Download start making a guide to engaging young people in maker activities in pdf or read start making a guide to engaging young people in maker activities in pdf online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get start making a guide to engaging young people in maker activities in pdf book now. This site is like a library, Use search box in the widget to get ebook that you want.



Start Making

Author: Danielle Martin
Publisher: Maker Media, Inc.
ISBN: 1457187876
Size: 76.76 MB
Format: PDF, Kindle
View: 704
Download and Read
Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations. Each session includes a list of the supplies you'll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts -- science, technology, engineering, art, and math -- while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They'll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits. Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations. The Clubhouse Network is a global network of community-based centers led by Boston's Museum of Science in collaboration with the MIT Media Lab.

10 Great Makerspace Projects Using Art

Author: Adam Furgang
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438427
Size: 63.13 MB
Format: PDF, Mobi
View: 2151
Download and Read
Makerspaces are public spaces located in schools, public libraries, and other community locations where people can meet up, share creative interests, tinker with new technologies, and learn as they go. The specialized resources in many makerspaces are perfectly suited for artists and other creative people. This easy-to-follow guide explores ten compelling art projects students can work on with friends at local makerspaces. 3D printers, graphic computer programs, creative mobile apps, traditional arts and crafts supplies, and even LEGOs are just some of the tools used in the projects described in this dynamic book.

Make Tech Diy

Author: Ji Sun Lee
Publisher: Maker Media, Inc.
ISBN: 1680451731
Size: 41.13 MB
Format: PDF, ePub, Docs
View: 6395
Download and Read
Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!

Tinkering

Author: Curt Gabrielson
Publisher: Maker Media, Inc.
ISBN: 1680450344
Size: 32.56 MB
Format: PDF, ePub, Docs
View: 6757
Download and Read
How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. This book shows you how to make: A drum set from plastic bottles, tape, and shrink-wrap Magnetic toys that dance, sway, and amaze Catapults, ball launchers, and table-top basketball A battery-powered magic wand and a steadiness game (don't touch the sides!) Chemical reactions with household items Models of bones and tendons that work like real arms and ankles Spin art machine and a hovercraft from a paper plate! Lifelong learners hungry for their next genuine experience

The Sage Encyclopedia Of Out Of School Learning

Author: Kylie Peppler
Publisher: SAGE Publications
ISBN: 1483385221
Size: 59.10 MB
Format: PDF, Mobi
View: 4913
Download and Read
The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.

10 Great Makerspace Projects Using Math

Author: Kevin Hall
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438478
Size: 63.93 MB
Format: PDF, Kindle
View: 5856
Download and Read
Technology has become a major component of today�s classroom environment. Teachers are using new methods like makerspaces in order to engage their students. Makerspaces refer to tools students can use to explore, discover, and create new ideas and concepts using technology. This book will focus on makerspace projects that will help students with math. Complete with detailed directions and examples, this easy-to-read guide will focus on new methods of learning and mastering mathematical concepts. At last there's a way to make math fun and hands-on using the latest tools and technology.

Make Fun

Author: Bob Knetzger
Publisher: Maker Media, Inc.
ISBN: 1457194082
Size: 62.95 MB
Format: PDF, Mobi
View: 1484
Download and Read
You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!

Make Easy 1 2 3 Projects

Author: The Editors of Make:
Publisher: Maker Media, Inc.
ISBN: 1680450409
Size: 79.38 MB
Format: PDF, ePub, Mobi
View: 549
Download and Read
From the pages of Make: magazine comes this collection of dozens of projects you can make in your home or school workshop. You'll learn how to create toys and games from stuff you have lying around, create unusual and inspiring home improvements, and even find some new ways to have fun outdoors. You might even learn something along the way: electronics, flight, science, math, and engineering. In this book, you'll make: Batteries from everyday things Banana tattoos LED throwies Piezo contact microphone Paper water bomber Box fan beef jerky

Better Now

Author: Danielle Martin
Publisher: Penguin
ISBN: 0735232601
Size: 78.75 MB
Format: PDF, ePub
View: 4684
Download and Read
DR. DANIELLE MARTIN see the challenges in our health care system every day. As a family doctor and a hospital vice president, she observes how those deficiencies adversely affect patients. And as a health policy expert, she knows how to close those gaps. A passionate believer in the value of fairness that underpins the Canadian health care system, Dr. Martin is on a mission to improve medicare. In Better Now, she shows how bold fixes are both achievable and affordable. Her patients’ stories and her own family’s experiences illustrate the evidence she presents about what works best to improve health care for all. Better Now outlines “Six Big Ideas” to bolster Canada’s health care system. Each one is centred on a typical Canadian patient, making it clear how close to home these issues strike. · Ensure every Canadian has regular access to a family doctor or other primary care provider · Bring prescription drugs under medicare · Reduce unnecessary tests and interventions · Reorganize health care delivery to reduce wait times and improve quality · Implement a basic income guarantee to alleviate poverty, which is a major threat to health · Scale up successful local innovations to a national level Passionate, accessible, and authoritative, Dr. Martin is a fervent supporter of the best of medicare and a persuasive critic of what needs fixing.

The Maker Cookbook Recipes For Children S And Tween Library Programs

Author: Cindy Wall
Publisher: ABC-CLIO
ISBN: 161069662X
Size: 54.25 MB
Format: PDF
View: 2755
Download and Read
The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center. • Makes it easy for you to host Maker programs for children and 'tweens—with "No Makerspace Required!" • Provides clear, step-by-step directions for creating new Maker programming or adding Maker elements to an existing program • Offers alternatives that allow you to customize programs according to the resources available • Suggests curricular tie-ins so the programs can be used in a school setting • Includes appendices chock full of supplemental materials such as book-discussion questions, checklists, and other reproducible participant handouts