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Die Kunst Des Game Designs

Author: Jesse Schell
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 3826691881
Size: 25.80 MB
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Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dieses Buch zeigt, dass die gleichen psychologischen Grundprinzipien, die für Brettspiele, Kartenspiele und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Gutes Game Design entsteht dann, wenn Sie Ihre Spiele aus vielen verschiedenen Perspektiven betrachten. Dieses Buch versorgt den Leser mit einhundert aufschlussreichen Fragenkomplexen, die der Leser nutzen sollte, um seine Spiele zu perfektionieren. Der Autor bedient sich dabei ganz unterschiedlicher Fachbereiche wie Psychologie, Architektur, Musik, visuelle Gestaltung, Film, Software-Engineering, Mathematik, Schriftstellerei und der Anthropologie. Dieses Buch liefert Ihnen die Inspiration, ein besserer Game Designer werden zu wollen – und zeigt Ihnen, wie es gelingt.

Computer Driven Instructional Design With Intuitel

Author: Kevin Fuchs
Publisher: River Publishers
ISBN: 8793519516
Size: 11.30 MB
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INTUITEL is a research project that was co-financed by the European Commission with the aim to advance state-of-the-art e-learning systems via addition of guidance and feedback for learners. Through a combination of pedagogical knowledge, measured learning progress and a broad range of environmental and background data, INTUITEL systems will provide guidance towards an optimal learning pathway. This allows INTUITEL-enabled learning management systems to offer learners automated, personalised learning support so far only provided by human tutors. INTUITEL is – in the first place – a design pattern for the creation of adaptive e-learning systems. It focuses on the reusability of existing learning material and especially the annotation with semantic meta data. INTUITEL introduces a novel approach that describes learning material as well as didactic and pedagogical meta knowledge by the use of ontologies. Learning recommendations are inferred from these ontologies during runtime. This way INTUITEL solves a common problem in the field of adaptive systems: it is not restricted to a certain field. Any content from any domain can be annotated. The INTUITEL research team also developed a prototype system. Both the theoretical foundations and how to implement your own INTUITEL system are discussed in this book.

Games Game Design Game Studies

Author: Gundolf S. Freyermuth
Publisher: transcript Verlag
ISBN: 3839429838
Size: 39.97 MB
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How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

Video Games Around The World

Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Size: 58.59 MB
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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.

Cyberarts 2001

Author: Christine Schöpf
Publisher: Springer Science & Business Media
ISBN: 9783211836286
Size: 17.97 MB
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Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.

Takeover

Author: Gerfried Stocker
Publisher: Springer Verlag Wien
ISBN:
Size: 49.65 MB
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This book traces the trends in the work of a strongly committed and daring generation of young artists, who have set up their own platforms and established links and business models. What are the constellations and conditions defining tomorrow's art, where will it happen, who'll produce it and with whom? These are the questions discussed.