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The Pattern On The Stone

Author: W. Daniel Hillis
Publisher: Basic Books
ISBN: 0465066879
Size: 20.70 MB
Format: PDF, Kindle
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Most people are baffled by how computers work and assume that they will never understand them. What they don't realize—and what Daniel Hillis's short book brilliantly demonstrates—is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again. Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle.Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do. Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today—quantum computing, parallel computing, neural networks, and self-organizing systems.Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.

Nine Algorithms That Changed The Future

Author: John MacCormick
Publisher: Princeton University Press
ISBN: 0691147140
Size: 54.52 MB
Format: PDF, ePub
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Every day, we use our computers to perform remarkable feats. A simple web search picks out a handful of relevant needles from the world's biggest haystack: the billions of pages on the World Wide Web. Uploading a photo to Facebook transmits millions of pieces of information over numerous error-prone network links, yet somehow a perfect copy of the photo arrives intact. Without even knowing it, we use public-key cryptography to transmit secret information like credit card numbers; and we use digital signatures to verify the identity of the websites we visit. How do our computers perform these tasks with such ease? This is the first book to answer that question in language anyone can understand, revealing the extraordinary ideas that power our PCs, laptops, and smartphones. Using vivid examples, John MacCormick explains the fundamental "tricks" behind nine types of computer algorithms, including artificial intelligence (where we learn about the "nearest neighbor trick" and "twenty questions trick"), Google's famous PageRank algorithm (which uses the "random surfer trick"), data compression, error correction, and much more. These revolutionary algorithms have changed our world: this book unlocks their secrets, and lays bare the incredible ideas that our computers use every day.

How Brains Think

Author: William H Calvin
Publisher: Basic Books
ISBN: 0465066895
Size: 53.60 MB
Format: PDF
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If you’re good at finding the one right answer to life’s multiple-choice questions, you’re ”smart.” But ”intelligence” is what you need when contemplating the leftovers in the refrigerator, trying to figure out what might go with them; or if you’re trying to speak a sentence that you’ve never spoken before. As Jean Piaget said, intelligence is what you use when you don’t know what to do, when all the standard answers are inadequate. This book tries to fathom how our inner life evolves from one topic to another, as we create and reject alternatives. Ever since Darwin, we’ve known that elegant things can emerge (indeed, self-organize) from ”simpler” beginnings. And, says theoretical neurophysiologist William H. Calvin, the bootstrapping of new ideas works much like the immune response or the evolution of a new animal species—except that the brain can turn the Darwinian crank a lot faster, on the time scale of thought and action. Drawing on anthropology, evolutionary biology, linguistics, and the neurosciences, Calvin also considers how a more intelligent brain developed using slow biological improvements over the last few million years. Long ago, evolving jack-of-all trades versatility was encouraged by abrupt climate changes. Now, evolving intelligence uses a nonbiological track: augmenting human intelligence and building intelligent machines.

How To Get People To Do Stuff

Author: Susan Weinschenk
Publisher: New Riders
ISBN: 0133122352
Size: 65.62 MB
Format: PDF
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We all want people to do stuff. Whether you want your customers to buy from you, vendors to give you a good deal, your employees to take more initiative, or your spouse to make dinner—a large amount of everyday is about getting the people around you to do stuff. Instead of using your usual tactics that sometimes work and sometimes don't, what if you could harness the power of psychology and brain science to motivate people to do the stuff you want them to do - even getting people to want to do the stuff you want them to do. In this book you’ll learn the 7 drives that motivate people: The Desire For Mastery, The Need To Belong, The Power of Stories, Carrots and Sticks, Instincts, Habits, and Tricks Of The Mind. For each of the 7 drives behavioral psychologist Dr. Susan Weinschenk describes the research behind each drive, and then offers specific strategies to use. Here’s just a few things you will learn: The more choices people have the more regret they feel about the choice they pick. If you want people to feel less regret then offer them fewer choices. If you are going to use a reward, give the reward continuously at first, and then switch to giving a reward only sometimes. If you want people to act independently, then make a reference to money, BUT if you want people to work with others or help others, then make sure you DON’T refer to money. If you want people to remember something, make sure it is at the beginning or end of your book, presentation, or meeting. Things in the middle are more easily forgotten. If you are using feedback to increase the desire for mastery keep the feedback objective, and don’t include praise.

