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The Tuning Of Place

Author: Richard Coyne
Publisher: MIT Press
ISBN: 0262265621
Size: 27.53 MB
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How do pervasive digital devices -- smartphones, iPods, GPS navigation systems, and cameras, among others -- influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that support them become the means of making incremental adjustments within spaces -- of tuning place. Pervasive media help us formulate a sense of place, writes Coyne, through their capacity to introduce small changes, in the same way that tuning a musical instrument invokes the subtle process of recalibration. Places are inhabited spaces, populated by people, their concerns, memories, stories, conversations, encounters, and artifacts. The tuning of place -- whereby people use their devices in their interactions with one another--is also a tuning of social relations.The range of ubiquity is vast -- from the familiar phones and hand-held devices through RFID tags, smart badges, dynamic signage, microprocessors in cars and kitchen appliances, wearable computing, and prosthetics, to devices still in development. Rather than catalog achievements and predictions, Coyne offers a theoretical framework for discussing pervasive media that can inform developers, designers, and users as they contemplate interventions into the environment. Processes of tuning can lead to consideration of themes highly relevant to pervasive computing: intervention, calibration, wedges, habits, rhythm, tags, taps, tactics, thresholds, aggregation, noise, and interference.

Mood And Mobility

Author: Richard Coyne
Publisher: MIT Press
ISBN: 0262029758
Size: 40.21 MB
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An argument that as we engage with social media on our digital devices we receive, modify, intensify, and transmit moods.

Technoromanticism

Author: Richard Coyne
Publisher: MIT Press
ISBN: 9780262531917
Size: 40.82 MB
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Technoromanticism pits itself against a hard-headed rationalism, but its most potent antagonists are contemporary pragmatism, phenomenology, hermeneutics, surrealism, and deconstruction--all of which subvert the romantic legacy and provoke new narratives of computing. This book explores the spectrum of romantic narrative that pervades the digital age, from McLuhan's utopian vision of social reintegration by electronic communication to claims that cyberspace creates new realities. Technoromanticism pits itself against a hard-headed rationalism, but its most potent antagonists are contemporary pragmatism, phenomenology, hermeneutics, surrealism, and deconstruction--all of which subvert the romantic legacy and provoke new narratives of computing. Thus the book also serves as an introduction to the application of contemporary theory to information technology, raising issues of representation, space, time, interpretation, identity, and the real. As such, it is a companion to Coyne's Designing Information Technology in the Postmodern Age: From Method to Metaphor (MIT Press, 1995).

Designing Information Technology In The Postmodern Age

Author: Richard Coyne
Publisher: MIT Press (MA)
ISBN: 9780262032285
Size: 47.74 MB
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Designing Information Technology in the Postmodern Age puts the theoretical discussion of computer systems and information technology on a new footing. Shifting the discourse from its usual rationalistic framework, Richard Coyne shows how the conception, development, and application of computer systems is challenged and enhanced by postmodern philosophical thought. He places particular emphasis on the theory of metaphor, showing how it has more to offer than notions of method and models appropriated from science. Coyne examines the entire range of contemporary philosophical thinking—including logical positivism, analytic philosophy, pragmatism, phenomenology, critical theory, hermeneutics, and deconstruction—comparing them and showing how they differ in their consequences for design and development issues in electronic communications, computer representation, virtual reality, artificial intelligence, and multimedia. He also probes the claims made of information technology, including its presumptions of control, its so-called radicality, even its ability to make virtual worlds, and shows that many of these claims are poorly founded. Among the writings Coyne visits are works by Heidegger, Adorno, Benjamin, Gadamer, Derrida, Habermas, Rorty, and Foucault. He relates their views to information technology designers and critics such as Herbert Simon, Alan Kay, Terry Winograd, Hubert Dreyfus, and Joseph Weizenbaum. In particular, Coyne draws extensively from the writing of Martin Heidegger, who has presented one of the most radical critiques of technology to date.

