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Speculative Everything

Author: Anthony Dunne
Publisher: MIT Press
ISBN: 0262019841
Size: 78.37 MB
Format: PDF
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How to use design as a tool to create not only things but ideas, to speculate about possible futures.

Speculative Everything

Author: Anthony Dunne
Publisher: MIT Press
ISBN: 0262318512
Size: 50.33 MB
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Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be -- to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose "what if" questions that are intended to open debate and discussion about the kind of future people want (and do not want).Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more -- about everything -- reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.

Hertzian Tales

Author: Anthony Dunne
Publisher: Mit Press
ISBN: 9780262541992
Size: 12.27 MB
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How design can improve the quality of our everyday lives by engaging the invisible electromagnetic environment in which we live.

Design Noir

Author: Anthony Dunne
Publisher: Springer Science & Business Media
ISBN: 9783764365660
Size: 15.37 MB
Format: PDF, Kindle
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Explores the revolutionary impact of electronic technologies on our lives. The authors investigate the real physical and cultural effects of the digital domain, demonstrating that mobile phones, computers and other electronic objects profoundly influence our behaviour.

Design When Everybody Designs

Author: Ezio Manzini
Publisher: MIT Press
ISBN: 026232864X
Size: 59.12 MB
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In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold -- an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations -- making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.

Synthetic Aesthetics

Author: Alexandra Daisy Ginsberg
Publisher: MIT Press
ISBN: 026201999X
Size: 16.69 MB
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As synthetic biology transforms living matter into a medium for making, what is the role of design and its associated values?

Design And The Elastic Mind

Author: Paola Antonelli
Publisher: The Museum of Modern Art
ISBN: 9780870707322
Size: 25.76 MB
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In the past few decades, individuals have experienced dramatic changes in some of the most established dimensions of human life: time, space, matter, and individuality. Minds today must be able to synthesize such transformations, whether they are working across several time zones, travelling between satellite maps and nanoscale images, drowning in information, or acting fast in order to preserve some slow downtime. Design and the Elastic Mind focuses on designers ability to grasp momentous advances in technology, science and social mores and convert them into useful objects and systems. The projects included range from nanodevices to vehicles, appliances to interfaces and building facades, pragmatic solutions for everyday use to provocative ideas meant to influence our future choices. Designed by award-winning book designer Irma Boom, this volume also features essays by Paola Antonelli; design critic and historian Hugh Aldersey- Williams; visualization design expert Peter Hall; and nanophysicist Ted Sargent that further explore the promising relationship between design and science.

Making Futures

Author: Pelle Ehn
Publisher: MIT Press
ISBN: 0262027933
Size: 21.17 MB
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Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future. This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots organizations, non-governmental organizations, and multi-ethnic working-class neighborhoods. These stories challenge the dominant perception of what constitutes successful innovations. They recount efforts at social innovation, opening the production process, challenging the creative class, and expanding the public sphere. The wide range of cases considered include a collective of immigrant women who perform collaborative services, the development of an open-hardware movement, grassroots journalism, and hip-hop performances on city buses. They point to the possibility of democratized innovation that goes beyond solo entrepreneurship and crowdsourcing in the service of corporations to include multiple futures imagined and made locally by often-marginalized publics. ContributorsMåns Adler, Erling Björgvinsson, Karin Book, David Cuartielles, Pelle Ehn, Anders Emilson, Per-Anders Hillgren, Mads Hobye, Michael Krona, Per Linde, Kristina Lindström, Sanna Marttila, Elisabet M. Nilsson, Anna Seravalli, Pernilla Severson, Åsa Ståhl, Lucy Suchman, Richard Topgaard, Laura Watts

Shaping Things

Author: Bruce Sterling
Publisher: MIT Press (MA)
ISBN: 9780262195331
Size: 68.98 MB
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A guide to the next great wave of technology—an era of objects so programmable that they can be regarded as material instantiations of an immaterial system.

Make It So

Author: Nathan Shedroff
Publisher: Rosenfeld Media
ISBN: 1933820764
Size: 54.16 MB
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Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.