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Coding Literacy

Author: Annette Vee
Publisher: MIT Press
ISBN: 026203624X
Size: 35.36 MB
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How the theoretical tools of literacy help us understand programming in its historical, social and conceptual contexts.

Rhetorical Machines

Author: John Jones
Publisher: University Alabama Press
ISBN: 0817359540
Size: 10.22 MB
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A landmark volume that explores the interconnected nature of technologies and rhetorical practice Rhetorical Machines addresses new approaches to studying computational processes within the growing field of digital rhetoric. While computational code is often seen as value-neutral and mechanical, this volume explores the underlying, and often unexamined, modes of persuasion this code engages. In so doing, it argues that computation is in fact rife with the values of those who create it and thus has powerful ethical and moral implications. From Socrates’s critique of writing in Plato’s Phaedrus to emerging new media and internet culture, the scholars assembled here provide insight into how computation and rhetoric work together to produce social and cultural effects. This multidisciplinary volume features contributions from scholar-practitioners across the fields of rhetoric, computer science, and writing studies. It is divided into four main sections: “Emergent Machines” examines how technologies and algorithms are framed and entangled in rhetorical processes, “Operational Codes” explores how computational processes are used to achieve rhetorical ends, “Ethical Decisions and Moral Protocols” considers the ethical implications involved in designing software and that software’s impact on computational culture, and the final section includes two scholars’ responses to the preceding chapters. Three of the sections are prefaced by brief conversations with chatbots (autonomous computational agents) addressing some of the primary questions raised in each section. At the heart of these essays is a call for emerging and established scholars in a vast array of fields to reach interdisciplinary understandings of human-machine interactions. This innovative work will be valuable to scholars and students in a variety of disciplines, including but not limited to rhetoric, computer science, writing studies, and the digital humanities.

Software Literacy

Author: Elaine Khoo
Publisher: Springer
ISBN: 9811070598
Size: 22.46 MB
Format: PDF, ePub, Docs
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This book explores the notion of software literacy, a key part of digital literacy which all contemporary students and citizens need to understand. Software literacy involves a critical understanding of how the affordances and conceptual approaches of everything from operating systems, creative apps and media editors, to software-based platforms and infrastructures work to inform and shape the ways we think and act. As a cultural artefact, programing code plays a role in reproducing, reinforcing, and augmenting existing cultural practices, as well as generating completely new coded practices. A proposed three-tier framework for software literacy is the focus for a two-year empirical investigation into how tertiary students become more literate about the nature and implications of software they encounter as part of their tertiary studies. Two case studies of software learning and use in university-level engineering and screen & media studies courses are presented, investigating the mapping of students’ trajectory of the learning of desktop applications against this framework for software literacy. Though the book’s focus is primarily educational, its content also has implications for any field that makes use of software and information & communication technology systems and applications. As such, the book will be of interest to all readers whose work involves the challenges and opportunities presented by software-based teaching and learning; and to those interested in how software impacts the workplace and leisure activities that make up our day-to-day lives.

The Software Arts

Author: Warren Sack
Publisher: Software Studies
ISBN: 0262039702
Size: 62.78 MB
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An alternative history of software that places the liberal arts at the very center of software's evolution. In The Software Arts, Warren Sack offers an alternative history of computing that places the arts at the very center of software's evolution. Tracing the origins of software to eighteenth-century French encyclopedists' step-by-step descriptions of how things were made in the workshops of artists and artisans, Sack shows that programming languages are the offspring of an effort to describe the mechanical arts in the language of the liberal arts. Sack offers a reading of the texts of computing--code, algorithms, and technical papers--that emphasizes continuity between prose and programs. He translates concepts and categories from the liberal and mechanical arts--including logic, rhetoric, grammar, learning, algorithm, language, and simulation--into terms of computer science and then considers their further translation into popular culture, where they circulate as forms of digital life. He considers, among other topics, the "arithmetization" of knowledge that presaged digitization; today's multitude of logics; the history of demonstration, from deduction to newer forms of persuasion; and the post-Chomsky absence of meaning in grammar. With The Software Arts, Sack invites artists and humanists to see how their ideas are at the root of software and invites computer scientists to envision themselves as artists and humanists.

Community Literacy Programs And The Politics Of Change

Author: Jeffrey T. Grabill
Publisher: SUNY Press
ISBN: 9780791450727
Size: 26.15 MB
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Uses a specific institution, called Western District Adult Basic Education, in developing a theory stating that to correct the illiteracy problem in the United States, full participation is needed from individual literacy centers.

Code Leader

Author: Patrick Cauldwell
Publisher: John Wiley & Sons
ISBN: 0470383119
Size: 10.83 MB
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Literacy For Children In An Information Age Teaching Reading Writing And Thinking

Author: Vicki Cohen
Publisher: Cengage Learning
ISBN: 0534611192
Size: 49.10 MB
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LITERACY FOR CHILDREN IN AN INFORMATION AGE was developed in response to the urgent need for a literacy methods book that is relevant in today's information-driven society. Cowen and Cohen present a modern, useful text that defines literacy using technology and meets the changing needs of K-12 instructors, providing practical tips for integrating technology into literacy instruction. As technology has had a profound impact on the nature of K-12 teaching-especially the teaching of reading and writing-some scholars believe that today's digital technologies have changed the meaning of literacy. Similarly, nearly every state has included technology-related competencies in their standards at nearly every grade level. With this in mind, LITERACY FOR CHILDREN IN AN INFORMATION AGE also includes examples of best practices, software packages, and websites. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.