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Software Metrics

Author: Norman Fenton
Publisher: CRC Press
ISBN: 1439838232
Size: 45.54 MB
Format: PDF, ePub, Mobi
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A Framework for Managing, Measuring, and Predicting Attributes of Software Development Products and Processes Reflecting the immense progress in the development and use of software metrics in the past decades, Software Metrics: A Rigorous and Practical Approach, Third Edition provides an up-to-date, accessible, and comprehensive introduction to software metrics. Like its popular predecessors, this third edition discusses important issues, explains essential concepts, and offers new approaches for tackling long-standing problems. New to the Third Edition This edition contains new material relevant to object-oriented design, design patterns, model-driven development, and agile development processes. It includes a new chapter on causal models and Bayesian networks and their application to software engineering. This edition also incorporates recent references to the latest software metrics activities, including research results, industrial case studies, and standards. Suitable for a Range of Readers With numerous examples and exercises, this book continues to serve a wide audience. It can be used as a textbook for a software metrics and quality assurance course or as a useful supplement in any software engineering course. Practitioners will appreciate the important results that have previously only appeared in research-oriented publications. Researchers will welcome the material on new results as well as the extensive bibliography of measurement-related information. The book also gives software managers and developers practical guidelines for selecting metrics and planning their use in a measurement program.

Introduction To Software Engineering Second Edition

Author: Ronald J. Leach
Publisher: CRC Press
ISBN: 1498705286
Size: 27.90 MB
Format: PDF, Mobi
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Practical Guidance on the Efficient Development of High-Quality Software Introduction to Software Engineering, Second Edition equips students with the fundamentals to prepare them for satisfying careers as software engineers regardless of future changes in the field, even if the changes are unpredictable or disruptive in nature. Retaining the same organization as its predecessor, this second edition adds considerable material on open source and agile development models. The text helps students understand software development techniques and processes at a reasonably sophisticated level. Students acquire practical experience through team software projects. Throughout much of the book, a relatively large project is used to teach about the requirements, design, and coding of software. In addition, a continuing case study of an agile software development project offers a complete picture of how a successful agile project can work. The book covers each major phase of the software development life cycle, from developing software requirements to software maintenance. It also discusses project management and explains how to read software engineering literature. Three appendices describe software patents, command-line arguments, and flowcharts.

Evidence Based Software Engineering And Systematic Reviews

Author: Barbara Ann Kitchenham
Publisher: CRC Press
ISBN: 1482228661
Size: 58.13 MB
Format: PDF, ePub, Mobi
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In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of empirical software engineering. Evidence-Based Software Engineering and Systematic Reviews provides a clear introduction to the use of an evidence-based model for software engineering research and practice. The book explains the roles of primary studies (experiments, surveys, case studies) as elements of an over-arching evidence model, rather than as disjointed elements in the empirical spectrum. Supplying readers with a clear understanding of empirical software engineering best practices, it provides up-to-date guidance on how to conduct secondary studies in software engineering—replacing the existing 2004 and 2007 technical reports. The book is divided into three parts. The first part discusses the nature of evidence and the evidence-based practices centered on a systematic review, both in general and as applying to software engineering. The second part examines the different elements that provide inputs to a systematic review (usually considered as forming a secondary study), especially the main forms of primary empirical study currently used in software engineering. The final part provides practical guidance on how to conduct systematic reviews (the guidelines), drawing together accumulated experiences to guide researchers and students in planning and conducting their own studies. The book includes an extensive glossary and an appendix that provides a catalogue of reviews that may be useful for practice and teaching.

Computer Games And Software Engineering

Author: Kendra M. L. Cooper
Publisher: CRC Press
ISBN: 1482226693
Size: 39.84 MB
Format: PDF
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Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields. An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.

Engineering Modeling Languages

Author: Benoit Combemale
Publisher: CRC Press
ISBN: 131538793X
Size: 45.13 MB
Format: PDF
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Written by foremost experts in the field, Engineering Modeling Languages provides end-to-end coverage of the engineering of modeling languages to turn domain knowledge into tools. The book provides a definition of different kinds of modeling languages, their instrumentation with tools such as editors, interpreters and generators, the integration of multiple modeling languages to achieve a system view, and the validation of both models and tools. Industrial case studies, across a range of application domains, are included to attest to the benefits offered by the different techniques. The book also includes a variety of simple worked examples that introduce the techniques to the novice user. The book is structured in two main parts. The first part is organized around a flow that introduces readers to Model Driven Engineering (MDE) concepts and technologies in a pragmatic manner. It starts with definitions of modeling and MDE, and then moves into a deeper discussion of how to express the knowledge of particular domains using modeling languages to ease the development of systems in the domains. The second part of the book presents examples of applications of the model-driven approach to different types of software systems. In addition to illustrating the unification power of models in different software domains, this part demonstrates applicability from different starting points (language, business knowledge, standard, etc.) and focuses on different software engineering activities such as Requirement Engineering, Analysis, Design, Implementation, and V&V. Each chapter concludes with a small set of exercises to help the reader reflect on what was learned or to dig further into the examples. Many examples of models and code snippets are presented throughout the book, and a supplemental website features all of the models and programs (and their associated tooling) discussed in the book.

Software Metrics And Software Metrology

Author: Alain Abran
Publisher: John Wiley & Sons
ISBN: 9781118029329
Size: 74.85 MB
Format: PDF, Mobi
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Most of the software measures currently proposed to the industry bring few real benefits to either software managers or developers. This book looks at the classical metrology concepts from science and engineering, using them as criteria to propose an approach to analyze the design of current software measures and then design new software measures (illustrated with the design of a software measure that has been adopted as an ISO measurement standard). The book includes several case studies analyzing strengths and weaknesses of some of the software measures most often quoted. It is meant for software quality specialists and process improvement analysts and managers.

Software Metrics

Author: Robert B. Grady
Publisher: Prentice Hall
ISBN:
Size: 23.16 MB
Format: PDF, ePub, Docs
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This book tells of one company's need for a measurable, controllable software process and of the very professional effort in the company mounted to meet that need.

A Guide To Selecting Software Measures And Metrics

Author: Capers Jones
Publisher: CRC Press
ISBN: 1315314630
Size: 22.90 MB
Format: PDF, ePub
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Going where no book on software measurement and metrics has previously gone, this critique thoroughly examines a number of bad measurement practices, hazardous metrics, and huge gaps and omissions in the software literature that neglect important topics in measurement. The book covers the major gaps and omissions that need to be filled if data about software development is to be useful for comparisons or estimating future projects. Among the more serious gaps are leaks in reporting about software development efforts that, if not corrected, can distort data and make benchmarks almost useless and possibly even harmful. One of the most common leaks is that of unpaid overtime. Software is a very labor-intensive occupation, and many practitioners work very long hours. However, few companies actually record unpaid overtime. This means that software effort is underreported by around 15%, which is too large a value to ignore. Other sources of leaks include the work of part-time specialists who come and go as needed. There are dozens of these specialists, and their combined effort can top 45% of total software effort on large projects. The book helps software project managers and developers uncover errors in measurements so they can develop meaningful benchmarks to estimate software development efforts. It examines variations in a number of areas that include: Programming languages Development methodology Software reuse Functional and nonfunctional requirements Industry type Team size and experience Filled with tables and charts, this book is a starting point for making measurements that reflect current software development practices and realities to arrive at meaningful benchmarks to guide successful software projects.