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Start Making

Author: Danielle Martin
Publisher: Maker Media, Inc.
ISBN: 1457187876
Size: 72.29 MB
Format: PDF, ePub, Mobi
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Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations. Each session includes a list of the supplies you'll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts -- science, technology, engineering, art, and math -- while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They'll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits. Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations. The Clubhouse Network is a global network of community-based centers led by Boston's Museum of Science in collaboration with the MIT Media Lab.

10 Great Makerspace Projects Using Art

Author: Adam Furgang
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438427
Size: 54.49 MB
Format: PDF, Kindle
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Makerspaces are public spaces located in schools, public libraries, and other community locations where people can meet up, share creative interests, tinker with new technologies, and learn as they go. The specialized resources in many makerspaces are perfectly suited for artists and other creative people. This easy-to-follow guide explores ten compelling art projects students can work on with friends at local makerspaces. 3D printers, graphic computer programs, creative mobile apps, traditional arts and crafts supplies, and even LEGOs are just some of the tools used in the projects described in this dynamic book.

The Sage Encyclopedia Of Out Of School Learning

Author: Kylie Peppler
Publisher: SAGE Publications
ISBN: 1483385221
Size: 10.70 MB
Format: PDF, ePub, Docs
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The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.

Make It Out Alive In The Arctic And Antarctic

Author: Claudia Martin
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499434693
Size: 18.77 MB
Format: PDF, ePub, Docs
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Hypothermia, dehydration, sunburn � the Arctic and Antarctic environments create deadly problems for human beings. In this interactive book, readers will encounter real-life scenarios in these harsh habitats. Makerspace activities allow readers to engineer solutions to deadly problems. A map and supply list provide readers the tools to create their survival plans, and engaging fact boxes provide them with fascinating insights to these brutal biomes. Even readers who are reluctant with STEM material will love this immersive experience in a high-interest topic. Any library will have a place for this versatile, STEM-driven book.

Young People S Involvement In Sport

Author: John Kremer
Publisher: Routledge
ISBN: 1134707037
Size: 19.78 MB
Format: PDF, Mobi
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Based on survey data derived from face-to-face interviews with 2,400 schoolchildren, 600 four-day diaries and focus groups with both elite performers, coaches and parents, the book offers a comprehensive overview of young people's involvement in sport and physical activity in the 1990s. Deliberately set in the context of the literature on sport involvement and participation motivation, and alongside wider policy concerns, individual contributors each have accessed the data in order to address a particular substantive topic. Given the almost complete absence of hard data currently available in this field, the book should appeal not only to a local audience but to a wider international readership including sport scientists, sports' administrators, coaches, teachers and policy makers, indeed anyone with an interest in the who, what, why and how of young people's involvement in sport.

Stop Motion Animation

Author: Alexander Altendorfer
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 3958453732
Size: 52.32 MB
Format: PDF
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  • Stop-Motion-Videos: von der Idee bis zur Veröffentlichung
  • Spezialeffekte: Springen, Schweben, Vertigo-Effekt, Feuer uvm.
  • Viele Anregungen und Ideen für eigene Filme

Stop Motion Animation wird nicht nur in Hollywood-Filmen und Zeichentrick-Serien eingesetzt – auch mit einfachem Equipment wie Smartphones oder Kompaktkameras kann jeder zu Hause kreative Videos erstellen. Da erwachen LEGO®-Figuren zum Leben, spielen Fußball oder stellen berühmte Filmszenen nach. Die Ergebnisse lassen sich z.B. auf YouTube bewundern, wo Hobbyfilmer ihre Werke mit einer aktiven Community teilen. Autor Alexander Altendorfer zeigt Ihnen in diesem praktischen Handbuch, wie Sie LEGO®-Filme (Brickfilme) von der Idee bis zur Veröffentlichung selber umsetzen. Mit filmischen Grundlagen zu Kameraeinstellungen, Bildkomposition und Framerates legt er den Grundstein. Dann geht’s los! Mit vielen Beispielbildern erklärt er den Setaufbau und zeigt anschaulich, wie aus den Fotos ein fertiger Film entsteht. Lassen Sie Ihre LEGO®-Figuren laufen, springen, schweben und reden. Nutzen Sie Kamerafahrten und -effekte, fließendes Wasser, flackerndes Lagerfeuer und vieles mehr. Die Nachbearbeitung der Filme wird sowohl für Windows- als auch Mac-Nutzer anhand kostenloser Programme anschaulich erläutert. Praktische Ideen-Kästen im Buch geben Ihnen zusätzlich zahlreiche Anregungen für eigene Filme.

Aus dem Inhalt:
  • Stop Motion im Überblick
  • Benötigtes Equipment
  • Ideen finden
  • Grundsätzliches zum Film
  • Drehbuch und Storyboard
  • Set bauen
  • Dreh, Kamerafahrten, Bewegungen der Figur
  • Spezialeffekte umsetzen:
    • Springen
    • Fliegen
    • Schweben
    • Bullet-Time-Effekt
    • Transparenzen
    • Mundbewegungen
    • Feuer
    • Wasser
    • Vertigo-Effekt
    • Pistolenschuss
  • Bilder zusammenfügen und Nachbearbeitung
  • Veröffentlichung

The Edgeryders Guide To The Future

Publisher: Council of Europe
ISBN: 9287178259
Size: 16.95 MB
Format: PDF, Docs
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This publication is the result of the Edgeryders project, an online dialogue platform run by the Council of Europe with a view to promoting discussion with young people on the challenges of their transition to working life. Given that the imagination and the experiences of young citizens can only be understood in the context of horizontal relations (learning though sharing and joint management) in line with the networking approach, which restores the significance of individual effort and provides innovative solutions, a programme such as Edgeryders can provide a future-oriented alternative. In turn, institutions must show creativity. It is no longer a case of managing inertia, but above all of creating a balance between what the public authorities can do and what they can facilitate. By adopting a spirit of co-operation, the authorities can encourage the sharing of responsibilities, ideas, goods and values, while opening up to mutual learning. Nevertheless, this type of interaction is only possible if two conditions are met. Firstly, institutions must show a clear desire to ensure unprecedented scope for dialogue with young people by ascribing a high value to the proposals that emerge from the contacts among and with young citizens. Secondly, young people’s interest in public affairs must be maintained in the long term by shoring up the online exchange with concrete evidence of legitimacy. This publication is intended to help meet these two conditions.

Be A Changemaker

Author: Laurie Ann Thompson
Publisher: Simon and Schuster
ISBN: 1582704651
Size: 58.14 MB
Format: PDF, Mobi
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Presents information on creating problem-solving ventures, with advice on identifying a social issue, doing research, creating a business plan, soliciting support from friends and adults, planning an event, raising funds, and using social media for promotion.