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The Art Of 3d

Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
ISBN: 9780471430360
Size: 78.86 MB
Format: PDF, Mobi
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An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)

Polygonal Modeling Basic And Advanced Techniques

Author: Mario Russo
Publisher: Jones & Bartlett Learning
ISBN: 1449631487
Size: 66.21 MB
Format: PDF, ePub
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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Advances In Visual Computing

Author: George Bebis
Publisher: Springer Science & Business Media
ISBN: 3540896384
Size: 30.95 MB
Format: PDF
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The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008. The 102 revised full papers and 70 poster papers presented together with 56 full and 8 poster papers of 8 special tracks were carefully reviewed and selected from more than 340 submissions. The papers are organized in topical sections on computer graphics, visualization, shape/recognition, video analysis and event recognition, virtual reality, reconstruction, motion, face/gesture, and computer vision applications. The 8 additional special tracks address issues such as object recognition, real-time vision algorithm implementation and application, computational bioimaging and visualization, discrete and computational geometry, soft computing in image processing and computer vision, visualization and simulation on immersive display devices, analysis and visualization of biomedical visual data, as well as image analysis for remote sensing data.

Character Modeling With Maya And Zbrush

Author: Jason Patnode
Publisher: CRC Press
ISBN: 1136141820
Size: 18.23 MB
Format: PDF, Kindle
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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Digital Art Masters

Author: 3dtotal.Com,
Publisher: Taylor & Francis
ISBN: 1136139818
Size: 27.39 MB
Format: PDF, ePub, Mobi
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Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu, Philip Straub, Benita Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel Baumann and Marek Denko and see how they work. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made there piece of work. With Digital Arts Masters you'll understand the artists' thought process and discover the tips, tricks and techniques which really work.

Game Modeling Using Low Polygon Techniques

Author: Chad Gregory Walker
Publisher: Charles River Media
ISBN: 9781584500551
Size: 62.94 MB
Format: PDF, Docs
View: 5785
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Demonstrates the programming techniques required to create realistic computer games, including sketching, modeling, texturing, U.V. mapping, and such 3D applications as Lightwave, Maya, and C4D.

The Art Of Maya

Author: Alias (Firm)
Publisher: Sybex
ISBN:
Size: 47.39 MB
Format: PDF, Mobi
View: 7212
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Explores the features of the tool for creating 3D modeling, animation, and rendering.