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The Animate Book

Author: Benjamin Cook
Publisher: Wallflower Press
ISBN: 9780954856922
Size: 38.26 MB
Format: PDF, ePub, Docs
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The Animate! Book explores the relationship between art and animation through the animate! project, now in its fifteenth year. Animate! has supported groundbreaking animation, and this volume addresses new technologies and practices and includes interviews with six contemporary animators and a DVD of key works.

The Animation Book

Author: Peter Viska
Publisher: Scholastic
ISBN: 9780590475730
Size: 11.72 MB
Format: PDF
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Animation techniques, using film, paper, collage, puppets, models and more are explained in simple, precise language, and illustrated in easy-to-follow steps. Important animation terms are explained, and many tips on design and layout are included.

The Animation Producer S Handbook

Author: Lea Milic
Publisher: Allen & Unwin
ISBN: 1741157005
Size: 75.86 MB
Format: PDF, Kindle
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An easy-to-read guide to the business and management processes of producing animation. Covering everything from the initial concept and the pitch, to establishing a core team, developing the script and characters and budgeting and scheduling.

Danganronpa The Animation

Author: Spike Chunsoft
Publisher: Dark Horse Comics
ISBN: 1616559284
Size: 31.13 MB
Format: PDF, Mobi
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"First published in Japan in 2013 by Kadokawa Corporation, Tokyo"--Colophon.

The Animation Pimp

Author: Chris Robinson
Publisher: Cengage Learning
ISBN: 1435457935
Size: 23.54 MB
Format: PDF, ePub, Docs
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Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators

The Animation Bible

Author: Maureen Furniss
Size: 42.14 MB
Format: PDF, ePub, Docs
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Over the last ten years, there has been a surge in the use of animation in various contexts, including animated entertainment, special effects for liveaction media and a host of other fields, such as medical research. As animation expands beyond the confines of light entertainment, so also the growing number of animators and animation students must respond with not only the latest techniques in computer animation, but also with the vast wealth of non-digital techniques that continue to be used. The Animation Bible covers every conceivable animation process and technique, explaining and exploring their use through case studies of eminent and cutting-edge animators of the past and present. Illustrated with 650 colour images, the book also includes a series of applications exercises where the student can put into practice the techniques they have just been reading about. In addition the student is taken through all the stages of making an animated film, from pre-production concepts and scripts to the debut screening and distribution of the finished animation.

Danganronpa The Animation

Author: Takashi Tsukimi
Publisher: Dark Horse Comics
ISBN: 1506701361
Size: 34.42 MB
Format: PDF
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Each year, the elite Hope's Peak Academy selects only the most gifted and talented students to enrol - plus one ordinary student, chosen by lottery. Makoto Naegi was that lucky person - or so he thought! When he shows up for class, he finds the elite students are a bizarre cast of oddballs under the ruthless authority of a robot teddy bear principal, Monokuma. The bear lays down the school rules: the only way out of Hope's Peak is to not only murder another student, but get away with it, as every murder is followed by a tribunal featuring the surviving students!

The Lego Animation Book

Author: David Pagano
Publisher: No Starch Press
ISBN: 1593277415
Size: 11.75 MB
Format: PDF, Docs
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Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation — no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: *Create special effects like explosions and flying minifigures *Convey action and emotion with your minifigure actors *Design sets for animation — make three buildings look like an entire city! *Light, frame, and capture consistent photos *Add detail and scope to your films by building in different scales *Build camera dollies and rigs out of LEGO bricks *Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play!


Author: Paul Wells
Publisher: Wallflower Press
ISBN: 9781903364208
Size: 31.52 MB
Format: PDF, Docs
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Animation: Genre and Authorship explores the distinctive language of animation, its production processes, and the particular questions about who makes it, under what conditions and with what purpose. In this first study to look specifically at the ways in which animation displays unique models of "auteurism" and how it revises generic categories, Paul Wells challenges the prominence of live-action movie-making as the first form of contemporary cinema and visual culture. The book also includes interviews with Ray Harryhausen and Caroline Leaf, and a full "timeline" of the history of animation.