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Pathfinder Rpg

Author: Paizo Inc. Staff
Publisher:
ISBN: 9781640780316
Size: 61.49 MB
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Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book, secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game. In addition to the brand-new magus class--a master of both arcane magic and martial prowess--you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power? Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginitive tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder Roleplaying Game Ultimate Magic includes: * The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior. * Words of power, an innovative and flexible new spellcasting system. * New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries. * Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps. * New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling. * More than 100 new spells, plus detailed guidelines for designing your own. * ... and much, much more!

Pathfinder Roleplaying Game

Author: Jason Bulmahn
Publisher: Paizo Pub Llc
ISBN: 9781601252999
Size: 64.92 MB
Format: PDF, Docs
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This comprehensive hardcover reference unveils the magical secrets of the Pathfinder rules like never before. Tons of new tricks and techniques for every spellcasting class in the game fill the book, ranging from arcane secrets uncovered by studious wizards to dazzling ki-tricks performed by canny monks to new mutagens for alchemists, new oracle mysteries, specialized channel energy options for clerics, and more. Ultimate Magic also introduces the latest Pathfinder RPG base class: the magus. Combining arcane spells with practiced martial skill, the magus incorporates elements of the warrior and wizard to walk a path balanced between two deadly efficient extremes. All this, plus more than 100 new spells for all spellcasting classes, an innovative new "words of power" spellcasting system, a complete system for 1-on-1 spell duels, and more.

Ultimate Equipment

Author: Paizo Inc. Staff
Publisher:
ISBN: 9781601259790
Size: 31.44 MB
Format: PDF, ePub
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Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again. Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook, now in a low-cost, smaller-dimensions edition. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder RPG Ultimate Equipment includes: * Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items. * Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for. * A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible. * An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time. * New alchemical weapons, tools, and poisons. * Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers. * Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping. * ... and much, much more!

Ponyfinder Campaign Setting

Author: David Silver
Publisher: Silver Games LLC
ISBN:
Size: 54.85 MB
Format: PDF, Kindle
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Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New godsNew spellsNew class archetypesNew equipmentNew bloodlinesNew races

Rise Of The Drow Prologue The Darkness Arrives

Author: Jonathan G. Nelson
Publisher: AAW Games
ISBN:
Size: 50.52 MB
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Rise of the Drow: The Darkness Arrives is a D&D 3.5 and Pathfinder Roleplaying Game Compatible Adventure that takes four to six PCs from 1st to 6th level. This adventure may be used either as a standalone or an introduction to the Rise of the Drow trilogy (available in PDF & hardback). The northern climes have proven difficult to cross the further the party travels, beleaguered by both the rapidly shortening days and forests that grow thicker with every mile. The ever-falling snow, whether as gentle flakes or an energy- sapping blizzard, only increase the sense of silence, darkness, and isolation. A journey between settlements of what should have been a day or two has become twice as long; everyone is desperate to reach a roaring fire and a full stew pot. The appearance of the village, the party's intended destination, seems perfectly timed. The locals are heading for the central cathedral and talk of warmth, light, and succor while encouraging everyone to, "get out of the darkness." Following this advice, the adventurers find themselves in the middle of a service to mark the ending of the longest night and a return to the comfort of daylight—thanks to an ancient relic. However the ceremony does not go smoothly as several interruptions prevent the high priest from properly fulfilling his duties. The PCs called upon to aid another band of travelers before helping drive off unexpected undead! But all of this is just the precursor to worse events; slavers appear, attempting to capture villagers and drag them away. These malicious enemies are like none seen before, accompanied by strange creatures that target the building and individuals alike. The local residents are hard-pressed to face these foes and the party proves to be a vital force in preventing a devastating defeat! Can the PCs deal with the many problems before them, overcoming multiple challenges as an unknown enemy attacks the cathedral from all directions? Can the party face down the slavers, rescuing the villagers from a terrible fate, or will they fall for the tricks and bluffs of the mysterious humanoids that use the very darkness as a weapon? Can anyone stop this attack and prevent the remorseless, merciless Rise of the Drow? Rise of the Drow: The Darkness Arrives includes: A three part story spanning over 120 pages by the authors of Rise of the Drow, Tears at Bitter Manor, and the Saatman's Empire Adventure Path. The perfect way to introduce your playgroup to the Rise of the Drow Trilogy Introduce your PCs to members of House Gullion, the growing house of power in the Underworld New exciting locations to explore like the Rybalkan Cathedral, Dark Wood, and Adrik's Folly New monsters such as the Ghoublin, Skeletal Fire Mephit, and Squamp New magic items like the fabled moonshard Beautiful illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, and more Gorgeous maps by Todd Gamble introducing a brand new technique incorporating real-world model scenery into his cartography

Roleplaying Game

Author: Jason Bulmahn
Publisher:
ISBN: 9781640781047
Size: 55.72 MB
Format: PDF, ePub, Docs
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Take charge! Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Ultimate Campaign includes: * A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. * Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! * A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. * New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. * Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. * Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner--without losing sight of the PCs themselves. * ... and much, much more!

