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Programming And Customizing The Multicore Propeller Microcontroller The Official Guide

Author: Parallax
Publisher: McGraw Hill Professional
ISBN: 0071664513
Size: 14.92 MB
Format: PDF, ePub, Docs
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The Only Official Guide to the Parallax Multicore Propeller Microcontroller Written by a team of Propeller experts, this authoritative guide shows you how to realize your design concepts by taking full advantage of the multicore Propeller microcontroller's unique architecture. The book begins with a review of the Propeller hardware, software, and Spin language so you can get started right away. Programming and Customizing the Multicore Propeller Microcontroller: The Official Guide is filled with a wide variety of step-by-step, hands-on projects. Put your ideas into production when you learn how to: Debug code for multiple cores Understand how the Propeller interacts with different sensors Wirelessly network Propeller chips Build a balancing robot and control it with computer vision Develop networking applications using an off-the-shelf Ethernet chip Create a portable multivariable GPS tracking and data logging device Use the Propeller as a remote virtual peripheral for media applications Create a Propeller-powered HVAC green house model Synthesize speech with the Propeller Experience more of the process at

Programming The Propeller With Spin A Beginner S Guide To Parallel Processing

Author: Harprit Sandhu
Publisher: McGraw Hill Professional
ISBN: 9780071716673
Size: 20.38 MB
Format: PDF, ePub, Mobi
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Parallel Processing With the Propeller--Made Easy! "This book should find a place on any Propellerhead's bookshelf, between Parallax's Propeller Manual and its Programming and Customizing the Multicore Propeller volumes." Make: 24 Programming the Propeller with Spin: A Beginner's Guide to Parallel Processing walks you through the essential skills you need to build and control devices using the Propeller chip and its parallel processing environment. Find out how to use each of the identical 32-bit processors, known as cogs, and make the eight cogs effectively interact with each other. The book covers Propeller hardware and software setup, memory, and the Spin language. Step-by-step projects give you hands-on experience as you learn how to: Use Propeller I/O techniques with extensive Spin code examples Display numbers with seven segment displays Create accurate, controlled pulse sequences Add a 16 character by two line LCO display Control R/C hobby servos Use motor amplifiers to control small motors Run a bipolar stepper motor Build a gravity sensor-based auto-leveling table Run DC motors with incremental encoders Run small AC motors You'll also find hundreds of lines of ready-to-run documented Spin code as well as PDFs of all the schematics on McGraw-Hill's website: Downloads available at "This book should find a place on any Propellerhead's bookshelf, between Parallax's Propeller Manual and its Programming and Customizing the Multicore Propeller volumes." Make: 24

Getting Started With The Parallax Propeller

Author: Jessica Uelmen
Publisher: Make Books
ISBN: 9781449340100
Size: 64.61 MB
Format: PDF, Mobi
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This is the definitive starting point for people who want to get up and running with Parallax's Propeller platform. The Propeller is a unique architecture among microcontrollers and will be interesting to folks who have mastered Arduino and need a bit more power and flexibility. The Propeller has the ability to do things in software for which an Arduino-based solution would need additional hardware. Parallax released the Propeller microcontroller in 2006 as a follow-up to their BASIC Stamp module. It has become the chip maker’s flagship product and a favorite of embedded hobbyists. Propeller Quickstart development boards are available in every Radio Shack. The Propeller (also known as the P8X32) is unusual in the field in that it has eight “cores” (called “cogs”) that can be programmed to run in parallel. The platform’s speed, power and price make it attractive for makers and artists, especially those interested in generating video and sound. People who got started using microcontrollers with the Arduino may find the Propeller to be the next step for more challenging applications.

Microcontroller Projects Using The Basic Stamp

Author: Al Williams
Publisher: CRC Press
ISBN: 1482280779
Size: 34.58 MB
Format: PDF
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Complete BS2P command reference Demo projects include: * Internet-to-Stamp gateways * Infrared remote controls * Test instrumentation * Robot motor controls Want to build an electronic game, a robot, or an automated manufacturing process? A

