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Getting Started With Rfid

Author: Tom Igoe
Publisher: "O'Reilly Media, Inc."
ISBN: 1449324142
Size: 79.99 MB
Format: PDF, ePub
View: 5641
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If you want to experiment with radio frequency identification (RFID), this book is the perfect place to start. All you need is some experience with Arduino and Processing, the ability to connect basic circuits on a breadboard with jumper wire—and you’re good to go. You’ll be guided through three hands-on projects that let you experience RFID in action. RFID is used in various applications, such as identifying store items or accessing a toll road with an EZPass system. After you build each of the book’s projects in succession, you’ll have the knowledge to pursue RFID applications of your own. Use Processing to get a sense of how RFID readers behave Connect Arduino to an RFID reader and discover how to use RFID tags as keys Automate your office or home, using RFID to turn on systems when you’re present, and turn them off when you leave Get a complete list of materials you need, along with code samples and helpful illustrations Tackle each project with easy-to-follow explanations of how the code works

Making Things Talk

Author: Tom Igoe
Publisher: "O'Reilly Media, Inc."
ISBN: 0596510519
Size: 25.26 MB
Format: PDF, Mobi
View: 4550
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Provides instructions for building a variety of projects that are able to communicate with one another, including a video game controlled by a stuffed monkey and a battery powered GPS that reports its location over Bluetooth.

Making Things Talk

Author: Tom Igoe
Publisher: Maker Media, Inc.
ISBN: 1680452118
Size: 55.96 MB
Format: PDF
View: 5077
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The workbenches of hobbyists, hackers, and makers have become overrun with microcontrollers, computers-on-a-chip that power homebrewed video games, robots, toys, and more. In Making Things Talk, Tom Igoe, one of the creators of Arduino, shows how to make these gadgets talk. Whether you need to connect some sensors to the Internet or create a device that can interact wirelessly with other creations, this book shows you what you need. Although they are powerful, the projects in this book are inexpensive to build: the Arduino microcontroller board itself ranges from around $25 to $40. The networking hardware covered here includes Ethernet, Wi-Fi, Bluetooth, and can be had for $25 to $50. Fully updated for the latest Arduino hardware and software, this book lets you combine microcontrollers, sensors, and networking hardware to make things... and make them talk to each other!

Learn Electronics With Raspberry Pi

Author: Stewart Watkiss
Publisher: Apress
ISBN: 1484218981
Size: 41.98 MB
Format: PDF, Mobi
View: 4712
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Make a variety of cool projects using the Pi with programming languages like Scratch and Python, with no experience necessary. You'll learn how the Pi works, how to work with Raspbian Linux on the Pi, and how to design and create electronic circuits. Raspberry Pi is everywhere, it’s inexpensive, and it's a wonderful tool for teaching about electronics and programming. This book shows you how to create projects like an arcade game, disco lights, and infrared transmitter, and an LCD display. You'll also learn how to control Minecraft's Steve with a joystick and how to build a Minecraft house with a Pi, and even how to control a LEGO train with a Pi. You'll even learn how to create your own robot, including how to solder and even design a printed circuit board! Learning electronics can be tremendous fun — your first flashing LED circuit is a reason to celebrate! But where do you go from there, and how can you move into more challenging projects without spending a lot of money on proprietary kits? Learn Electronics with Raspberry Pi shows you how to and a lot more. What You'll Learn Design and build electronic circuits Make fun projects like an arcade game, a robot, and a Minecraft controller Program the Pi with Scratch and Python Who This Book Is For Makers, students, and teachers who want to learn about electronics and programming with the fun and low-cost Raspberry Pi.

Social Sensing

Author: Dong Wang
Publisher: Morgan Kaufmann
ISBN: 0128011319
Size: 28.79 MB
Format: PDF, Mobi
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Increasingly, human beings are sensors engaging directly with the mobile Internet. Individuals can now share real-time experiences at an unprecedented scale. Social Sensing: Building Reliable Systems on Unreliable Data looks at recent advances in the emerging field of social sensing, emphasizing the key problem faced by application designers: how to extract reliable information from data collected from largely unknown and possibly unreliable sources. The book explains how a myriad of societal applications can be derived from this massive amount of data collected and shared by average individuals. The title offers theoretical foundations to support emerging data-driven cyber-physical applications and touches on key issues such as privacy. The authors present solutions based on recent research and novel ideas that leverage techniques from cyber-physical systems, sensor networks, machine learning, data mining, and information fusion. Offers a unique interdisciplinary perspective bridging social networks, big data, cyber-physical systems, and reliability Presents novel theoretical foundations for assured social sensing and modeling humans as sensors Includes case studies and application examples based on real data sets Supplemental material includes sample datasets and fact-finding software that implements the main algorithms described in the book

Getting Started With Arduino

Author: Massimo Banzi
Publisher: Maker Media, Inc.
ISBN: 1449363296
Size: 51.73 MB
Format: PDF
View: 3045
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Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here! Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux. In Getting Started with Arduino, you'll learn about: Interaction design and physical computing The Arduino board and its software environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram Talking to a computer--and the cloud--from Arduino Building a custom plant-watering system

Learn Electronics With Arduino

Author: Jody Culkin
Publisher: Maker Media, Inc.
ISBN: 1680453718
Size: 60.44 MB
Format: PDF, ePub, Docs
View: 6005
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This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino. Written for absolute beginners with no prior knowledge of electronics or programming Filled with detailed full-color illustrations that make concepts and procedures easy to follow An accessible introduction to microcontrollers and physical computing Step-by-step instructions for projects that teach fundamental skills Includes a variety of Arduino-based projects using digital and analog input and output

Designing Gestural Interfaces

Author: Dan Saffer
Publisher: "O'Reilly Media, Inc."
ISBN: 0596554222
Size: 64.83 MB
Format: PDF, Mobi
View: 3204
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If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

Fashioning Technology

Author: Syuzi Pakhchyan
Publisher: "O'Reilly Media, Inc."
ISBN: 0596514379
Size: 46.28 MB
Format: PDF, Mobi
View: 7423
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Provides instructions for creating a variety of home accents, accessories, and toys that combine crafting and technology.

Principles Of Cyber Physical Systems

Author: Rajeev Alur
Publisher: MIT Press
ISBN: 0262029111
Size: 23.14 MB
Format: PDF
View: 2538
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A foundational text that offers a rigorous introduction to the principles of design, specification, modeling, and analysis of cyber-physical systems.