Download peopleware productive projects and teams in pdf or read peopleware productive projects and teams in pdf online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get peopleware productive projects and teams in pdf book now. This site is like a library, Use search box in the widget to get ebook that you want.



Peopleware

Author: Tom DeMarco
Publisher: Addison-Wesley
ISBN: 0133440737
Size: 38.37 MB
Format: PDF
View: 4849
Download and Read
Few books in computing have had as profound an influence on software management as Peopleware . The unique insight of this longtime best seller is that the major issues of software development are human, not technical. They’re not easy issues; but solve them, and you’ll maximize your chances of success. “Peopleware has long been one of my two favorite books on software engineering. Its underlying strength is its base of immense real experience, much of it quantified. Many, many varied projects have been reflected on and distilled; but what we are given is not just lifeless distillate, but vivid examples from which we share the authors’ inductions. Their premise is right: most software project problems are sociological, not technological. The insights on team jelling and work environment have changed my thinking and teaching. The third edition adds strength to strength.” — Frederick P. Brooks, Jr., Kenan Professor of Computer Science, University of North Carolina at Chapel Hill, Author of The Mythical Man-Month and The Design of Design “Peopleware is the one book that everyone who runs a software team needs to read and reread once a year. In the quarter century since the first edition appeared, it has become more important, not less, to think about the social and human issues in software develop¿ment. This is the only way we’re going to make more humane, productive workplaces. Buy it, read it, and keep a stock on hand in the office supply closet.” —Joel Spolsky, Co-founder, Stack Overflow “When a book about a field as volatile as software design and use extends to a third edition, you can be sure that the authors write of deep principle, of the fundamental causes for what we readers experience, and not of the surface that everyone recognizes. And to bring people, actual human beings, into the mix! How excellent. How rare. The authors have made this third edition, with its additions, entirely terrific.” —Lee Devin and Rob Austin, Co-authors of The Soul of Design and Artful Making For this third edition, the authors have added six new chapters and updated the text throughout, bringing it in line with today’s development environments and challenges. For example, the book now discusses pathologies of leadership that hadn’t previously been judged to be pathological; an evolving culture of meetings; hybrid teams made up of people from seemingly incompatible generations; and a growing awareness that some of our most common tools are more like anchors than propellers. Anyone who needs to manage a software project or software organization will find invaluable advice throughout the book.

Peopleware

Author: Daniele Foster
Publisher: CreateSpace
ISBN: 9781503362215
Size: 16.52 MB
Format: PDF, Kindle
View: 431
Download and Read
Management in business and organizations is the function that coordinates the efforts of people to accomplish goals and objectives using available resources efficiently and effectively. Management comprises planning, organizing, staffing, leading or directing, and controlling an organization to accomplish the goal. Management involves identifying the mission, objective, procedures, rules and the manipulation of the human capital of an enterprise to contribute to the success of the enterprise. This implies effective communication: an enterprise environment (as opposed to a physical or mechanical mechanism), implies human motivation and implies some sort of successful progress or system outcome. Table of Contents: Management basics 8 1 Management basics - Calm Seas case 9 2 The Manager's job 12 2.1 Management functions 12 2.2 Management roles 13 2.3 Management skills 14 2.4 Not-for-profit note 15 2.5 Questions for the manager's job: 17 3 Planning - Calm Seas case 18 4 Planning in the organization 20 4.1 Competitive advantage 20 4.2 Strategic planning process 21 4.3 SWOT analysis 22 Stakeholders 22 4.5 Factors inside the organization 23 4.6 Factors outside the organization 24 4.7 Grand Strategy 25 4.8 Mission statements 26 4.9 Action/implementation plan 28 4.10 Not-for-profit note 29 4.11 Strategic planning diagram 30 4.12 Questions for organizational planning section: 31 5 Organizing - Calm Seas case 32 6 Organizing the organization 33 6.1 Structure follows strategy 33 6.2 Bureaucracy 34 6.3 Authority - staff and line 34 6.4 Bureaucratic structures 37 6.5 "Rules" of a bureaucracy 41 6.6 Disadvantages of a bureaucracy 42 6.7 Changing the bureaucratic structure 43 The rise of the "group" structure 45 6.9 Not-for-profit note 46 6.10 Checklist for Team or Group Effectiveness 47 6.11 Questions for organizing section: 47 7 Leading - Calm Seas case 49 8 Leading in the organization 51 8.1 Leader vs. manager 51 8.2 Leadership theories 51 8.3 Knowing what kind of manager/leader to be 53 8.4 Motivation Theories and Concepts 53 8.5 Content Theories of motivation 55 8.6 Process Theories of motivation 55 8.7 Maslow 56 8.8 Expectancy Theory of Motivation explained in simple terms 57 8.9 Equity Theory explained in simple terms 57 8.10 What do employees want? 58 8.11 Motivation summary 59 8.12 Not-for-profit note 60 Executive Education-170x115-B2.indd 1 18-08-11 15:13 Motivation exercise 61 8.14 Questions on leadership/motivation section: 62 9 Control - Calm Seas case 63 10 Control in the organization 64 10.1 What does "control" mean? 64 10.2 What kinds of controls? 64 10.3 Measure what matters 65 10.4 What will we monitor? 66 10.5 Flowcharting 66 10.6 Critical path planning 67 10.7 Not-for-profit note 69 10.8 Questions on the controlling function: 70 11 For further reading 71 12 Definition of terms 73 13 Endnotes 75