Sd Card Projects Using The Pic Microcontroller

Author: Dogan Ibrahim
Publisher: Newnes
ISBN: 9780080961262
Size: 39.63 MB
Format: PDF
View: 5271
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PIC Microcontrollers are a favorite in industry and with hobbyists. These microcontrollers are versatile, simple, and low cost making them perfect for many different applications. The 8-bit PIC is widely used in consumer electronic goods, office automation, and personal projects. Author, Dogan Ibrahim, author of several PIC books has now written a book using the PIC18 family of microcontrollers to create projects with SD cards. This book is ideal for those practicing engineers, advanced students, and PIC enthusiasts that want to incorporate SD Cards into their devices. SD cards are cheap, fast, and small, used in many MP3 players, digital and video cameras, and perfect for microcontroller applications. Complete with Microchip's C18 student compiler and using the C language this book brings the reader up to speed on the PIC 18 and SD cards, knowledge which can then be harnessed for hands-on work with the eighteen projects included within. Two great technologies are brought together in this one practical, real-world, hands-on cookbook perfect for a wide range of PIC fans. Eighteen fully worked SD projects in the C programming language Details memory cards usage with the PIC18 family

The Earth Not A Globe

Author: Parallax
Publisher: Literary Licensing, LLC
ISBN: 9781498082570
Size: 75.30 MB
Format: PDF, Mobi
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This Is A New Release Of The Original 1881 Edition.

Build Your Own Autonomous Nerf Blaster

Author: Bryce Bigger
Publisher: McGraw Hill Professional
ISBN: 0071802762
Size: 66.18 MB
Format: PDF, ePub
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Design and build your own robotic, Arduino-powered sentry blaster! Break out the big daddy blaster--and teach it to act on its own! Build Your Own Autonomous NERF Blaster walks you through cool DIY projects, such as working with motion sensors, remote monitors, and facial detection software, all while building up to the ultimate goal: a robotic NERF weapon that finds and fires on its targets! Have some serious fun along the way as you learn about creative coding with Processing and Arduino. Step-by-step instructions show you how to: Construct and mount a servo, NERF blaster, and webcam in harmonious alignment Program Processing to receive video, search it for a face, and then pass instructions to your Arduino board via USB cable Configure Arduino to process the message and instruct the servo to move to a new position Specify your target radius in Processing and, when met, send the message to Arduino that it's time to "open fire!"

Tricks Of The Windows Game Programming Gurus

Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672323690
Size: 54.53 MB
Format: PDF, Docs
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Annotation World-renowned game wizard Andre Lamothe up20020701s his best-selling book for the current versions of Windows and DirectX! Andre Lamothe is the most recognizable name in game programming, with several best-sellers over the past ten years. DirectX 7a (for 2D) and 8 (for 3D) provide important new features for game programmers. The game programming fundamentals presented in this book--from physics to artificial intelligence--are required knowledge. The first edition of Tricks of the Windows Game Programming Gurus promised to be, simply, the most advanced game programming book ever written. Lamothe lived up to that promise and provides even more impressive coverage of game modeling and physics, programming logic, and artificial intelligence in this revised edition. Along with the fundamentals of game programming, Lamothe presents the Windows and DirectX coverage necessary to build the amazing 2D and 3D games that have made him the worlds best-selling game programming author. Andre Lamothes book, Tricks of the Game Programming Gurus was a seminal work for game programmers worldwide. In The Black Art of 3D Game Programming, Andre created to the first significant work on 3D games. His writing and teaching style are recognized by game programmers world-wide. Andre is the CEO of Xtreme Games and holds advanced degrees in Mathematics, computer science, and electrical engineering.

Propeller Programming

Author: Sridhar Anandakrishnan
Publisher: Apress
ISBN: 1484233549
Size: 24.49 MB
Format: PDF, Kindle
View: 2042
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Learn to program the Propeller in Spin and C and how to map the Propeller Assembler (PASM) language from other high-level languages you might know. The overall task you will pursue in the book is to implement a Delta Compression algorithm: first in Spin, then in PASM, then in C. Along the way, you'll review test driven development, a powerful technique for validating code, and conclude with a chapter on hardware manipulations. The book's main goal is to help you extend the capabilities of the Propeller processor by using the assembler language. What You’ll Learn Use a data compression/decompression application to introduce PASM to the reader Integrate C and PASM code Review hardware interactions (setting and reading pins) Who This Book Is For Those who are familiar with Spin programming for the Parallax Propeller but have an interest in learning Propeller C and Propeller Assembler (PASM) programming. Some knowledge of C or Python is also helpful.