Rise Of The Drow

Author: Jonathan G. Nelson
Publisher: AAW Games
ISBN: 0989973603
Size: 24.16 MB
Format: PDF, ePub
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Make sure you pick up the Rise of the Drow: Player's Guide, Prologue, and Epilogue and expand the adventure from levels 1-20! Rise of the Drow is 494 pages in beautiful full color Foreword by Ed Greenwood If absolute power corrupts absolutely, Matron Maelora best beware; her plans for total domination of the Underworld are already close to satisfactory completion, while attacks on the Upperworld have become increasingly successful. The other power-hungry drow families of Holoth may despise her but they know a true leader when they see one, and House Gullion has been revealed as the family to lead them all on the path to glory. With the entire Underworld in chaos and the Spider Goddess regularly communing with her chosen Matron, far greater dreams than mere regional conquest are within the grasp of the drow, as Maelora prepares her grand dark elf army for victory! With other mystical allies standing firm with the Matron, other Underworld races beneath her heel or cowering behind fortified walls, and every drow ready to play their part when she gives the word, what could possibly stop her from achieving her final triumph and fulfilling her destiny? But even the greatest of plans has a flaw if you look hard enough, and a party of stout heart and strong resolve can make a difference. At first, such a party may well believe it is on a smaller adventure, perhaps to win a few baubles or some small acclaim by rescuing a few kidnapped villagers. Soon, however, those adventurers will realize that much more is at stake and that they are the ones who will need to make moves against the evil Matron Maelora and her increasing dominance if both the entire Underworld and Upperworld are to be saved. But how will they go about it? Can they ensure their own success when an entire city is standing against them? Only they have the chance to halt the Rise of the Drow! "Rise of the Drow" is a standalone 'mega-module' of almost 500 pages. It is designed for starters of 6th level and takes players up to around 18th level. It can be played in conjunction with "The Darkness Arrives", the prologue to this adventure that supports PCs of level 1 to 6, and "The Commander of Malice", and epilogue to RotD that takes those same PCs to level 20. Rise of the Drow (PDF) contains: Brand new illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, Jen Page, and Satine PhoenixNew and revised maps by 3x ENnie award winning cartographer Todd GambleBeautiful page design by Rick Hershey of Fat Goblin GamesThe dwarven trade city of Embla fleshed out in even greater detailA fully expanded Fungi Forest spanning over 50 pages with new spells and itemsThree main paths for the PCs to explore with options to take your adventures even fartherThe dwarven capital of Stoneholme by Kevin Mickelson author of Mask of Death adventureJorumgard the Deep Dragon Lair by Owen KC Stephens of Rogue Genius GamesVethin's Hold, a new underground city of trade and treachery by Jason Stoffa of Fat Goblin GamesThe foul drow House Invidious by Brian Berg of TPK GamesHoloth, the mighty drow city of the Underworld completely revised and expanded by Christina Stiles of Kobold Press, Rogue Genius Games, and Christina Stiles Presents.The gargantuan Temple of the Spider Goddess by Joshua Gullion of AaWHouse Gullion’s home, Tolgorith Tower which spans across 6 maps and includes over 30 different locations for your PCs to exploreSupplemental histories on each member of House GullionThe demiplane of VenomMultiple ways for the PCs to end the adventure and many more ways to continue with the Rise of the Drow Epilogue: The Commander of Malice or new adventures in the Underworld!New artifacts like the powerful soul-stealing VidrefacteNew Traps like ochre jelly dustNew Special Abilities such as the third eye of fearNew Feats including Fused Weapon FightingNew Items like giant green-spored parasol mushroom poison and Fungi Forest kombuchaNew Magical Items such as the coin of singing and mycelosuitsNew Mushroom and Drow domainsLoads of new spells perfect for adventuring undergroundNew Monsters, too numerous to listand much more!Rise of the Drow flipthrough video: https://youtu.be/W0sI3ZdFytc