Download power play how video games can save the world in pdf or read power play how video games can save the world in pdf online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get power play how video games can save the world in pdf book now. This site is like a library, Use search box in the widget to get ebook that you want.



Power Play

Author: Asi Burak
Publisher: St. Martin's Press
ISBN: 1250089344
Size: 79.10 MB
Format: PDF, Mobi
View: 6837
Download and Read
The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

The Gamer S Brain

Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Size: 10.85 MB
Format: PDF, ePub, Mobi
View: 1597
Download and Read
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.

Author: William Gibson
Publisher:
ISBN: 9789607002501
Size: 52.93 MB
Format: PDF, Kindle
View: 2282
Download and Read

Powerplay

Author: Dan Fleming
Publisher: Manchester University Press
ISBN: 9780719047176
Size: 69.94 MB
Format: PDF, ePub, Mobi
View: 997
Download and Read
From My Little Pony to Batman, from Lego to Nintendo, the toys that children play with make sense of their worlds. Should boys play with guns? Should girls play with Barbie dolls? This book investigates the marketing of toys, and their effects upon children.

Author: Diana Gabaldon
Publisher:
ISBN: 9789604973576
Size: 37.30 MB
Format: PDF, Mobi
View: 3416
Download and Read

Reset

Author: Rusel DeMaria
Publisher: Berrett-Koehler Pub
ISBN:
Size: 17.22 MB
Format: PDF, ePub, Docs
View: 1782
Download and Read
Video games can actually be good for you--and gaming expert Rusel DeMaria, whose books on video games have sold more than two million copies, proves it. Fuelled in part by portable technologies, the popularity of gaming continues to increase at an exponential rate. In this insider's analysis of the increasingly violent and uncreative video gaming industry, DeMaria offers a roadmap for parents, educators, gamers and industry insiders to leverage the inherent potential of games to promote positive personal and social change.

Level Up The Guide To Great Video Game Design

Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 1118877195
Size: 73.92 MB
Format: PDF, Mobi
View: 2179
Download and Read
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!

Virtually Sacred

Author: Robert M. Geraci
Publisher: Oxford University Press
ISBN: 0199379971
Size: 24.91 MB
Format: PDF
View: 4826
Download and Read
Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.

The Complete Idiot S Guide Dream Dictionary

Author: Dream Genie
Publisher: Penguin
ISBN: 1440625646
Size: 18.38 MB
Format: PDF, Kindle
View: 314
Download and Read
15,000 entries from abduction to zebra. Everybody dreams, and now there's a dream dictionary for everyone! With 15,000 entries, this reference showcases the most up-to-date vocabulary of dream symbols, such as cell phones. It also includes a dream thesaurus with handy list collections of entries by topic; a dream quiz that affers revealing insights into your dream personality; a section called, 'Tuck-in Time', which provides terrific strategies for inviting, inducing, and remembering dreams; and a dream interpretation checklist, helping readers interpret their dreams step-by-step. - Popular reference dictionary format - Focuses on symbols, meanings, and interpretations