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Scratch Programming Playground

Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277628
Size: 79.84 MB
Format: PDF
View: 4617
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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: *Maze Runner: escape the maze! *Snaaaaaake: gobble apples and avoid your own tail *Asteroid Breaker: smash space rocks *Fruit Slicer: a Fruit Ninja clone *Brick Breaker: a remake of Breakout, the brick-breaking classic *Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it!

Learn To Program With Minecraft

Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Size: 55.75 MB
Format: PDF, ePub, Mobi
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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Python Interviews

Author: Michael Driscoll
Publisher: Packt Publishing Ltd
ISBN: 1788391764
Size: 72.20 MB
Format: PDF
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Mike Driscoll takes you on a journey talking to a hall-of-fame list of truly remarkable Python experts. You’ll be inspired every time by their passion for the Python language, as they share with you their experiences, contributions, and careers in Python. Key Features Hear from these key Python thinkers about the current status of Python, and where it's heading in the future Listen to their close thoughts on significant Python topics, such as Python's role in scientific computing, and machine learning Understand the direction of Python, and what needs to change for Python 4 Book Description Each of these twenty Python Interviews can inspire and refresh your relationship with Python and the people who make Python what it is today. Let these interviews spark your own creativity, and discover how you also have the ability to make your mark on a thriving tech community. This book invites you to immerse in the Python landscape, and let these remarkable programmers show you how you too can connect and share with Python programmers around the world. Learn from their opinions, enjoy their stories, and use their tech tips. • Brett Cannon - former director of the PSF, Python core developer, led the migration to Python 3. • Steve Holden - tireless Python promoter and former chairman and director of the PSF. • Carol Willing - former director of the PSF and Python core developer, Project Jupyter Steering Council member. • Nick Coghlan - founding member of the PSF's Packaging Working Group and Python core developer. • Jessica McKellar - former director of the PSF and Python activist. • Marc-André Lemburg - Python core developer and founding member of the PSF. • Glyph Lefkowitz - founder of Twisted and fellow of the PSF • Doug Hellmann - fellow of the PSF, creator of the Python Module of the Week blog, Python community member since 1998. • Massimo Di Pierro - fellow of the PSF, data scientist and the inventor of web2py. • Alex Martelli - fellow of the PSF and co-author of Python in a Nutshell. • Barry Warsaw - fellow of the PSF, Python core developer since 1995, and original member of PythonLabs. • Tarek Ziadé - founder of Afpy and author of Expert Python Programming. • Sebastian Raschka - data scientist and author of Python Machine Learning. • Wesley Chun - fellow of the PSF and author of the Core Python Programming books. • Steven Lott - Python blogger and author of Python for Secret Agents. • Oliver Schoenborn - author of Pypubsub and wxPython mailing list contributor. • Al Sweigart - bestselling author of Automate the Boring Stuff with Python and creator of the Python modules Pyperclip and PyAutoGUI. • Luciano Ramalho - fellow of the PSF and the author of Fluent Python. • Mike Bayer - fellow of the PSF, creator of open source libraries including SQLAlchemy. • Jake Vanderplas - data scientist and author of Python Data Science Handbook. What you will learn How successful programmers think The history of Python Insights into the minds of the Python core team Trends in Python programming Who this book is for Python programmers and students interested in the way that Python is used – past and present – with useful anecdotes. It will also be of interest to those looking to gain insights from top programmers.

Invent Your Own Computer Games With Python 4th Edition

Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Size: 12.19 MB
Format: PDF, ePub, Mobi
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Cracking Codes With Python

Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593278691
Size: 20.78 MB
Format: PDF, Mobi
View: 3563
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Learn how to program in Python while making and breaking ciphers—algorithms used to create and send secret messages! After a crash course in Python programming basics, you’ll learn to make, test, and hack programs that encrypt text with classical ciphers like the transposition cipher and Vigenère cipher. You’ll begin with simple programs for the reverse and Caesar ciphers and then work your way up to public key cryptography, the type of encryption used to secure today’s online transactions, including digital signatures, email, and Bitcoin. Each program includes the full code and a line-by-line explanation of how things work. By the end of the book, you’ll have learned how to code in Python and you’ll have the clever programs to prove it! You’ll also learn how to: - Combine loops, variables, and flow control statements into real working programs - Use dictionary files to instantly detect whether decrypted messages are valid English or gibberish - Create test programs to make sure that your code encrypts and decrypts correctly - Code (and hack!) a working example of the affine cipher, which uses modular arithmetic to encrypt a message - Break ciphers with techniques such as brute-force and frequency analysis There’s no better way to learn to code than to play with real programs. Cracking Codes with Python makes the learning fun!

Coding With Minecraft

Author: Al Sweigart
Publisher: No Starch Press
ISBN: 9781593278533
Size: 78.58 MB
Format: PDF, Mobi
View: 5418
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Using ComputerCraft, a free Minecraft mod, and the Lua programming language (used by professional game developers), you'll write programs to make your bots dig mines, chop wood, craft items, and build anything you can imagine. Sit back, relax, and make your turtle army do the work! The book provides the full code needed to write each program and walks you through it line by line, explaining how things work along the way. By book's end, you ll have a handle on computer science basics, a taste of how fun and powerful coding can be, and plenty of turtle robots at your command.

Swift Translation Guide For Objective C

Author: Maurice Kelly
Publisher: Peachpit Press
ISBN: 0134044797
Size: 59.61 MB
Format: PDF, ePub, Docs
View: 1800
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APPLE DESIGNED SWIFT SO YOU wouldn’t need previous Apple programming experience, but many Apple developers will want to take advantage of Swift in existing projects—as well as start writing projects from scratch. In this compact, to-the-point guide, author and iOS developer Maurice Kelly steps existing Objective-C developers through the basics of the Swift language—including types, syntax, variables, strings, and classes—and explores how to use Swift with existing projects and create new apps written completely in Swift. If you are an Apple developer, this book will quickly give you a solid foundation for writing Swift apps. THIS BOOK INCLUDES: Detailed instruction and clear examples Real-world guidance and advice Detailed directions for using Swift’s playgrounds to experiment with your code with a minimum of hassle Emphasis on the core components of the language COMPANION WEBSITE: http://swift-translation.guide/ includes additional resources.

Understanding Coding With Hopscotch

Author: Patricia Harris, Ph.D.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508144613
Size: 67.81 MB
Format: PDF, ePub
View: 4636
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Coding for elementary students is a new and exciting learning opportunity, and this book will show readers how to get coding in just minutes with the program Hopscotch. Instead of lines of text, Hopscotch provides users with colorful, stackable blocks to create animations, games, and more. The main text is supplemented with informative captions, sidebars, and a graphic organizer. Examples of Hopscotch visuals and photographs of kids engaged in coding are also included. These elements come together to help readers grasp the logic and STEM concepts involved with coding.

Ios 8 Application Development In 24 Hours Sams Teach Yourself

Author: John Ray
Publisher: Sams Publishing
ISBN: 0133994422
Size: 50.29 MB
Format: PDF, Kindle
View: 5841
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In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours. Printed in full color–figures and code appear as they do in Xcode Covers iOS 8 and up Learn to navigate the Xcode 6.x development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s new language: Swift Test code using the new iOS Playground Understand the Model-View-Controller (MVC) development pattern Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library Use Auto Layout and Size Classes to adapt to different screen sizes and orientations Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace, debug, and monitor your applications as they run