Implementation Patterns

Author: Kent Beck
Publisher: Pearson Education
ISBN: 9780132702553
Size: 49.66 MB
Format: PDF, Kindle
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Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday Programming Great code doesn’t just function: it clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck—known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development—focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost effective. Beck collects 77 patterns for handling everyday programming tasks and writing more readable code. This new collection of patterns addresses many aspects of development, including class, state, behavior, method, collections, frameworks, and more. He uses diagrams, stories, examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven solutions for handling everything from naming variables to checking exceptions.

Tubes

Author: Andrew Blum
Publisher: Harper Collins
ISBN: 1443414395
Size: 57.41 MB
Format: PDF, Kindle
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Everybody knows that the Internet is the most powerful information network ever conceived. It is a gateway to information, a messenger of love and a fountain of riches and distraction. We are all connected now, but connected to what? In Tubes, acclaimed young journalist Andrew Blum takes readers on a fascinating journey to find out. As Blum writes, the Internet is tangible: it fills buildings, converges in some places in the world and avoids others, and it flows through tubes—along train lines and highways, and under oceans. You can map it, smell it and see it. As Tom Vanderbilt does in his bestselling Traffic, Blum goes behind the scenes of our everyday lives and combines first-rate reporting and engaging explanation into a fast-paced quest to explain the world in which we live. The room in Los Angeles where the Internet was born; the busy hub in downtown Toronto that links Canada with the world; a new undersea cable that connects West Africa and Europe; and the Great Pyramids of our time, the monumental data centres that Google and Facebook have built in the wilds of Oregon—Blum visits them all to chronicle the dramatic story of the Internet’s development and explain how it all works.

A Pattern Language

Author: Christopher Alexander
Publisher: Oxford University Press
ISBN: 0199726531
Size: 17.92 MB
Format: PDF, Mobi
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You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.

Presentation Patterns

Author: Neal Ford
Publisher: Addison-Wesley
ISBN: 013296337X
Size: 63.86 MB
Format: PDF
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Presentation Patterns is the first book on presentations that categorizes and organizes the building blocks (or patterns) that you’ll need to communicate effectively using presentation tools like Keynote and PowerPoint. Patterns are like the lower-level steps found inside recipes; they are the techniques you must master to be considered a master chef or master presenter. You can use the patterns in this book to construct your own recipes for different contexts, such as business meetings, technical demonstrations, scientific expositions, and keynotes, just to name a few. Although there are no such things as antirecipes, this book shows you lots of antipatterns—things you should avoid doing in presentations. Modern presentation tools often encourage ineffective presentation techniques, but this book shows you how to avoid them. Each pattern is introduced with a memorable name, a definition, and a brief explanation of motivation. Readers learn where the pattern applies, the consequences of applying it, and how to apply it. The authors also identify critical antipatterns: clichés, fallacies, and design mistakes that cause presentations to disappoint. These problems are easy to avoid—once you know how. Presentation Patterns will help you Plan what you’ll say, who you’ll say it to, how long you’ll talk, and where you’ll present Perfectly calibrate your presentation to your audience Use the storyteller’s “narrative arc” to full advantage Strengthen your credibility—and avoid mistakes that hurt it Hone your message before you ever touch presentation software Incorporate visuals that support your message instead of hindering it Create highly effective “infodecks” that work when you’re not able to deliver a talk in person Construct slides that really communicate and avoid “Ant Fonts,” “Floodmarks,” “Alienating Artifacts,” and other errors Master 13 powerful techniques for delivering your presentation with power, authority, and clarity Whether you use this book as a handy reference or read it from start to finish, it will be a revelation: an entirely new language for systematically planning, creating, and delivering more powerful presentations. You’ll quickly find it indispensable—no matter what you’re presenting, who your audiences are, or what message you’re driving home.

