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The Library Beyond The Book

Author: Jeffrey T. Schnapp
Publisher:
ISBN: 9780674725034
Size: 11.36 MB
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Jeffrey Schnapp and Matthew Battles reflect on what libraries have been in order to speculate about what they will become: hybrid places that intermingle books and ebooks, analog and digital formats, paper and pixels. They combine the cultural history of libraries with innovations at metaLAB, a research group at the forefront of digital humanities.

Remix The Book

Author: Mark Amerika
Publisher: U of Minnesota Press
ISBN: 0816676143
Size: 75.75 MB
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A model of contemporary remixing and a groundbreaking reflection on digital media

Paper Knowledge

Author: Lisa Gitelman
Publisher: Duke University Press
ISBN: 0822376768
Size: 57.55 MB
Format: PDF, Kindle
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Paper Knowledge is a remarkable book about the mundane: the library card, the promissory note, the movie ticket, the PDF (Portable Document Format). It is a media history of the document. Drawing examples from the 1870s, the 1930s, the 1960s, and today, Lisa Gitelman thinks across the media that the document form has come to inhabit over the last 150 years, including letterpress printing, typing and carbon paper, mimeograph, microfilm, offset printing, photocopying, and scanning. Whether examining late nineteenth century commercial, or "job" printing, or the Xerox machine and the role of reproduction in our understanding of the document, Gitelman reveals a keen eye for vernacular uses of technology. She tells nuanced, anecdote-filled stories of the waning of old technologies and the emergence of new. Along the way, she discusses documentary matters such as the relation between twentieth-century technological innovation and the management of paper, and the interdependence of computer programming and documentation. Paper Knowledge is destined to set a new agenda for media studies.

Digital Critical Editions

Author: Daniel Apollon
Publisher: University of Illinois Press
ISBN: 0252096282
Size: 35.15 MB
Format: PDF, Mobi
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Provocative yet sober, Digital Critical Editions examines how transitioning from print to a digital milieu deeply affects how scholars deal with the work of editing critical texts. On one hand, forces like changing technology and evolving reader expectations lead to the development of specific editorial products, while on the other hand, they threaten traditional forms of knowledge and methods of textual scholarship. Using the experiences of philologists, text critics, text encoders, scientific editors, and media analysts, Digital Critical Editions ranges from philology in ancient Alexandria to the vision of user-supported online critical editing, from peer-directed texts distributed to a few to community-edited products shaped by the many. The authors discuss the production and accessibility of documents, the emergence of tools used in scholarly work, new editing regimes, and how the readers' expectations evolve as they navigate digital texts. The goal: exploring questions such as, What kind of text is produced? Why is it produced in this particular way? Digital Critical Editions provides digital editors, researchers, readers, and technological actors with insights for addressing disruptions that arise from the clash of traditional and digital cultures, while also offering a practical roadmap for processing traditional texts and collections with today's state-of-the-art editing and research techniques thus addressing readers' new emerging reading habits.

The Military Entertainment Complex

Author: Luke Caldwell
Publisher:
ISBN: 9780674724983
Size: 57.84 MB
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"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flowed from contractors building military simulations to game companies; in a middle period the military drew significantly on the booming game industry to train troops; now in our cultural present media corporations and the military draw upon one another cyclically to predict the future of warfare. The book argues that commercial video wargame franchises commodified and marketed the weapons, tactics, and threat scenarios of the Pentagon's War on Terror. Many of the best-selling video games (and television and films) of the last five years depict small special forces units that can deploy at a moment's notice anywhere in the world against non-traditional enemies. This intermediation of media forms within the military-entertainment complex has shaped the popular imaginary of war in the post 9/11 era and has naturalized the Pentagon's vision of a new American way of warfare."--

Graphesis

Author: Johanna Drucker
Publisher:
ISBN: 9780674724938
Size: 29.21 MB
Format: PDF, ePub, Docs
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Fusing digital humanities with media studies and graphic design history, Graphesis offers a critical language for analysis of graphical knowledge and argues for studying visuality from a humanistic perspective, exploring how graphic languages can serve fields where qualitative judgments take priority over quantitative statements of fact.