Cornucopia Limited

Author: Richard Coyne
Publisher: MIT Press
ISBN: 026226224X
Size: 69.29 MB
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The network economy presents itself in the transactions of electronic commerce, finance, business, and communications. The network economy is also a social condition of discontinuity, indefinite limits, and in-between spaces. In Cornucopia Limited, Richard Coyne uses the liminality of design -- its uneasy position between creativity and commerce -- to explore the network economy. He argues that design, with its open-ended and transgressive explorations, provides a new way to think about the world of commerce; design's inter-territorial precinct, its in-between condition, offers a way to frame the problems of the Internet economy -- for profit vs. for free, private vs. public, security vs. open access, defense vs. permeability.Design, says Coyne, has a natural affinity with the edge condition and the position between polar opposites. Edgy design starts with an idea, brings to mind its opposite, and then works with what emerges from the friction between the two. The designer of a Web portal, for example, might take on the problem of security by focusing on the limits of permeability. Design is edgy, and risky, argues Coyne, in the same way that breaches in network security are risky. In Cornucopia Limited he examines the threshold between conditions exemplified by the boundary between design and commerce. Coyne uses five metaphors of design to develop his argument: the household (in economics, historically opposed to the market), with its relationship to the street mediated by various portals; the machine, rampant and glitchy; the game, competitive but simulated; the gift, precursor to commerce; and the threshold. The threshold condition, Coyne says, is the site of edgy design and a portal into the new. The threshold, he argues, provides the most potent metaphor for understanding the liminal dwellers of the network economy.

The Sage Handbook Of Digital Journalism

Author: Tamara Witschge
Publisher: SAGE
ISBN: 1473955068
Size: 75.44 MB
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The production and consumption of news in the digital era is blurring the boundaries between professionals, citizens and activists. Actors producing information are multiplying, but still media companies hold central position. Journalism research faces important challenges to capture, examine, and understand the current news environment. The SAGE Handbook of Digital Journalism starts from the pressing need for a thorough and bold debate to redefine the assumptions of research in the changing field of journalism. The 38 chapters, written by a team of global experts, are organised into four key areas: Section A: Changing Contexts Section B: News Practices in the Digital Era Section C: Conceptualizations of Journalism Section D: Research Strategies By addressing both institutional and non-institutional news production and providing ample attention to the question ‘who is a journalist?’ and the changing practices of news audiences in the digital era, this Handbook shapes the field and defines the roadmap for the research challenges that scholars will face in the coming decades.

Enriching Urban Spaces With Ambient Computing The Internet Of Things And Smart City Design

Author: Konomi, Shin'ichi
Publisher: IGI Global
ISBN: 1522508287
Size: 70.70 MB
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In recent years, the presence of ubiquitous computing has increasingly integrated into the lives of people in modern society. As these technologies become more pervasive, new opportunities open for making citizens’ environments more comfortable, convenient, and efficient. Enriching Urban Spaces with Ambient Computing, the Internet of Things, and Smart City Design is a pivotal reference source for the latest scholarly material on the interaction between people and computing systems in contemporary society, showcasing how ubiquitous computing influences and shapes urban environments. Highlighting the impacts of these emerging technologies from an interdisciplinary perspective, this book is ideally designed for professionals, researchers, academicians, and practitioners interested in the influential state of pervasive computing within urban contexts.

Locative Media

Author: Rowan Wilken
Publisher: Routledge
ISBN: 1134588658
Size: 43.27 MB
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Not only is locative media one of the fastest growing areas in digital technology, but questions of location and location-awareness are increasingly central to our contemporary engagements with online and mobile media, and indeed media and culture generally. This volume is a comprehensive account of the various location-based technologies, services, applications, and cultures, as media, with an aim to identify, inventory, explore, and critique their cultural, economic, political, social, and policy dimensions internationally. In particular, the collection is organized around the perception that the growth of locative media gives rise to a number of crucial questions concerning the areas of culture, economy, and policy.

Graphic Design Theory

Author: Helen Armstrong
Publisher: Chronicle Books
ISBN: 1616891238
Size: 66.91 MB
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Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.

The Routledge Companion To Remix Studies

Author: Eduardo Navas
Publisher: Routledge
ISBN: 1134748744
Size: 74.92 MB
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The Routledge Companion to Remix Studies comprises contemporary texts by key authors and artists who are active in the emerging field of remix studies. As an organic international movement, remix culture originated in the popular music culture of the 1970s, and has since grown into a rich cultural activity encompassing numerous forms of media. The act of recombining pre-existing material brings up pressing questions of authenticity, reception, authorship, copyright, and the techno-politics of media activism. This book approaches remix studies from various angles, including sections on history, aesthetics, ethics, politics, and practice, and presents theoretical chapters alongside case studies of remix projects. The Routledge Companion to Remix Studies is a valuable resource for both researchers and remix practitioners, as well as a teaching tool for instructors using remix practices in the classroom.