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Social Networking For Language Education

Author: M. Lamy
Publisher: Springer
ISBN: 1137023384
Size: 19.12 MB
Format: PDF, Docs
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Social networking is now one of the ways in which anyone can set out to learn or improve their language skills. This collection brings together different sets of learning experiences and shows that success depends on the wider environment of the learner, the kind of activity the learner engages in and the type of learning priorities he or she has.

Digital Games In Language Learning And Teaching

Author: Hayo Reinders
Publisher: Palgrave Macmillan
ISBN: 1137005254
Size: 43.41 MB
Format: PDF
View: 5420
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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Computer Assisted Foreign Language Teaching And Learning Technological Advances

Author: Zou, Bin
Publisher: IGI Global
ISBN: 1466628227
Size: 39.79 MB
Format: PDF, Mobi
View: 2008
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Educational technologies continue to advance the ways in which we teach and learn. As these technologies continue to improve our communication with one another, computer-assisted foreign language learning has provided a more efficient way of communication between different languages. Computer-Assisted Foreign Language Teaching and Learning: Technological Advances highlights new research and an original framework that brings together foreign language teaching, experiments and testing practices that utilize the most recent and widely used e-learning resources. This comprehensive collection of research will offer linguistic scholars, language teachers, students, and policymakers a better understanding of the importance and influence of e-learning in second language acquisition.

Media In Foreign Language Teaching And Learning

Author: Wai Meng Chan
Publisher: Walter de Gruyter
ISBN: 1614510202
Size: 74.31 MB
Format: PDF, ePub
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While educators and educational psychologists debate the influence of media on learning, there can be little doubt that media is now an integral constituent of any educational context. In particular, computer and internet media, with their immense processing power and multimedia capabilities, can have significant bearing on learning processes and outcomes in today's learning environment. Such media, which are increasingly designed to be highly interactive and adaptable, can enable reflective, productive and communicative activities and have much potential for foreign language learning. The book contains 16 papers which look at different forms of media and explore how these affect or can be used effectively in foreign language education. The first of three parts focuses on important theoretical and pedagogical issues in selecting and using media. In the second part, insightful empirical research findings are presented on the contributions of different forms of media in language teaching and learning, including their effect on learners' learning motivation. The third and concluding part of the book provides in-depth accounts of how media can be harnessed to drive innovative curricular practice as well as students' evaluations of these curricular projects.

Contemporary Computer Assisted Language Learning

Author: Michael Thomas
Publisher: A&C Black
ISBN: 1441193626
Size: 31.60 MB
Format: PDF, ePub, Mobi
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A state of the art reference volume on contemporary computer-assisted language learning, including chapters on research and methodology by leading international figures in the field.

Developing Online Language Teaching

Author: Regine Hampel
Publisher: Springer
ISBN: 1137412267
Size: 50.55 MB
Format: PDF, ePub
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When moving towards teaching online, teachers are confronted every day with issues such as online moderation, establishing social presence online, transitioning learners to online environments, giving feedback online. This book supports language teaching professionals and researchers who are keen to engage in online teaching and learning.

Social Media Tools And Platforms In Learning Environments

Author: Bebo White
Publisher: Springer Science & Business Media
ISBN: 3642203914
Size: 72.80 MB
Format: PDF, ePub, Mobi
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Online social media have transformed the face of human interaction in the 21st century. Wikis, blogs, online groups and forums, podcasts, virtual worlds, and social tagging are but a few of the applications enabling innovative behaviors that support acquisition, access, manipulation, retrieval, and visualization of information. It is, therefore, no surprise that educational practitioners and theorists have begun to explore how social media can be harnessed to describe and implement new paradigms for communication, learning, and education. The editors’ goal in publishing this book was to identify original research on the application of online social media and related technologies in education as well as emerging applications in Web technologies that could provide and shape future educational platforms. The selected contributions deal with questions such as how social media can truly enrich and enhance learning and teaching experiences in ways not otherwise possible; how learning can be integrated in a distributed and ubiquitous social computing environment; or what theories, paradigms, and models are applicable for the support of social computing in education. Researchers in education or educational software will find interesting and sometimes provocative chapters on paradigms and methodologies, virtual and mobile learning spaces, and assessment and social factors. Practitioners in these fields will benefit from an additional section devoted to case studies and first experience reports.

Digital Games In Language Learning And Teaching

Author: Hayo Reinders
Publisher: Springer
ISBN: 1137005262
Size: 47.93 MB
Format: PDF, ePub, Docs
View: 6153
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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.