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Programming For Musicians And Digital Artists

Author: Ajay Kapur
Publisher: Manning Publications
ISBN: 9781617291708
Size: 56.69 MB
Format: PDF, Kindle
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Offers an introduction to the ChucK audio-centric programming language, covering such topics as the basics of digital sound manipulation, Chuck's built-in tools, arrays, functions, multithreading and concurrency, and objects and classes.

Real Sound Synthesis For Interactive Applications

Author: Perry R. Cook
Publisher: CRC Press
ISBN: 1498765467
Size: 18.32 MB
Format: PDF, Kindle
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Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.

Making Musical Apps

Author: Peter Brinkmann
Publisher: "O'Reilly Media, Inc."
ISBN: 1449331394
Size: 43.13 MB
Format: PDF, Kindle
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Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine. Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user’s activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS

Linux Sound Programming

Author: Jan Newmarch
Publisher: Apress
ISBN: 1484224965
Size: 23.45 MB
Format: PDF, Docs
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Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel. What You'll Learn Work with sampled audio Handle Digital Signal Processing (DSP) Gain knowledge of MIDI Build a Karaoke-like application Handle streaming audio Who This Book Is For Experienced Linux users and programmers interested in doing multimedia with Linux.

Artful Design

Author: Ge Wang
Publisher:
ISBN: 9781503600522
Size: 31.93 MB
Format: PDF, Kindle
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What we make, makes us. This is the central tenet of Artful Design, a photorealistic comic book that examines the nature, purpose, and meaning of design. A call to action and a meditation on art, authenticity, and social connection in a world disrupted by technological change, this book articulates a fundamental principle for design: that we should design not just from practical needs but from the values that underlie those needs. Artful Design takes readers on a journey through the aesthetic dimensions of technology. Using music as a universal phenomenon that has evolved alongside technology, this book breaks down concrete case studies in computer-mediated toys, tools, games, and instruments, including the best-selling app Ocarina. Every chapter elaborates a set of general design principles and strategies that illuminate the essential relationship between aesthetics and engineering, art and design. Ge Wang implores us to both embrace and confront technology, not purely as a means to an end, but in its potential to enrich life. Technology is never a neutral agent, but through what we do with it--through what we design with it--it provides a mirror to our human endeavors and values. Artful Design delivers an aesthetic manifesto of technology, accessible yet uncompromising.

Eating The Dinosaur

Author: Chuck Klosterman
Publisher: Simon and Schuster
ISBN: 1416544208
Size: 14.55 MB
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Takes a humorous look at expectations versus reality in pop culture, sports, and media, exploring such topics as pop culture's obsession with time travel and what Kurt Cobain and David Koresh have in common.

Writing Interactive Music For Video Games

Author: Michael Sweet
Publisher: Addison-Wesley Professional
ISBN: 0133563510
Size: 51.89 MB
Format: PDF, Kindle
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“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Brown Eyed Handsome Man

Author: Bruce Pegg
Publisher: Psychology Press
ISBN: 9780415937511
Size: 36.73 MB
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Brown Eyed Handsome Man: The Life and Hard Times of Chuck Berry draws on dozens of interviews done by the author himself and voluminous public records to paint a complete picture of this complicated figure. This biography uncovers the real Berry and provides us with a stirring, unvarnished portrait of both the man and the artist. Berry has long been one of pop music's most enigmatic personalities. Growing up in a middle-class, black neighborhood in St. Louis, his first major hit song, "Maybellene," was an adaptation of a white country song, wedded to a black-influenced beat. Thereafter came a string of brilliant songs celebrating teenage life in the '50s, including "School Day," "Johnny B. Goode," and "Sweet Little Sixteen." Berry's career rise was meteoric; but his fall came equally quickly, when his relations with an underage girl led to his conviction. It was not his first (nor his last) run in with the law. He scored his biggest hit in the early '70s with the comical (and some would say decidedly lightweight) song "My Ding-a-Ling." The following decades brought hundreds of nights of tours, with little attention from the recording industry. Bruce Pegg offers the definitive, though not always pretty, portrait of one of the greatest stars of rock and roll, a story that will appeal to all fans of American popular music.

All I Did Was Ask

Author: Terry Gross
Publisher: Hachette Books
ISBN: 1401381669
Size: 37.62 MB
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"I'm Terry Gross and this is Fresh Air . . ." Now available in paperback--a selection of revealing interviews from the award-winning National Public Radio show Originating from WHYY-FM in Philadelphia and heard on more than 450 NPR stations, Fresh Air with Terry Gross has become a daily habit with millions of listeners nationwide--a must for anyone hoping to keep up with what's happening in the arts. Over the last twenty years, Terry's guests have included our most significant writers, actors, musicians, comics, and visual artists. For her first collection, Terry has chosen more than three dozen timeless interviews that prove to be as lively on the page as they were on the radio. Her questions--probing yet sensitive--encourage revelations from figures as diverse as John Updike, Isabella Rossellini, Conan OBrien, Samuel L. Jackson, Johnny Cash, and Nicolas Cage. And in her introduction, the generally self-effacing host of Fresh Air does something she wouldnt dream of doing on the air--she reveals a thing or two about herself.

Chuck D Presents This Day In Rap And Hip Hop History

Author: Chuck D
Publisher: Black Dog & Leventhal
ISBN: 0316430986
Size: 74.46 MB
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A comprehensive, chronological survey of rap and hip hop from 1973 to the present by Chuck D, arguably the most influential rapper in the world. In the more than 40 years since the days of DJ Kool Herc and "Rapper's Delight," hip hop and rap have become a billion-dollar worldwide phenomenon. Yet there is no definitive history of the genre-until now. Based on Chuck's long-running show on Rapstation.com, this massive compendium details the most iconic moments and influential songs in the genre's recorded history, from Kurtis Blow's "Christmas Rappin'" to The Miseducation of Lauryn Hill to Kendrick Lamar's ground-breaking verse on "Control." Also included are key events in hip hop history, from Grandmaster Flash's first scratch through Tupac's holographic appearance at Coachella. Throughout, Chuck offers his insider's perspective on the chart toppers and show stoppers as he lived it. Illustrating the pages are more than 100 portraits from the talented artists specializing in hip hop.