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Peopleware

Author: Tom DeMarco
Publisher: Addison-Wesley
ISBN: 0133440737
Size: 27.64 MB
Format: PDF, ePub, Mobi
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Few books in computing have had as profound an influence on software management as Peopleware . The unique insight of this longtime best seller is that the major issues of software development are human, not technical. They’re not easy issues; but solve them, and you’ll maximize your chances of success. “Peopleware has long been one of my two favorite books on software engineering. Its underlying strength is its base of immense real experience, much of it quantified. Many, many varied projects have been reflected on and distilled; but what we are given is not just lifeless distillate, but vivid examples from which we share the authors’ inductions. Their premise is right: most software project problems are sociological, not technological. The insights on team jelling and work environment have changed my thinking and teaching. The third edition adds strength to strength.” — Frederick P. Brooks, Jr., Kenan Professor of Computer Science, University of North Carolina at Chapel Hill, Author of The Mythical Man-Month and The Design of Design “Peopleware is the one book that everyone who runs a software team needs to read and reread once a year. In the quarter century since the first edition appeared, it has become more important, not less, to think about the social and human issues in software develop¿ment. This is the only way we’re going to make more humane, productive workplaces. Buy it, read it, and keep a stock on hand in the office supply closet.” —Joel Spolsky, Co-founder, Stack Overflow “When a book about a field as volatile as software design and use extends to a third edition, you can be sure that the authors write of deep principle, of the fundamental causes for what we readers experience, and not of the surface that everyone recognizes. And to bring people, actual human beings, into the mix! How excellent. How rare. The authors have made this third edition, with its additions, entirely terrific.” —Lee Devin and Rob Austin, Co-authors of The Soul of Design and Artful Making For this third edition, the authors have added six new chapters and updated the text throughout, bringing it in line with today’s development environments and challenges. For example, the book now discusses pathologies of leadership that hadn’t previously been judged to be pathological; an evolving culture of meetings; hybrid teams made up of people from seemingly incompatible generations; and a growing awareness that some of our most common tools are more like anchors than propellers. Anyone who needs to manage a software project or software organization will find invaluable advice throughout the book.

Peopleware

Author: Tom DeMarco
Publisher: Pearson Education
ISBN: 0321934113
Size: 49.75 MB
Format: PDF, Docs
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Most software project problems are sociological, not technological. Peopleware is a book on managing software projects.

Peopleware

Author: Tom DeMarco
Publisher: Dorset House
ISBN:
Size: 15.20 MB
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The authors have, between them, 30 years experience of managing projects and of acting as project management consultants. In this book they offer their perspectives on managing people and maximizing productivity.

Constantine On Peopleware

Author: Larry L. Constantine
Publisher: Prentice Hall
ISBN:
Size: 21.91 MB
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Great software doesn't come from tools, it comes from people. That's why software development is so difficult to manage, much less automate. In this book, Software Development columnist Larry Constantine brings together new ideas on all the human issues of software development--quality and productivity, teamwork, group dynamics, personlaity and programming, interface design, human-machine interaction, and more.

Peopleware

Author: Peter Belohlavek
Publisher: Blue Eagle Group
ISBN: 9876510568
Size: 37.65 MB
Format: PDF, Mobi
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This book provides the necessary information to transform business architectures into operational business models. Peopleware is defined by the structure of objects that individuals have in their minds which define the models they use when dealing with hardware and software at work. Peopleware is what allows integrating hardware and software providing the true driver of the business model. It is necessary to understand the organizational equilibrium laws, the natural organization and the object driven business model in order to manage peopleware. When peopleware has been defined, an adequate aesthetic use of software with a solid hardware will make business processes operational.Peopleware is perhaps the most significant development to provide business operational solutions to companies. It allows transforming administrative systems into adaptive systems to upgrade work processes when managing businesses as unified fields. Peopleware is business architecture applied to work process design. It is for people who have a sound knowledge of the business that is being modeled.

Slack

Author: Tom DeMarco
Publisher: Crown Pub
ISBN: 0767907698
Size: 40.16 MB
Format: PDF, Docs
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Argues that the "lean and mean" corporate model of workaholism and downsizing is proving counterproductive, explaining how companies can implement downtime, promote flexibility, and foster creativity as part of realizing increased revenues. Reprint.

Managing The Unmanageable

Author: Mickey W. Mantle
Publisher: Addison-Wesley
ISBN: 0132981254
Size: 37.89 MB
Format: PDF, Docs
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“Mantle and Lichty have assembled a guide that will help you hire, motivate, and mentor a software development team that functions at the highest level. Their rules of thumb and coaching advice are great blueprints for new and experienced software engineering managers alike.” —Tom Conrad, CTO, Pandora “I wish I’d had this material available years ago. I see lots and lots of ‘meat’ in here that I’ll use over and over again as I try to become a better manager. The writing style is right on, and I love the personal anecdotes.” —Steve Johnson, VP, Custom Solutions, DigitalFish All too often, software development is deemed unmanageable. The news is filled with stories of projects that have run catastrophically over schedule and budget. Although adding some formal discipline to the development process has improved the situation, it has by no means solved the problem. How can it be, with so much time and money spent to get software development under control, that it remains so unmanageable? In Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams , Mickey W. Mantle and Ron Lichty answer that persistent question with a simple observation: You first must make programmers and software teams manageable. That is, you need to begin by understanding your people—how to hire them, motivate them, and lead them to develop and deliver great products. Drawing on their combined seventy years of software development and management experience, and highlighting the insights and wisdom of other successful managers, Mantle and Lichty provide the guidance you need to manage people and teams in order to deliver software successfully. Whether you are new to software management, or have already been working in that role, you will appreciate the real-world knowledge and practical tools packed into this guide.

Herding Cats

Author: Hank Rainwater
Publisher: Apress
ISBN: 1430208309
Size: 37.26 MB
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This self-help guide is for programmers who need to improve their management and leadership skills.

Adrenaline Junkies And Template Zombies

Author: Tom DeMarco
Publisher: Addison-Wesley
ISBN: 0133492273
Size: 22.11 MB
Format: PDF, ePub
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This is the digital version of the printed book (Copyright © 2008). Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, “I sense that this project is headed for disaster.” But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now. In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world. The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you’ll improve the accuracy of your hunches and your ability to act on them. The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what’s happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You’ll find classic patterns such as these: News Improvement Management by Mood Ring Piling On Rattle Yer Dags Natural Authority Food++ Fridge Door and more than eighty more! Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you’ll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.