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Programming The 65816

Author: David Eyes
Publisher: Brady
ISBN: 9780893037895
Size: 13.48 MB
Format: PDF
View: 7745
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Discusses the features and architecture of the 6500 series of microprocessors and offers guidance on writing programs for computers using these microprocessors

Programming The 6809

Author: Rodnay Zaks
Publisher: Sybex Inc
ISBN:
Size: 67.38 MB
Format: PDF, ePub, Mobi
View: 3966
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Discusses the basics of computer programming, describes the operation of the Motorola 6809 computer, and explains elementary and more advanced techniques for programming the computer

6502 Assembly Language Programming

Author: Lance A. Leventhal
Publisher: McGraw-Hill/Osborne Media
ISBN:
Size: 29.42 MB
Format: PDF, ePub, Mobi
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This comprehensive guide for experienced programmers thoroughly explains every 6502 and 65C02 instruction and covers assembler conventions, programming the interrupt system, and interfacing methods for input/output devices

Sd Card Projects Using The Pic Microcontroller

Author: Dogan Ibrahim
Publisher: Newnes
ISBN: 9780080961262
Size: 67.32 MB
Format: PDF
View: 6875
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PIC Microcontrollers are a favorite in industry and with hobbyists. These microcontrollers are versatile, simple, and low cost making them perfect for many different applications. The 8-bit PIC is widely used in consumer electronic goods, office automation, and personal projects. Author, Dogan Ibrahim, author of several PIC books has now written a book using the PIC18 family of microcontrollers to create projects with SD cards. This book is ideal for those practicing engineers, advanced students, and PIC enthusiasts that want to incorporate SD Cards into their devices. SD cards are cheap, fast, and small, used in many MP3 players, digital and video cameras, and perfect for microcontroller applications. Complete with Microchip's C18 student compiler and using the C language this book brings the reader up to speed on the PIC 18 and SD cards, knowledge which can then be harnessed for hands-on work with the eighteen projects included within. Two great technologies are brought together in this one practical, real-world, hands-on cookbook perfect for a wide range of PIC fans. Eighteen fully worked SD projects in the C programming language Details memory cards usage with the PIC18 family

Retro Game Dev

Author: Derek Morris
Publisher:
ISBN: 9780692980651
Size: 44.14 MB
Format: PDF, Docs
View: 3949
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Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64.Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware. Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity! Learn about: 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more... Downloads and discussion forum available at www.retrogamedev.com. Paperback: B/W Interior. Kindle: Color Interior. Please note that the Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.

Super Power Spoony Bards And Silverware

Author: Dominic Arsenault
Publisher: MIT Press
ISBN: 0262341506
Size: 23.50 MB
Format: PDF, ePub, Mobi
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This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the "16-bit console wars" of 1989--1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo's market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the "ReNESsance") with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo's conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony's PlayStation. Extending the notion of "platform" to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo's Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform's architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

A History Of The Personal Computer

Author: Roy A. Allan
Publisher: Allan Publishing
ISBN: 9780968910801
Size: 78.15 MB
Format: PDF, Mobi
View: 7493
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This book is an exciting history of the personal computer revolution. Early personal computing, the "first" personal computer, invention of the micrprocessor at Intel and the first microcomputer are detailed. It also traces the evolution of the personal computer from the software hacker, to its use as a consumer appliance on the Internet. This is the only book that provides such comprehensive coverage. It not only describes the hardware and software, but also the companies and people who made it happen.

Managing The Unmanageable

Author: Mickey W. Mantle
Publisher: Pearson Education
ISBN: 032182203X
Size: 50.56 MB
Format: PDF, ePub
View: 7095
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This book has assembled a guide that will help you hire, motivate, and mentor a software development team that functions at the highest level. Their rules of thumb and coaching advice form a great blueprint for new and experienced software engineering managers alike. All too often, software development is deemed unmanageable. The news is filled with stories of projects that have run catastrophically over schedule and budget.