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The Animation Book

Author: Kit Laybourne
Publisher: Three Rivers Press (CA)
ISBN: 9780517886021
Size: 50.88 MB
Format: PDF, ePub
View: 3848
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A guide to the theory, aesthetics, and techniques of animation features detailed instructions, projects, and discussions on such topics as basic movement, and digital ink and paint

The A To Z Of Animation And Cartoons

Author: Nichola Dobson
Publisher: Scarecrow Press
ISBN: 1461664020
Size: 43.28 MB
Format: PDF
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The A to Z of Animation and Cartoons is an introduction to all aspects of animation history and its development as a technology and industry beyond the familiar cartoons from the Disney and Warner Bros. Studios. This is done through a chronology, an introductory essay, photos, a bibliography, and over 200 cross-referenced dictionary entries on animators, directors, studios, techniques, films, and some of the best-known characters.

Historical Dictionary Of Animation And Cartoons

Author: Nichola Dobson
Publisher: Scarecrow Press
ISBN: 0810863235
Size: 61.20 MB
Format: PDF, ePub, Docs
View: 7369
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The Historical Dictionary of Animation and Cartoons is an introduction to all aspects of animation history, its development as a technology, and the industry beyond the familiar cartoons from the Disney and Warner Brothers Studios.

Author:
Publisher: Springer
ISBN: 3476036863
Size: 44.74 MB
Format: PDF, Mobi
View: 4084
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Computer Animation

Author: Rick Parent
Publisher: Newnes
ISBN: 0124159737
Size: 33.11 MB
Format: PDF, ePub, Mobi
View: 5187
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Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

Producing Animation 2nd Edition

Author: Catherine Winder
Publisher: Taylor & Francis
ISBN: 1136136053
Size: 36.42 MB
Format: PDF, ePub, Mobi
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You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Design Essentials For The Motion Media Artist

Author: Angie Taylor
Publisher: Taylor & Francis
ISBN: 1136136851
Size: 59.68 MB
Format: PDF, ePub, Mobi
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Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.

How To Read A Film

Author: James Monaco
Publisher: New York : Oxford University Press
ISBN:
Size: 54.20 MB
Format: PDF, ePub
View: 6545
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Now thoroughly revised and updated, the book discusses recent breakthroughs in media technology, including such exciting advances as video discs and cassettes, two-way television, satellites, cable and much more.

Beginner S Guide To Animation

Author: Mary Murphy
Publisher:
ISBN: 9780823099221
Size: 74.66 MB
Format: PDF
View: 1669
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An illustrated guide to creating low-budget two-dimensional stop-motion films, how to set up an animation station and make models, and how to film and edit.

Computer Animation Complete

Author: Rick Parent
Publisher: Morgan Kaufmann
ISBN: 9780123785640
Size: 36.75 MB
Format: PDF, ePub, Docs
View: 2155
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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.