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The Digital Mind

Author: Arlindo Oliveira
Publisher: MIT Press
ISBN: 0262036037
Size: 29.59 MB
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How developments in science and technology may enable the emergence of purely digital minds -- intelligent machines equal to or greater in power than the human brain.

Author: Tana French
Publisher: Metaichmio Publications
ISBN: 6180309752
Size: 66.34 MB
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Ο αστυνόμος Στίβεν Μόραν περίμενε καιρό να του δοθεί η ευκαιρία να περάσει το κατώφλι του Τμήματος Ανθρωποκτονιών του Δουβλίνου και η επιθυμία του γίνεται πραγματικότητα όταν ένα πρωί η δεκαεξάχρονη Χόλι Μακέι τού φέρνει αυτή τη φωτογραφία. Τη βρήκε αναρτημένη στον Τόπο των Μυστικών, έναν πίνακα όπου τα κορίτσια του ιδιωτικού σχολείου Σεντ Κίλντα μπορούν να αναρτήσουν ανώνυμα τα μυστικά τους. Συνήθως πρόκειται για κουτσομπολιά και κακεντρεχή σχόλια, αλλά σήμερα κάποιος τον χρησιμοποίησε για να πυροδοτήσει εκ νέου την έρευνα για τη δολοφονία του όμορφου και δημοφιλούς Κρις Χάρπερ. Ο Στίβεν θα ενώσει τις δυνάμεις του με τη σκληροτράχηλη αστυνόμο Αντουανέτ Κόνγουεϊ για να βρει τη λύση. Όλα τα στοιχεία οδηγούν τους δύο ντετέκτιβ στην κλίκα της Χόλι και στην κλίκα των αντίζηλών τους καθώς και σε έναν περίπλοκο ιστό σχέσεων και μυστικών που δένουν όλα αυτά τα κορίτσια με τον νεκρό Κρις Χάρπερ. Σε κάθε τους βήμα η πίεση αυξάνεται. Ο κόσμος των έφηβων αυτών κοριτσιών θα αποδειχθεί πολύ πιο επικίνδυνος απ’ ό,τι είχαν ποτέ φανταστεί οι δύο αστυνομικοί…

The Routledge Companion To Media Studies And Digital Humanities

Author: Jentery Sayers
Publisher: Routledge
ISBN: 1317549082
Size: 48.27 MB
Format: PDF, ePub, Docs
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Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.

Colliding Worlds How Cutting Edge Science Is Redefining Contemporary Art

Author: Arthur I. Miller
Publisher: W. W. Norton & Company
ISBN: 0393244253
Size: 68.29 MB
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A dazzling look at the artists working on the frontiers of science. In recent decades, an exciting new art movement has emerged in which artists utilize and illuminate the latest advances in science. Some of their provocative creations—a live rabbit implanted with the fluorescent gene of a jellyfish, a gigantic glass-and-chrome sculpture of the Big Bang (pictured on the cover)—can be seen in traditional art museums and magazines, while others are being made by leading designers at Pixar, Google’s Creative Lab, and the MIT Media Lab. In Colliding Worlds, Arthur I. Miller takes readers on a wild journey to explore this new frontier. Miller, the author of Einstein, Picasso and other celebrated books on science and creativity, traces the movement from its seeds a century ago—when Einstein’s theory of relativity helped shape the thinking of the Cubists—to its flowering today. Through interviews with innovative thinkers and artists across disciplines, Miller shows with verve and clarity how discoveries in biotechnology, cosmology, quantum physics, and beyond are animating the work of designers like Neri Oxman, musicians like David Toop, and the artists-in-residence at CERN’s Large Hadron Collider. From NanoArt to Big Data, Miller reveals the extraordinary possibilities when art and science collide.

Author: Stephen King
Publisher: Harlenic Hellas Publishing
ISBN: 9789606204845
Size: 60.87 MB
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A Guide To Designing Curricular Games

Author: Janna Jackson Kellinger
Publisher: Springer
ISBN: 3319423932
Size: 48.80 MB
Format: PDF, Kindle
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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Author: Diana Gabaldon
Publisher:
ISBN: 9789604973576
Size: 24.93 MB
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Issues In Biological And Life Sciences Research 2011 Edition

Author:
Publisher: ScholarlyEditions
ISBN: 1464963355
Size: 45.30 MB
Format: PDF, ePub
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Issues in Biological and Life Sciences Research: 2011 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Biological and Life Sciences Research. The editors have built Issues in Biological and Life Sciences Research: 2011 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Biological and Life Sciences Research in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Biological and Life Sciences Research: 2011 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.