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Understanding Marvelous Designer

Author: Lori Griffiths
Publisher:
ISBN: 9780998334288
Size: 60.52 MB
Format: PDF
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Understanding Marvelous Designer will teach you how to master the art of sewing in CG. The book includes over 450 full-color illustrations and detailed instructions for all the features of MD. You also get six original projects that will allow you to practice what you've learned.

3d Fashion Design

Author: Thomas Makryniotis
Publisher: Pavilion Books
ISBN: 1849943524
Size: 17.70 MB
Format: PDF, Docs
View: 4986
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Digital technologies in fashion are becoming more accessible and now any creative with a basic knowledge of fashion design and computing can create convincing still or animated 3D visualizations of styles, designs and products. With this technology, the designer is able to present a lifelike design that shows how the fabrics will look and how the garment fits on the body. 3D Fashion Design presents an overview of current technologies and their uses. It is packed with case studies and step-by-step tutorials showing the far-reaching capabilities of 3D fashion software. The author begins with an introduction to 3D software and the principals of working in three dimensions. He then moves onto creating the mannequin avatar, garments, accessories and textures and shows how to present and publish the finished article. Various software programmes are covered including Clo3D and Marvellous Designer for fashion-orientated design, and Maya, Mudbox, Rhino and Photoshop for more general digital design, visual effects and rendering. This authoritative guide is aimed at all levels, from beginners and fashion students working with digital technologies to advanced fashion designers, digital designers and visual effects specialists for film and animation.

Maya Studio Projects

Author: Michael McKinley
Publisher: John Wiley & Sons
ISBN: 9780470609330
Size: 35.17 MB
Format: PDF, ePub, Mobi
View: 1364
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Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Art Of Over The Garden Wall

Author: Patrick McHale
Publisher: Dark Horse Comics
ISBN: 1506703763
Size: 17.32 MB
Format: PDF, ePub
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Venture into the Unknown! A complete tour through the development and production of the Emmy-winning animated miniseries Over the Garden Wall, this volume contains hundreds of pieces of concept art and sketches, and a comprehensive look at the show's breathtaking production art. From the original Tome of the Unknown: Harvest Melody pilot, through each of the episodes, and beyond, take a strange and wonderful journey with Wirt, Greg, and Beatrice. Learn how the award-winning backgrounds were created, see animation storyboards, and even take a behind-the-scenes look at the production of the Mondo vinyl soundtrack and "For Sara" mix tape, as well as the ongoing Boom! Studios comics. Sean Edgar guides the tour, which includes commentary from creators Patrick McHale and Nick Cross. "I'm so happy Sean and Dark Horse got this book to happen! It's been really interesting going through all my old sketchbooks, notes, and file folders in search of lost bits and pieces from the show's development," said Patrick McHale. "This handsome volume will contain a nice mixture of beautiful drawings and paintings from the series, amusing anecdotes about the process, unseen and unused artwork that didn't make the final cut, other mysterious odds and ends, and a whole lot of horrible ugly early development sketches that should inspire people to say, 'Hey, I could do better than that!'"

The Complete Photo Guide To Perfect Fitting

Author: Sarah Veblen
Publisher: Creative Publishing international
ISBN: 1610581776
Size: 20.63 MB
Format: PDF
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Here is the ultimate reference for fitting test garments and transferring accurate adjustments to patterns! No matter what size or shape you are, wearing garments that fit perfectly makes you look and feel better. Rather than making commonly accepted changes to a commercial pattern, the method presented in this guide focuses on the way a test garment fits the body. The fabric is manipulated to improve the fit, and then those specific changes are made to the pattern. The result: patterns that fit perfectly! With The Complete Photo Guide to Perfect Fitting, you'll learn: - The importance of a fitting axis and how to use it during a fitting - How to recognize fitting issues, such as drag lines and folds - How to manipulate fabric to solve common and unusual fitting problems - How to transfer the fitting changes to your pattern easily - Basic pattern-making skills to ensure accurate alterations See the fitting process from start to finish on basic garments, fitted on real people. Then follow fitting solutions on different body types. The lessons you learn will help you fit any body.

Digital Modeling

Author: William Vaughan
Publisher: New Riders
ISBN: 0321712641
Size: 76.59 MB
Format: PDF, ePub, Docs
View: 4545
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Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

The Encyclopedia Of Fantasy And Science Fiction Art Techniques

Author: John Grant
Publisher: Titan Books (UK)
ISBN: 9781852868918
Size: 75.31 MB
Format: PDF, ePub, Docs
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First published in 1996, this A-Z features professional tips and step-by-step instructions for a variety of styles, from horror to heroic fantasy and creatures to characterisation. There are entries on all major tools and techniques, such as acrylics, airbrush, animation & computer software, pen & ink and explanations on how to apply each one.

Anatomy For 3d Artists

Author: Chris Legaspi
Publisher: 3Dtotal Pub
ISBN: 9781909414242
Size: 12.66 MB
Format: PDF, Kindle
View: 690
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A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.

Sculpting The Figure In Clay

Author: Peter Rubino
Publisher: Watson-Guptill
ISBN: 0823099245
Size: 10.79 MB
Format: PDF
View: 2976
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Sculpting the Figure in Clay is a comprehensive instructional guide to sculpting the human figure in clay. This all-inclusive volume lays out an easy-to-follow step-by-step method of blocking out the plane structure and anatomy of the posed figure. The author's unique approach utilises a geometric system consisting of blocks, simple shapes and guidelines, which instructs students in a new and instinctive sculptural style. Lessons in the book simulate the classroom experience. Sculptural concepts are illustrated through a sequence of dramatic photographs of the model, taken from every angle of the model in a given pose and the entire sculpting process is shown from start to finish, with accompanying text.