Waltzing With Bears

Author: Tom DeMarco
Publisher: Addison-Wesley
ISBN: 0133492230
Size: 39.72 MB
Format: PDF, ePub, Mobi
View: 3105
Download and Read
This is the digital version of the printed book (Copyright © 2003). If There’s No Risk On Your Next Project, Don’t Do It. Greater risk brings greater reward, especially in software development. A company that runs away from risk will soon find itself lagging behind its more adventurous competition. By ignoring the threat of negative outcomes–in the name of positive thinking or a can-do attitude–software managers drive their organizations into the ground. In Waltzing with Bears, Tom DeMarco and Timothy Lister–the best-selling authors of Peopleware–show readers how to identify and embrace worthwhile risks. Developers are then set free to push the limits. The authors present the benefits of risk management, including that it makes aggressive risk-taking possible, protects management from getting blindsided, provides minimum-cost downside protection, reveals invisible transfers of responsibility, isolates the failure of a subproject. Readers are armed with strategies for confronting the most common risks that software projects face: schedule flaws, requirements inflation, turnover, specification breakdown, and under-performance. Waltzing with Bears will help you mitigate the risks–before they turn into project-killing problems. Risks are out there–and they should be there–but there is a way to manage them.

Adrenaline Junkies And Template Zombies

Author: Tom DeMarco
Publisher: Addison-Wesley
ISBN: 0133492273
Size: 49.43 MB
Format: PDF, Mobi
View: 5116
Download and Read
This is the digital version of the printed book (Copyright © 2008). Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, “I sense that this project is headed for disaster.” But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now. In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world. The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you’ll improve the accuracy of your hunches and your ability to act on them. The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what’s happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You’ll find classic patterns such as these: News Improvement Management by Mood Ring Piling On Rattle Yer Dags Natural Authority Food++ Fridge Door and more than eighty more! Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you’ll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.

Empowering Project Teams

Author: Marco Sampietro
Publisher: CRC Press
ISBN: 1482217562
Size: 69.81 MB
Format: PDF, Mobi
View: 4998
Download and Read
Although project team members play crucial roles in projects, they often do not possess the required mastery of project management methodologies. As a result, dialog between project managers and team members is not as effective as it can be and can quickly become a source of stress and tension. Empowering Project Teams: Using Project Followership to Improve Performance improves on this situation by presenting the project environment from the perspective of project team members. Re-interpreting project management methodologies and behaviors using a bottom-up approach, it explores the application of project followership in the key stages of project management. It details the methods and techniques that all project team members need to know and outlines the behaviors they should adopt to be successful in each stage of the project. The book is divided into five sections: Introduces and explores the basic concepts of project management and project followership Examines project start-up—the all too often underestimated set of activities that make it possible to make future activities less problematic Highlights the importance of project planning Focuses on execution and control of the project Considers project closure and transfer and explains why this is an ideal time to determine if efforts invested have been rewarded Despite an understanding that project success is directly proportional to the entire team’s ability to act as a managerial center of excellence, there has long been a need for a book dedicated to the individuals that participate in projects. Filling this need, this book is an ideal resource for anyone who regularly works as a member of a project team. Complete with case studies in each chapter, the book also includes exercises on the topics covered to facilitate understanding.