A Book Of The Book

Author: Jerome Rothenberg
Publisher:
ISBN:
Size: 17.59 MB
Format: PDF, Mobi
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Cultural Writing.This newest book about the book by Granary Press is overwhelmingly desirable. It is the perfect gift, except that you won't want to give it away. There is no other current book I'd rather have in my library! Marjorie Perloff. A BOOK OF THE BOOK comprises works from about ninety writers, poets, painters, performers, scholars, critics, anthropologists and historians. Among the contributors are McCaffery/Nichol, Davidson, Waldman, Derrida, Jabes, Drucker, Dieter Roth, Alison Knowles, Thomas Vogler, Faith Ringgold and Charles Bernstein. Also included are a full-color double-gatefold facsimilie of the Cendrars/Delaunay La Prose du Transsiberien as well as a complete reprint of Jess's rarely seen O! first published by Hawk's Well in 1960. Illustrated throughout and indexed.

When We Are No More

Author: Abby Smith Rumsey
Publisher: Bloomsbury Publishing USA
ISBN: 1620408031
Size: 25.65 MB
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Our memory gives the human species a unique evolutionary advantage. Our stories, ideas, and innovations--in a word, our "culture"--can be recorded and passed on to future generations. Our enduring culture and restless curiosity have enabled us to invent powerful information technologies that give us invaluable perspective on our past and define our future. Today, we stand at the very edge of a vast, uncharted digital landscape, where our collective memory is stored in ephemeral bits and bytes and lives in air-conditioned server rooms. What sources will historians turn to in 100, let alone 1,000 years to understand our own time if all of our memory lives in digital codes that may no longer be decipherable? In When We Are No More Abby Smith Rumsey explores human memory from pre-history to the present to shed light on the grand challenge facing our world--the abundance of information and scarcity of human attention. Tracing the story from cuneiform tablets and papyrus scrolls, to movable type, books, and the birth of the Library of Congress, Rumsey weaves a compelling narrative that explores how humans have dealt with the problem of too much information throughout our history, and indeed how we might begin solve the same problem for our digital future. Serving as a call to consciousness, When We Are No More explains why data storage is not memory; why forgetting is the first step towards remembering; and above all, why memory is about the future, not the past. "If we're thinking 1,000 years, 3,000 years ahead in the future, we have to ask ourselves, how do we preserve all the bits that we need in order to correctly interpret the digital objects we create? We are nonchalantly throwing all of our data into what could become an information black hole without realizing it." --Vint Cerf, Chief Evangelist at Google, at a press conference in February, 2015.

Hypercities

Author: Todd Presner
Publisher:
ISBN: 9780674725348
Size: 37.62 MB
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The prefix "hyper" refers to multiplicity and abundance. More than a physical space, a hypercity is a real city overlaid with information networks that document the past, catalyze the present, and project future possibilities. Hypercities are always under construction. Todd Presner, David Shepard, and Yoh Kawano put digital humanities theory into practice to chart the proliferating cultural records of places around the world. A digital platform transmogrified into a book, it explains the ambitious online project of the same name that maps the historical layers of city spaces in an interactive, hypermedia environment. The authors examine the media archaeology of Google Earth and the cultural-historical meaning of map projections, and explore recent eventsâe"the "Arab Spring" and the Fukushima nuclear power plant disasterâe"through social media mapping that incorporates data visualizations, photographic documents, and Twitter streams. A collaboratively authored and designed work, HyperCities includes a "ghost map" of downtown Los Angeles, polyvocal memory maps of LA's historic Filipinotown, avatar-based explorations of ancient Rome, and hour-by-hour mappings of the Tehran election protests of 2009. Not a book about maps in the literal sense, HyperCities describes thick mapping: the humanist project of participating and listening that transforms mapping into an ethical undertaking. Ultimately, the digital humanities do not consist merely of computer-based methods for analyzing information. They are a means of integrating scholarship with the world of lived experience, making sense of the past in the layered spaces of the present for the sake of the open future.

Digital Giza

Author: Peter Der Manuelian
Publisher: metaLABprojects
ISBN: 9780674731233
Size: 78.45 MB
Format: PDF, ePub
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"After a brief introduction to the Giza Plateau of the Old Kingdom and a summary of the history of excavation at the site, this book explores new, primarily digital, approaches to accessing the site. A 3-D reconstruction of the site allows for both general access and targeted research inquiries that were previously impossible, even at the site itself. Case studies and philosophical musings on the nature of visualization in archaeology round out the volume, along with some speculation about emerging technologies and possible next steps."--