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Cybersociety

Author: Steve Jones
Publisher: SAGE
ISBN: 0803956770
Size: 35.41 MB
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The culture of computer and network- mediated communication is growing both in size and sophistication. Cyberspace is the new frontier where new worlds, meanings and values are developed. CyberSociety focuses on the construction, maintenance and mediation of community in electronic networks and computer-mediated communication. Leading scholars representing the range of disciplines involved in the study of cyberculture lay out the definitions, boundaries and approaches to the field, as they focus on the social relations that computer-mediated communication engenders.

Cybersociety 2 0

Author: Steve Jones
Publisher: SAGE Publications
ISBN: 1452251274
Size: 26.13 MB
Format: PDF
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Like its predecessor, the best-selling CyberSociety, published in 1994, Cybersociety 2.0 is rooted in criticism and analysis of computer-mediated technologies to assist readers in becoming critically aware of the hype and hopes pinned on computer-mediated communication and of the cultures that are emerging among Internet users. Both books are products of a particular moment in time, and serve as snapshots of the concerns and issues that surround the burgeoning new technologies of communication. After a brief introduction to the history of computer-mediated communication, each essay in this volume highlights specific cyber societies and how computer-mediated communication affects the notion of self and its relation to community. Contributors probe issues of community, standards of conduct, communication, means of fixing identity, knowledge, information, and the exercise of power in social relations.

Pragmatics Of Computer Mediated Communication

Author: Susan Herring
Publisher: Walter de Gruyter
ISBN: 3110214466
Size: 28.74 MB
Format: PDF
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Excerpt Open publication The present handbook provides an overview of the pragmatics of language and language use mediated by digital technologies. Computer-mediated communication (CMC) is defined to include text-based interactive communication via the Internet, websites and other multimodal formats, and mobile communication. In addition to 'core' pragmatic and discourse-pragmatic phenomena the chapters cover pragmatically-focused research on types of CMC and pragmatic approaches to characteristic CMC phenomena. Reduced series price (print) available! > For orders, please contact [email protected]

The Electronic Grapevine

Author: Diane L. Borden
Publisher: Routledge
ISBN: 1136686290
Size: 10.27 MB
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The widespread use of the Internet as a tool for gathering and disseminating information raises serious questions for journalists--and their readers--about the process of reporting information. Using virtual sources and publishing online is changing the way in which journalism takes place and its effect on the society it serves. USE LAST THREE PARAGRAPHS ONLY FOR GENERAL CATALOGS... The Electronic Grapevine explores the use of online media by reporters in the United States, and examines the impact that usage may have on how journalism is framed in the cultural sphere, as well as how it is conducted in the professional one. It contains a mix of material examining how it feels to "do" online journalism, how it affects those who consume it, different ways that media scholars go about trying to understand it better, and the likely social and cultural impact of Internet-like technologies on the public, at whom all this electronic information is eventually aimed. Drawing from the emerging scholarly work in the field and from the real-life experiences of working journalists, Borden and Harvey collect contributions that examine why journalists use the Internet, what changes it makes in how they approach their jobs, and what differences they see in conducting their daily newsgathering with this medium rather than other methods. The volume also analyses when and why journalists do not use online media and what the impact of the decision to use or not use the Internet may mean for the outer world, whose perceptions of itself are so often shaped by journalistic portrait. This series of thought-provoking, original essays explores the impact of computer-based information and communication services on traditional journalistic routines and practices, and thereby addresses a critical gap in the scholarly literature on communication, law, and culture. Distinguishing between linkage devices like the Internet, and database resources such as LEXIS/NEXIS, America Online, and others, this book examines the ways in which both types of online services may reshape and redefine not only the products of journalistic effort, but the newsgathering process itself.

Virtual Culture

Author: Steve Jones
Publisher: SAGE
ISBN: 1446264459
Size: 36.72 MB
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Virtual Culture marks a significant intervention in the current debate about access and control in cybersociety exposing the ways in which the Internet and other computer-mediated communication technologies are being used by disadvantaged and marginal groups - such as gay men, women, fan communities and the homeless - for social and political change. The contributors to this book apply a range of theoretical perspecitves derived from communication studies, sociology and anthropology to demonstrate the theoretical and practical possibilities for cybersociety as an identity-structured space.

Handbook Of Research On Educational Communications And Technology

Author: David H. Jonassen
Publisher: Taylor & Francis
ISBN: 0805841458
Size: 21.47 MB
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This edition of this handbook updates and expands its review of the research, theory, issues and methodology that constitute the field of educational communications and technology. Organized into seven sectors, it profiles and integrates the following elements of this rapidly changing field.

Computer Mediated Communications

Author: Matthew Rapaport
Publisher: Wiley
ISBN:
Size: 57.56 MB
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This text examines the capabilities of electronic mail and conferencing and bbs systems, including assessments of the appropriateness of small, medium, centralized, and distributed systems. Among the topics discussed are computer conferencing, electronic bulletin board systems, information retrieval, and electronic mail. In addition, the book discusses the relative merits of contracting for conferencing and electronic mail services from outside firms as opposed to running a system in-house. Included are resource lists of hardware, software, peripheral devices and utilities; large and medium-sized, publicly accessible, and corporate-oriented, third-party conferencing systems; and electronic mail systems.

New Media

Author: Martin Lister
Publisher: Routledge
ISBN: 1134083823
Size: 42.77 MB
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New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new ‘Virtual Camera’ case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.

Videogames

Author: James Newman
Publisher: Routledge
ISBN: 1136500413
Size: 14.37 MB
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In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

Portable Play In Everyday Life The Nintendo Ds

Author: Samuel Tobin
Publisher: Springer
ISBN: 1137396598
Size: 29.50 MB
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People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, "killing-time," and mobile communities.