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Played

Author: Brenna Aubrey
Publisher: Silver Griffon Associates
ISBN: 1940951127
Size: 55.64 MB
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The PLAYED trilogy follows the story of tech millionaire Adam Drake and proud geek-girl Mia Strong, from their first scandalous meeting to the love of a lifetime. (Includes never-before-published bonus material, which was previously made available only to newsletter subscribers) At Any Price To cover her family's mounting debts, gaming blogger Mia decides to auction her virginity online to the highest bidder. But when sexy CEO Adam Drake wins the prize, Mia wonders if she's the one being played. At Any Turn Just when control-freak Adam starts to accept that their relationship can survive Mia's med school ambitions, a shocking twist of fate threatens to tear them apart forever. At Any Moment Faced with a life-or-death decision, Mia must lean on Adam for support. Now there's more than love at stake, and life makes no promises. THE GAMING THE SYSTEM SERIES: Girl Geek ~ available now (prequel) At Any Price ~ available now (Adam & Mia part 1) At Any Turn ~ available now (Adam & Mia part 2) At Any Moment ~ available now (Adam & Mia part 3) For The Win ~ available now (Jordan & April) For The One ~ available now (William & Jenna) For The Taking ~ forthcoming in 2018 (Katya & Lucas)

Gaming The System In Jeder Lage

Author: Brenna Aubrey
Publisher: Silver Griffon Associates
ISBN: 1940951194
Size: 19.95 MB
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Du willst also ein Held sein? Adam Drake, ein millionenschwerer CEO, hat nach einer qualvollen Vergangenheit sein Leben in die Hand genommen und ein eigenes Computerspiel-Imperium aufgebaut. Das letzte Puzzleteil fügt sich mit seiner neu gefundenen Liebe in sein Leben ein, der brillanten Nerd-Bloggerin Mia Strong. Adam ist in Bestform. Deine Prinzessin ist in einem anderen Schloss. Bis Mia die Sache plötzlich abbricht und Adam im Dunkeln lässt. Er spürt, dass sie seine Hilfe braucht, aber sie ist entweder zu stur oder zu verängstigt, ihn darum zu bitten. Je mehr er versucht, die Kontrolle zu übernehmen, umso weiter scheut sie zurück. Das ist ein Problem, welches er nicht mit einem Scheck oder ein paar cleveren Code-Zeilen lösen kann. Er wird tief graben und sich Gefahren aussetzen müssen ... andernfalls riskiert er, sie für immer zu verlieren. Warnung: Dieses Buch endet mit einem Cliffhanger

Computer Games And Technical Communication

Author: Jennifer deWinter
Publisher: Routledge
ISBN: 1317162617
Size: 43.20 MB
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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Handbook Of Digital Games

Author: Marios C. Angelides
Publisher: John Wiley & Sons
ISBN: 1118796276
Size: 12.14 MB
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This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Gaming The System Alles Oder Nichts

Author: Brenna Aubrey
Publisher: Silver Griffon Associates
ISBN: 1940951348
Size: 79.28 MB
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Der millionenschwere Bad Boy Jordan Fawkes steckt in Schwierigkeiten. Großen Schwierigkeiten. Die sexy Praktikantin, mit der er auf der Comic-Con eine heiße Nacht verbracht hatte, ist jetzt seine Assistentin. Niemand darf wissen, dass sie die Stars des Cosplay-Sextapes sind, das sich im Internet verbreitet hat. Das Leben der Business School-Anwärterin April Weiss ist ein Drama. Ein großes Drama. Für den Finanzchef von Draco Multimedia zu arbeiten, sollte die Gelegenheit ihres Lebens sein, aber Jordan Fawkes ist ein teuflischer Boss – teuflisch und heißer als die Sünde selbst -, der alle Karten für ihre zukünftige Karriere in der Hand hält. Und dann ist da noch das kleine Problem mit einem gewissen Video ...

Triadic Game Design

Author: Casper Harteveld
Publisher: Springer Science & Business Media
ISBN: 9781849961578
Size: 45.14 MB
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Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Multiagent Systems

Author: Yoav Shoham
Publisher: Cambridge University Press
ISBN: 113947524X
Size: 34.15 MB
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Multiagent systems combine multiple autonomous entities, each having diverging interests or different information. This overview of the field offers a computer science perspective, but also draws on ideas from game theory, economics, operations research, logic, philosophy and linguistics. It will serve as a reference for researchers in each of these fields, and be used as a text for advanced undergraduate or graduate courses. The authors emphasize foundations to create a broad and rigorous treatment of their subject, with thorough presentations of distributed problem solving, game theory, multiagent communication and learning, social choice, mechanism design, auctions, cooperative game theory, and modal logics of knowledge and belief. For each topic, basic concepts are introduced, examples are given, proofs of key results are offered, and algorithmic considerations are examined. An appendix covers background material in probability theory, classical logic, Markov decision processes and mathematical programming.

Gcse Pe Analysis Of Performance Student Book

Author: Julie Walmsley
Publisher: Folens Limited
ISBN: 9781843036296
Size: 38.16 MB
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Fully addresses the "Analysis and Feedback of Performance" sections of the PE GCSE for all major exam boards. Designed to provide detailed support and comprehensive explanation of the skills needed for success in this compulsory part of the exam and to help students gain as many marks as possible for their own analysis. The textbook takes a step-by-step approach to describing, and then demonstrating, all the separate requirements that students have to meet for the analysis part of the exam. Examples are provided from a range of sporting activities so that students can practise the skills of analysing a model performance, before applying it to their selected activity.

The Billion Dollar Game

Author: Allen St. John
Publisher: Anchor
ISBN: 0385529279
Size: 76.45 MB
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A fascinating portrait of the National Football League, the Super Bowl, and all the position players who come together to create the biggest cultural phenomenon in American sports. Think the Super Bowl is only about two teams of titans clashing on the field? Think again. The Super Bowl is about fans, hundreds of millions of fans. It’s about money, more money than the GDP of twenty-five sovereign nations. It’s about precision, the timing of everything from the notorious commercials to the epic halftime show. And it’s about the vision and skill of designing a state-of-the-art stadium to house the great show. Here, Allen St. John reveals how America’s biggest sporting event is more than just a couple hours on a Sunday: it’s a high stakes, real-life dramatic story, with millions of participants all hoping for the same thing—the greatest game ever. From the Trade Paperback edition.

Computer Science Logic

Author: Jacques Duparc
Publisher: Springer Science & Business Media
ISBN: 3540749144
Size: 46.78 MB
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This book constitutes the refereed proceedings of the 21st International Workshop on Computer Science Logic, CSL 2007, held as the 16th Annual Conference of the EACSL in Lausanne, Switzerland, in September 2007.The 36 revised full papers presented together with the abstracts of 6 invited lectures were carefully reviewed and selected from 116 submissions. The papers are organized in topical sections on logic and games, expressiveness, games and trees, logic and deduction, lambda calculus, finite model theory, linear logic, proof theory, and game semantics.