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More Iphone 3 Development

Author: David Mark
Publisher: Apress
ISBN: 1430225068
Size: 12.41 MB
Format: PDF, Mobi
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Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you. More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development. Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

Henry

Author: Paulie J. Johnson
Publisher: AuthorHouse
ISBN: 1481714295
Size: 19.79 MB
Format: PDF, ePub, Mobi
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A young boy was sent to live with his grandparents after the deaths of his family and there he encounters hardships. Living in isolation from people molded his personality into a man of righteousness. Listening was his only form of communication. A teacher asked her students to write a report about their summer but he couldn’t. She asked why and after he told her, she asked him to write about what it was like coming to live with his grandparents. Growing up in a southern community, he listened to all the stories the elders told and began writing his words of wisdom down on a pad he carried for that purpose. His southern roots dominated his character and his backwoods democracy forged him into a man that only lived by one rule and that one rule was that there weren’t any rules. The life he lived was a life where death was faced without fear, living wasn’t his concern. Through his ordeals he kept collecting words of wisdom and used his encounters to become a successful writer. No one knew him; he altered actuality and used a pen name to protect himself from those that wanted to kill him. He was an informer and he was about to find out that when he moved, he moved into the very bottom of the pit of hell itself. This is the story of Henry.

Beginning Iphone 4 Development

Author: David Mark
Publisher: Apress
ISBN: 1430230258
Size: 69.34 MB
Format: PDF, Mobi
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Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Written in an accessible, easy-to-follow style Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available.

Starting A Tech Business

Author: Alex Cowan
Publisher: John Wiley & Sons
ISBN: 1118240774
Size: 14.21 MB
Format: PDF, Mobi
View: 2907
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The non-technical guide to building a booming tech-enabledbusiness Thinking of starting a technology-enabled business? Or maybe youjust want to increase your technology mojo so you can do your jobbetter? You do not need to learn programming to participate in thedevelopment of today’s hottest technologies. But there are afew easy-to-grasp foundation concepts that will help you engagewith a technical team. Starting a Tech Business explains inpractical, actionable terms how to formulate and reality test new ideas package what you learn into frameworks that are highlyactionable for engineers understand key foundation concepts about modern software andsystems participate in an agile/lean development team as the‘voice of the customer’ Even if you have a desire to learn to program (and I highlyrecommend doing whatever unlocks your ‘innertinkerer’), these foundation concepts will help you targetwhat exactly you want to understand about hands-on technologydevelopment. While a decade ago the barriers to creating atechnology-enabled business required a pole vault, getting startedtoday only requires a determined step in the right direction.Starting a Tech Business supplies the tools prospectiveentrepreneurs and business enterprises need to avoid commonpitfalls and succeed in the fast-paced world of high-tech business.Successful execution requires thoughtful, evidence-based productformulation, well-articulated design, economic use of systems,adaptive management of technical resources, and empatheticdeployment to customers. Starting a Tech Business offerspractical checklists and frameworks that business owners,entrepreneurs, and professionals can apply to any tech-basedbusiness idea, whether you’re developing software andproducts or beginning a technology-enabled business. You’lllearn: 1. How to apply today’s leading management frameworksto a tech business 2. How to package your product idea in a way that’shighly actionable for your technical team 3. How to ask the right questions about technologyselection and product architecture 4. Strategies to leverage what your technology ecosystemhas to offer 5. How to carefully define the roles on your team, and theneffectively evaluate candidates 6. The most common disconnects between engineers and businesspeople and how to avoid them 7. How you can apply process design to your tech businesswithout stifling creativity 8. The steps to avoid the most common pitfalls techfounders encounter Now is one of the best times to start a technology-enabledbusiness, and anyone can do it with the right amount and kind ofpreparation. Starting a Tech Business shows you how to movea product idea to market quickly and inexpensively—and to tapinto the stream of wealth that a tech business can provide.

Developing C Apps For Iphone And Ipad Using Monotouch

Author: Bryan Costanich
Publisher: Apress
ISBN: 1430231750
Size: 59.52 MB
Format: PDF, Docs
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Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.

Os X 10 9 Mavericks

Author: Wayne Dixon
Publisher: Wayne Dixon
ISBN:
Size: 53.33 MB
Format: PDF
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New Features including Finder Tabs, Finder Tags, Multi-Monitor support changes, new applications like iBooks and Ma[ps, and iCloud Keychain. Additional features like App Nap, Compressed Memory, and even Game Controller Support. New Server features include changes to Server.app, changes to File Sharing Protocols, Caching Server, statistics, and Server.app’s new service, Xcode Services. Additional changes of Daemons and Libraries is also covered.

Collision Course

Author: Joseph A. McCartin
Publisher: Oxford University Press
ISBN: 019991205X
Size: 73.21 MB
Format: PDF, Mobi
View: 2737
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In August 1981, the Professional Air Traffic Controllers Organization (PATCO) called an illegal strike. The new president, Ronald Reagan, fired the strikers, establishing a reputation for both decisiveness and hostility to organized labor. As Joseph A. McCartin writes, the strike was the culmination of two decades of escalating conflict between controllers and the government that stemmed from the high-pressure nature of the job and the controllers' inability to negotiate with their employer over vital issues. PATCO's fall not only ushered in a long period of labor decline; it also served as a harbinger of the campaign against public sector unions that now roils American politics. Now available in paperback, Collision Course sets the strike within a vivid panorama of the rise of the world's busiest air-traffic control system. It begins with an arresting account of the 1960 midair collision over New York that cost 134 lives and exposed the weaknesses of an overburdened system. Through the stories of controllers like Mike Rock and Jack Maher, who were galvanized into action by that disaster and went on to found PATCO, it describes the efforts of those who sought to make the airways safer and fought to win a secure place in the American middle class. It climaxes with the story of Reagan and the controllers, who surprisingly endorsed the Republican on the promise that he would address their grievances. That brief, fateful alliance triggered devastating miscalculations that changed America, forging patterns that still govern the nation's labor politics. Written with an eye for detail and a grasp of the vast consequences of the PATCO conflict for both air travel and America's working class, Collision Course is a stunning achievement.

Microsoft Flight Simulator X For Pilots

Author: Jeff Van West
Publisher: John Wiley & Sons
ISBN: 1118080173
Size: 17.66 MB
Format: PDF, ePub, Mobi
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Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.