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Tactical Media

Author: Rita Raley
Publisher: U of Minnesota Press
ISBN: 0816651507
Size: 70.22 MB
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Tactical media describes interventionist media art practices that engage and critique the dominant political and economic order. Rather than taking to the streets and staging spectacular protests, the practitioners of tactical media engage in an aesthetic politics of disruption, intervention, and education. In Tactical Media, Rita Raley provides a critical exploration of the new media art activism that has emerged out of, and in direct response to, postindustrialism and neoliberal globalization.

Noise Channels

Author: Peter Krapp
Publisher: U of Minnesota Press
ISBN: 1452933197
Size: 72.60 MB
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Brings to light the critical role of noise and error in the creative potential of digital culture

Digital Art And Meaning

Author: Roberto Simanowski
Publisher: U of Minnesota Press
ISBN: 0816667373
Size: 77.39 MB
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How to interpret and critique digital arts, in theory and in practice.

Games Of Empire

Author: Nick Dyer-Witheford
Publisher: U of Minnesota Press
ISBN: 0816666105
Size: 39.52 MB
Format: PDF, ePub, Docs
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In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

Digitize This Book

Author: Gary Hall
Publisher: U of Minnesota Press
ISBN: 0816648700
Size: 71.23 MB
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In the sciences, the merits and ramifications of open accessa the electronic publishing model that gives readers free, irrevocable, worldwide, and perpetual access to researcha have been vigorously debated. Open access is now increasingly proposed as a valid means of both disseminating knowledge and career advancement. In Digitize This Book! Gary Hall presents a timely and ambitious polemic on the potential that open access publishing has to transform both a papercentrica humanities scholarship and the institution of the university itself.

Comparative Textual Media

Author: Pressman Jessica Hayles Katherine
Publisher:
ISBN: 9781452940571
Size: 62.89 MB
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Primarily arguing for seeing print as a medium along with the scroll, electronic literature, and computer games, this volume examines the potential transformations if academic departments embraced a media framework. The editors bring together an impressive range of leading scholars to offer new insights for better understanding the implications of the choices we, and our institutions, are making.

Gameplay Mode

Author: Patrick Crogan
Publisher: U of Minnesota Press
ISBN: 1452932700
Size: 68.55 MB
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Understanding the military logics that created and continue to inform computer games

Mediation And Protest Movements

Author: Bart Cammaerts
Publisher: Intellect Books
ISBN: 1841506435
Size: 35.75 MB
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This book focuses on the processes and practices that contemporary protesters use when acting with (and through) media. It covers both online and off-line contexts, as well as mainstream and alternative media. It bridges the gap between social-movement theory and media and communication studies. It is an important text for students and scholars of media and social change at both a local and transnational level. Over the past year, international and national media have been full of stories about protest movements and tumultuous social upheaval from Tunisia to California. But scholars have not yet fully addressed the connection between these movements and the media and communication channels through which their messages spread. Correcting that imbalance, "Mediation and Protest Movements" explores the nature of the relationship between protest movements, media representation, and communication strategies and tactics. This approach privileges the processes and practices of interacting with and through media and thus analyses the media and communications strategies and tactics of contemporary protest movements in both online and offline contexts. It also considers media environment(s) in their complexity: from mainstream to alternative media, from traditional to new media outlets. By addressing the transnational level of contention it appeals to a wide international audience interested in how protest movements at a local as well as a transnational level engage in mediation processes and develop media practices across the globe

Finite Media

Author: Sean Cubitt
Publisher: Duke University Press
ISBN: 0822373475
Size: 21.41 MB
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While digital media give us the ability to communicate with and know the world, their use comes at the expense of an immense ecological footprint and environmental degradation. In Finite Media Sean Cubitt offers a large-scale rethinking of theories of mediation by examining the environmental and human toll exacted by mining and the manufacture, use, and disposal of millions of phones, computers, and other devices. The way out is through an eco-political media aesthetics, in which people use media to shift their relationship to the environment and where public goods and spaces are available to all. Cubitt demonstrates this through case studies ranging from the 1906 film The Story of the Kelly Gang to an image of Saturn taken during NASA's Cassini-Huygens mission, suggesting that affective responses to images may generate a populist environmental politics that demands better ways of living and being. Only by reorienting our use of media, Cubitt contends, can we overcome the failures of political elites and the ravages of capital.