The Only Game In Town

Author: Mohamed A. El-Erian
Publisher: Random House
ISBN: 0812997638
Size: 27.49 MB
Format: PDF, Docs
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NEW YORK TIMES BESTSELLER • A roadmap to what lies ahead and the decisions we must make now to stave off the next global economic and financial crisis, from one of the world’s most influential economic thinkers and the author of When Markets Collide • With a new introduction by the author Our current economic path is coming to an end. The signposts are all around us: sluggish growth, rising inequality, stubbornly high pockets of unemployment, and jittery financial markets, to name a few. Soon we will reach a fork in the road: One path leads to renewed growth, prosperity, and financial stability, the other to recession and market disorder. In The Only Game in Town, El-Erian casts his gaze toward the future of the global economy and markets, outlining the choices we face both individually and collectively in an era of economic uncertainty and financial insecurity. Beginning with their response to the 2008 global crisis, El-Erian explains how and why our central banks became the critical policy actors—and, most important, why they cannot continue is this role alone. They saved the financial system from collapse in 2008 and a multiyear economic depression, but lack the tools to enable a return to high inclusive growth and durable financial stability. The time has come for a policy handoff, from a prolonged period of monetary policy experimentation to a strategy that better targets what ails economies and distorts the financial sector—before we stumble into another crisis. The future, critically, is not predestined. It is up to us to decide where we will go from here as households, investors, companies, and governments. Using a mix of insights from economics, finance, and behavioral science, this book gives us the tools we need to properly understand this turning point, prepare for it, and come out of it stronger. A comprehensive, controversial look at the realities of our global economy and markets, The Only Game in Town is required reading for investors, policymakers, and anyone interested in the future. Praise for The Only Game in Town “The one economic book you must read now . . . If you want to understand [our] bifurcated world and where it’s headed, there is no better interpreter than Mohamed El-Erian.”–Time “A grand tour of the challenges we face, along with ideal solutions and more likely outcomes . . . We desperately need a system in which the central banks are no longer the only game in town.”—Steven Rattner, The New York Times Book Review “A must-read from one of the most astute financial analysts of our time.”—Walter Isaacson, author of Steve Jobs “El-Erian’s gift for clarity and his use of compelling examples make important economic issues accessible.”—Anne-Marie Slaughter, president and CEO, New America “[A] highly intelligent analysis.”—Fareed Zakaria, CNN (book of the week)

Computer Science

Author: J. Glenn Brookshear
Publisher: Prentice Hall
ISBN: 9780133760064
Size: 18.41 MB
Format: PDF
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Computer Science: An Overview is intended for use in the Introduction to Computer Science course. It is also suitable for all readers interested in a breadth-first introduction to computer science. Computer Science uses broad coverage and clear exposition to present a complete picture of the dynamic computer science field. Accessible to students from all backgrounds, Glenn Brookshear and Dennis Brylow encourage the development of a practical, realistic understanding of the field. An overview of each of the important areas of Computer Science provides students with a general level of proficiency for future courses. This new edition incorporates an introduction to the Python programming language into key chapters. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: Develop a Practical, Realistic Understanding of Computer Science: An overview of each of the important areas of Computer Science prepares students for future courses. Fit your Course Preferences: Individual chapters are independent and can be covered in an order that suits your course. Use Python to prepare students for future courses: A new focus on Python provides programming tools for exploration and experimentation. Reinforce Core Concepts: More than 1000 Questions and Exercises, Chapter Review Problems, and Social Issues questions give students the opportunity to apply concepts. Support Learning with Student Resources: The Companion Website www.pearsonhighered.com/brookshear features resources that enhance learning.