Creating A Software Engineering Culture

Author: Karl Wiegers
Publisher: Addison-Wesley
ISBN: 0133489299
Size: 60.59 MB
Format: PDF, ePub
View: 4697
Download and Read
This is the digital version of the printed book (Copyright © 1996). Written in a remarkably clear style, Creating a Software Engineering Culture presents a comprehensive approach to improving the quality and effectiveness of the software development process. In twenty chapters spread over six parts, Wiegers promotes the tactical changes required to support process improvement and high-quality software development. Throughout the text, Wiegers identifies scores of culture builders and culture killers, and he offers a wealth of references to resources for the software engineer, including seminars, conferences, publications, videos, and on-line information. With case studies on process improvement and software metrics programs and an entire part on action planning (called “What to Do on Monday”), this practical book guides the reader in applying the concepts to real life. Topics include software culture concepts, team behaviors, the five dimensions of a software project, recognizing achievements, optimizing customer involvement, the project champion model, tools for sharing the vision, requirements traceability matrices, the capability maturity model, action planning, testing, inspections, metrics-based project estimation, the cost of quality, and much more! Principles from Part 1 Never let your boss or your customer talk you into doing a bad job. People need to feel the work they do is appreciated. Ongoing education is every team member’s responsibility. Customer involvement is the most critical factor in software quality. Your greatest challenge is sharing the vision of the final product with the customer. Continual improvement of your software development process is both possible and essential. Written software development procedures can help build a shared culture of best practices. Quality is the top priority; long-term productivity is a natural consequence of high quality. Strive to have a peer, rather than a customer, find a defect. A key to software quality is to iterate many times on all development steps except coding: Do this once. Managing bug reports and change requests is essential to controlling quality and maintenance. If you measure what you do, you can learn to do it better. You can’t change everything at once. Identify those changes that will yield the greatest benefits, and begin to implement them next Monday. Do what makes sense; don’t resort to dogma.

Just Enough Requirements Management

Author: Alan Davis
Publisher: Addison-Wesley
ISBN: 0133491315
Size: 27.68 MB
Format: PDF
View: 775
Download and Read
This is the digital version of the printed book (Copyright © 2005). If you develop software without understanding the requirements, you're wasting your time. On the other hand, if a project spends too much time trying to understand the requirements, it will end up late and/or over-budget. And products that are created by such projects can be just as unsuccessful as those that fail to meet the basic requirements. Instead, every company must make a reasonable trade-off between what's required and what time and resources are available. Finding the right balance for your project may depend on many factors, including the corporate culture, the time-to-market pressure, and the criticality of the application. That is why requirements management—gathering requirements, identifying the "right" ones to satisfy, and documenting them—is essential. Just Enough Requirements Management shows you how to discover, prune, and document requirements when you are subjected to tight schedule constraints. You'll apply just enough process to minimize risks while still achieving desired outcomes. You'll determine how many requirements are just enough to satisfy your customers while still meeting your goals for schedule, budget, and resources. If your project has insufficient resources to satisfy all the requirements of your customers, you must read Just Enough Requirements Management.

Professional Knowledge Management

Author: Klaus-Dieter Althoff
Publisher: Springer
ISBN: 3540316205
Size: 44.58 MB
Format: PDF, ePub
View: 2058
Download and Read
This book constitutes the thoroughly refereed post-proceedings of the Third Conference on Professional Knowledge Management - Experiences and Visions, WM 2005, held in Kaiserslautern, Germany in April 2005. The 82 revised papers presented were carefully reviewed and selected from the best contributions to the 15 workshops of the conference. Coverage includes intelligent office appliances, learning software organizations, learner-oriented knowledge management and KM-oriented e-learning.

Software Project Survival Guide

Author: Steve McConnell
Publisher: Microsoft Press
ISBN: 0735637385
Size: 28.83 MB
Format: PDF
View: 3693
Download and Read
Equip yourself with SOFTWARE PROJECT SURVIVAL GUIDE. It's for everyone with a stake in the outcome of a development project--and especially for those without formal software project management training. That includes top managers, executives, clients, investors, end-user representatives, project managers, and technical leads. Here you'll find guidance from the acclaimed author of the classics CODE COMPLETE and RAPID DEVELOPMENT. Steve McConnell draws on solid research and a career's worth of hard-won experience to map the surest path to your goal--what he calls "one specific approach to software development that works pretty well most of the time for most projects." Nineteen chapters in four sections cover the concepts and strategies you need for mastering the development process, including planning, design, management, quality assurance, testing, and archiving. For newcomers and seasoned project managers alike, SOFTWARE PROJECT SURVIVAL GUIDE draws on a vast store of techniques to create an elegantly simplified and reliable framework for project management success. So don't worry about wandering among complex sets of project management techniques that require years to sort out and master. SOFTWARE PROJECT SURVIVAL GUIDE goes straight to the heart of the matter to help your projects succeed. And that makes it a required addition to every professional's bookshelf.