support and Maintenance. It also contains special chapters on selecting the right development tool, and contracting with external developers. This book prepares the reader to develop a high-quality program, on time and on budget. Practical techniques for managing all types of projects; from simple presentations to consumer CD-ROMs and World Wide Web sites. Based on real-world experiences and current development techniques. Techniques to help ensure projects are on-time and on-budget.