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The Creative Process

Author: Scott R. Turner
Publisher: Psychology Press
ISBN: 1317780612
Size: 73.50 MB
Format: PDF, ePub
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Someday computers will be artists. They'll be able to write amusing and original stories, invent and play games of unsurpassed complexity and inventiveness, tell jokes and suffer writer's block. But these things will require computers that can both achieve artistic goals and be creative. Both capabilities are far from accomplished. This book presents a theory of creativity that addresses some of the many hard problems which must be solved to build a creative computer. It also presents an exploration of the kinds of goals and plans needed to write simple short stories. These theories have been implemented in a computer program called MINSTREL which tells stories about King Arthur and his knights. While far from being the silicon author of the future, MINSTREL does illuminate many of the interesting and difficult issues involved in constructing a creative computer. The results presented here should be of interest to at least three different groups of people. Artificial intelligence researchers should find this work an interesting application of symbolic AI to the problems of story-telling and creativity. Psychologists interested in creativity and imagination should benefit from the attempt to build a detailed, explicit model of the creative process. Finally, authors and others interested in how people write should find MINSTREL's model of the author-level writing process thought-provoking.

Histories And Narratives Of Music Analysis

Author: Miloš Zatkalik
Publisher: Cambridge Scholars Publishing
ISBN: 1443854476
Size: 31.80 MB
Format: PDF, Mobi
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This volume offers a cross section of current directions in the broad field of music analysis as practiced by a transnational community of scholars. Music analysis is presented as a vibrant multi-faceted field of research which constantly re-examines its own postulates, while also establishing dialogues with a large number of other disciplines.

Generating Narrative Variation In Interactive Fiction

Author: Nick Montfort
Size: 43.21 MB
Format: PDF, Docs
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A general method for the generation of natural language narrative is described. It allows the expression, or narrative discourse, to vary independently of the underlying events and existents that are the narrative's content. Specifically, this variation is accomplished in an interactive fiction (IF) system which replies to typed input by narrating what has happened in a simulated world. IF works have existed for about 30 years as forms of text-based computer simulation, instances of dialog systems, and examples of literary art. Theorists of narrative have carefully distinguished between the level of underlying content (corresponding to the simulated world in interactive fiction) and that of expression (corresponding to the textual exchange between computer and user) since the mid-1960s, when the field of narratology began to develop, but IF systems have not yet made use of this distinction. The current project contributes new techniques for automatic narration by building on work done in computational linguistics, specifically natural language generation, and in narratology. First, types of narrative variation that are possible in IF are identified and formalized in a way that is suitable for a natural language generation system. An architecture for an IF system is then described and implemented; the result allows multiple works of interactive fiction to be realized and, using a general plan for narrating, allows them to be narrated in different ways during interaction. The system's ability to generate text is considered in a pilot evaluation. Plans for future work are also discussed. They include publicly released systems for IF development and narratology education, adding a planning capability that uses actors' individual perspectives, and adapting automatic narration to different sorts of interactive systems.

Handbook Of Creativity

Author: Robert J. Sternberg
Publisher: Cambridge University Press
ISBN: 9780521576048
Size: 41.30 MB
Format: PDF
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The goal of this handbook is to provide the most comprehensive, definitive, and authoritative single-volume review available in the field of creativity. The book contains twenty-two chapters covering a wide range of issues and topics in the field of creativity, all written by distinguished leaders in the field. The volume is divided into six parts. The introduction sets out the major themes and reviews the history of thinking about creativity. Subsequent parts deal with methods, origins, self and environment, special topics and conclusions. All educated readers with an interest in creative thinking will find this volume to be accessible and engrossing.

Daydreaming In Humans And Machines

Author: Erik T. Mueller
Publisher: Intellect Books
ISBN: 9780893915629
Size: 37.90 MB
Format: PDF
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This volume presents a computer model of human daydreaming to demonstrate how it is useful for creative problem solving and learning in both humans and computers. The model is implemented as the running computer program Daydreaming, which takes simple descriptions of external world events as input and produces descriptions of daydreams and actions as output.